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Spoiler TotK non-spoiler spoilers |Q&A| The wait is maddening

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For a comparison (if it's possible) and to all who played and loved Elden Ring. Will TotK become the new king of open world games next to Elden Ring or even the sole king among them?
 
Holy shit at those ratings.

I'd be absolutely flabbergasted if this rates higher than BOTW on MC. But it sure looks like it has a chance, huh.

Honestly complexity & accessibility of controls relative to BOTW is probably the only potential docking point. There could be some niche of folks that prefer the simplicity vs this (but its not like its some sim-game - if you read the previews you've got the whole idea I think).

Aside from that, I think any reviewer that gave BOTW a 10/10 is in a tough spot because you can't rate higher than that, but this is so clearly a better end product any way you slice it.

It's actually flooring that they put this together in ~6 years and now I'm feeling like Rockstar/Bethesda have to really feel the pressure with the time gaps they've had for GTA/TES because in those cases we're talking 2/3x since the predecessors (assuming 2025 for GTA V and late 2020s for TES 6)
 
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I do not get this constant comparison between Elden Ring and TotK. They are massively different games. They each can stand on their own. It would be massively subjective if you like one more than the other, it tells you nothing.
 
Guess I may as well make my daily post of “how the hell do we not have confirmation of whether this game uses HD Rumble or not yet?!” Feel free to answer if you know, because I know someone out there has to know by now.

(I’m gonna just end up having to confirm this myself on the 12th since no one else will, aren’t I?)

If nobody has confirmed it or even mentioned it after this many days, probably time to accept what that likely means.
 
Quoted by: Tye
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If nobody has confirmed it or even mentioned it after this many days, probably time to accept what that likely means.
But it would be just as easy to confirm that the game doesn’t support HD Rumble, so the fact that no one is coming forward to confirm or deny either way is…puzzling, to say the least. I just want hard confirmation either way.
 
Honestly complexity & accessibility of controls relative to BOTW is probably the only potential docking point. There could be some niche of folks that prefer the simplicity vs this (but its not like its some sim-game - if you read the previews you've got the whole idea I think).

Aside from that, I think any reviewer that gave BOTW a 10/10 is in a tough spot because you can't rate than that, but this is so clearly a better end product any way you slice it.

It's actually flooring that they put this together in ~6 years and now I'm feeling like Rockstar/Bethesda have to really feel the pressure with the time gaps they've had for GTA/TES because in those cases we're talking 2/3x since the predecessors (assuming 2025 for GTA V and late 2020s for TES 6)
TOTK is definitely going to get docked points due to its UI/control. Not having a dedicated crafting menu, having to pull out individual item everytime you want to use something, is going to piss critics off. It flies in the face of every other modern game. That and the lack of QOL/shortcut options.
 
But it would be just as easy to confirm that the game doesn’t support HD Rumble, so the fact that no one is coming forward to confirm or deny either way is…puzzling, to say the least. I just want hard confirmation either way.
I've been playing for the last 3 days on the Pro Controller and the rumble is pretty unremarkable. idk if it's using the "HD Rumble" or standard rumble technically, but it's nothing special either way.
 
TOTK is definitely going to get docked points due to its UI/control. Not having a dedicated crafting menu, having to pull out individual item everytime you want to use something, is going to piss critics off. It flies in the face of every other modern game. That and the lack of QOL/shortcut options.
Imagine you are a critic, what would rate the game now you played for a while?

It has minor flaws regarding UI/control but gameplay/the stuff they added is unbelievable.
 
I've been playing for the last 3 days on the Pro Controller and the rumble is pretty unremarkable. idk if it's using the "HD Rumble" or standard rumble technically, but it's nothing special either way.
Well, HD Rumble is more subtle on the Pro Controller than on the Joy-Con, and there are plenty of games that support HD Rumble without its use being particularly special, so that doesn’t necessarily mean the game isn’t using HD Rumble. How would you say it compares to BotW’s non-HD rumble?
 
