sagadego20
Paratroopa
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Furthermore, since AI Art can't be copyright protected you can use their assets without attribution. Unless they hire artists that build on top of the generated pieces... But since they fired every artist...If there’s no human artistry involved then you haven’t made a game, you’ve just made a piece of software.
....what.here's the gist of what the TECHNICAL LEAD at rayark said about using A/I:
[...] better games
Now I do like what generative AI is bringing in some respects - I use it in Notion to help tidy up my writing, maybe suggest ways of re-writing something that I've written, or sometimes to give me a bit of a brainstorm to build my own piece on. Key point there: me, the human and expert in the particular field, is the centre of everything and AI is the assistant.
What I've seen in increasing amounts are tech people, tech influencers making hyperbolic posts about how LOOK AT HOW AI HAS ENDED LOGO CREATION, posting something that they - someone who is not an expert or knowledgeable - thinks is incredible. Usually, an actual designer comes in and points out precisely where putting AI in sole control has pretty much left something sloppy as an end result.
Looks like this lot have bought into the hype. Non-experts not seeing the value that a human brings. It is always the people who actually know the field that can see the errors that AI in charge brings. Hell, I even asked GPT to give a breakdown on how to defeat Ruby Weapon in FF7 and it got a bunch of mixed up nonsense in there. Someone who doesn't know the game will read it as true, I immediately saw it as nonsense.
I actually really like generative AI used for fun, and have been enjoying all the developments in open source LLMs and image generators. It's still useful tech for a bunch of things, or just for entertainment.
Key word "open source" there. Most data sets used to train generative AI come from publically available information people have contributed to the internet, be it images of text. Morally and practically, this should mean the software, models, and produced results should by definition be public domain in nature.
And keyword "for entertainment". I have used generative AI to quickly spin off characters for roleplays, for example, generating both images and short lore bits, and that's more than fine. It's also something I've done running the software on my own computer, for free.
My main concern with the tech as it is now is basically stuff like this, where businesses that should know better and have the resources to hire humans, decide that actually no, this is fine for a commercial product, when not only the actual quality of the result isn't at a professional level, but also is morally wrong at several levels.
Very fucked up situation.
Wasn't it ruled AI art can't be copyrighted, quite recently? Do these people know once they release any game using AI art, people can appropiate that art freely and legally? Because they sort of deserve that to happen, tbh.