My issue is the context (or lack thereof) in your post. If you would have clarified that you meant shovelware, a lot of confusion and frustration would have been avoided. It comes across as bait.
Indie games tend to be major passion projects, which feels a lot more authentic than AAA Game of the Week 125. Every developer has a reason for being there that's not monetary. Celeste, Hollow Knight, A Space for the Unbound, Oxenfree, Five Nights at Freddy's, Tunic, Hades, Stanley Parable, Crosscode, Disco Elysium, Cuphead, The Long Dark, Subnautica, Undertale, Omori, A Short Hike, I could go on and on and on. They wouldn't have existed in the AAA landscape. They're works of passion and art. Not Flash games or shovelware.