Ok, here's a kinda silly question for those who have seen all the spoilers (the answer can still be fairly spoilery I guess, so please put in spoiler tags): what's the goofiest weapon fusion combo you've seen so far?
thick-stick thick stick
 
TOTK is definitely going to get docked points due to its UI/control. Not having a dedicated crafting menu, having to pull out individual item everytime you want to use something, is going to piss critics off. It flies in the face of every other modern game. That and the lack of QOL/shortcut options.
I feel like the lack of a crafting menu and the more freeform approach might resonate better with reviewers, especially since there's a bit of fatigue with that type of crafting right now
 
I've seen a lot of people in awe of what is in this game and I have to ask: is it simply the quantity of things that so impressive? I am aware of the underground world and that's insane. But what is the variety of things like? Will I be finding the same things in each area of the game? Try to be as vague as possible but what are some examples of variety they've added to the exploration and things to discover
 
Hi guys!

I won´t put this question in spoilers cause it really isn´t.

Has any of the leakers mentioned if this viable to play it like BoTW/ignoring the new abilities (in particular Fuse and Ultrahand)?

Thanks a million!
Probably not, at the very least seems Ultrahand is mandatory for a lot of parts of the game. Not the building portion necessarily but the "manipulate objects" part

Fuse doesn't seem as strictly necessary but you're going to have a hard time if you're not using it

Base durability and damage for weapons seems to be decreased to incentivize Fuse

I've seen a lot of people in awe of what is in this game and I have to ask: is it simply the quantity of things that so impressive? I am aware of the underground world and that's insane. But what is the variety of things like? Will I be finding the same things in each area of the game? Try to be as vague as possible but what are some examples of variety they've added to the exploration and things to discover
There's a lot of unique things to find out in the world from what I've seen, a lot of unique rewards, plus a lot of variety in stuff to do. Some repetition to be sure but more varied than most games of this size
Holy shit at those ratings.

I'd be absolutely flabbergasted if this rates higher than BOTW on MC. But it sure looks like it has a chance, huh.
I wouldn't be sure of that even with my aforementioned hype for this game. I think there's still a few sticking points like controls and stuff that could dock it some points

But I think most of the audience will consider it a better game
 
Imagine you are a critic, what would rate the game now you played for a while?

It has minor flaws regarding UI/control but gameplay/the stuff they added is unbelievable.
I can imagine it settling in the lower 90s MC wise. Don't see it having the same "wow" factor BOTW had with game journos when it came out, since it's not a new formula, but who knows; SS reviewed really well and I thought it was shit, I think mainstream critics overrate mainline Zeldas a little.

Personally I think it's a better game so far. Mainly just by virtue of being a sequel and doing more interesting/hardcore stuff with the premise and mechanics. Enjoying it a lot.
Well, HD Rumble is more subtle on the Pro Controller than on the Joy-Con, and there are plenty of games that support HD Rumble without its use being particularly special, so that doesn’t necessarily mean the game isn’t using HD Rumble. How would you say it compares to BotW’s non-HD rumble?
I'll play with the joycons tonight and report back. Haven't played BOTW since launch but the pro controller rumble feels the same between the two games. Probably not something worth getting hyped about lol
 
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I feel like the lack of a crafting menu and the more freeform approach might resonate better with reviewers, especially since there's a bit of fatigue with that type of crafting right now
Mainstream journalists/audiences really hate when games deviate from design standards they're not used to, especially when it comes to controls and UI.

I have a crazy high tolerance for weird controls/atypical interfaces and even I think TOTK could use a bit of refinement in the area, mainly with the fusion system. For example, only being able to fuse addons to arrows right before firing each individual arrow is a PITA. Would be easier if you could just fuse in a menu beforehand.
 
Is the building we saw rising out of Gerudo Desert in the final trailer a dungeon? If so, is it a creepy one? I ask because some people have been theorizing it could be the Arbiters Grounds.
 
Vague thoughts about what I’ve learned second hand below:

Based on what people have told me through second hand information (meaning I haven’t looked at any leaks myself, just asked them some questions), I think I’m gonna have a fantastic time with this game. My biggest two issues with BOTW were dungeons and the story. It seems both have been addressed and just about everything else has been cranked up to ten. Now all that’s left to do is wait a week and it’s playable on my Switch. The anticipation of knowing the game is quality but knowing very little about it is very exciting.

Probably will be my only post in the thread, won’t read others. See you all on the other side!
 
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Howdy! Quick kinda specific question for folks that have seen more than me based off something I heard:

In the underground are there ways to get zonai building materials or is the loop more about stocking up on materials from the sky islands and then bringing them down? Once I heard there was this whole dark area it got me thinking about stuff like headlights that were shown that suddenly make more sense.
 
Howdy! Quick kinda specific question for folks that have seen more than me based off something I heard:

In the underground are there ways to get zonai building materials or is the loop more about stocking up on materials from the sky islands and then bringing them down? Once I heard there was this whole dark area it got me thinking about stuff like headlights that were shown that suddenly make more sense.
There are lots of places to get zonai building materials in the game
 
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Mainstream journalists/audiences really hate when games deviate from design standards they're not used to, especially when it comes to controls and UI.

I have a crazy high tolerance for weird controls/atypical interfaces and even I think TOTK could use a bit of refinement in the area, mainly with the fusion system. For example, only being able to fuse addons to arrows right before firing each individual arrow is a PITA. Would be easier if you could just fuse in a menu beforehand.
So can you not tap up on the dpad to select the previously selected item? Or do you have to wait for the menu each time?

Because if it's the latter then yeah that sounds annoying, but the former doesnt sound too bad
 
Is the building we saw rising out of Gerudo Desert in the final trailer a dungeon? If so, is it a creepy one? I ask because some people have been theorizing it could be the Arbiters Grounds.
Yes and Yes

I've seen a lot of people in awe of what is in this game and I have to ask: is it simply the quantity of things that so impressive? I am aware of the underground world and that's insane. But what is the variety of things like? Will I be finding the same things in each area of the game? Try to be as vague as possible but what are some examples of variety they've added to the exploration and things to discover
A lot of the game is very familiar, and at times indistinguishable from BotW. BUT, the world is different enough to feel super fresh and fun to explore, which IMO was always going to be the dev team's biggest challenge. The quantity of new content, along with the new abilities genuinely do make it feel like a brand new game, but the illusion does wear off occasionally
 
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Not sure if this is a spoiler, but does anyone know what the amiibo do? I have a chart, but I'm not sure how accurate it is.


I was curious if the Young Link amiibo gave you the Hero Of Time armor and Big Goron Sword this time or if it was still locked to the Adult Link amiibo.

Mod Edit: Placed Amiibo Unlock Chart In Spoiler Tag -xghost777, VolcanicDynamo, Josh5890
 
I have a crazy high tolerance for weird controls/atypical interfaces and even I think TOTK could use a bit of refinement in the area, mainly with the fusion system. For example, only being able to fuse addons to arrows right before firing each individual arrow is a PITA. Would be easier if you could just fuse in a menu beforehand.
I see this concern popping up a lot, and I don't really understand this. What would be the difference between fusing the arrows beforehand, and having to select which arrows to equip before shooting, or selecting what to fuse to the arrow on the fly? You'd still have to go through a menu to select the arrow type anyways.
Is this complaint just due to the amount of stuff you need to scroll through to fuse from the inventory? At that point, I'd guess a "favorite" system is what people need, more than the ability to pre-fuse arrows, as the latter would create more issues with having to un-fuse them if you're out of arrows etc...

(Note that I have not played the game yet, just watched previews, so maybe I'm missing something)
 
A question; have game-breaking methods been discovered? (yes or no)
 
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I see this concern popping up a lot, and I don't really understand this. What would be the difference between fusing the arrows beforehand, and having to select which arrows to equip before shooting, or selecting what to fuse to the arrow on the fly? You'd still have to go through a menu to select the arrow type anyways.
Is this complaint just due to the amount of stuff you need to scroll through to fuse from the inventory? At that point, I'd guess a "favorite" system is what people need, more than the ability to pre-fuse arrows, as the latter would create more issues with having to un-fuse them if you're out of arrows etc...

(Note that I have not played the game yet, just watched previews, so maybe I'm missing something)
It just breaks up combat the way it is now. Going into a menu once to switch to stack of arrows you made beforehand would be better than having to fuse before every individual shot, that's just too much mid-combat menu navigation.

The way it is now is:
Draw bow/aim->Press Up to get to the fusion menu, game paused->Scroll through your items and select one->Return to aiming, game unpaused.
Again, this is for every single individual arrow before firing (if you want to use a fused shot, which you ideally want to since they're objectively better). You're already stopping to menu so much in-combat already from food consumption and weapon switching, especially now due to the lower weapon durability, it gets to be too much.

It'd be better if I could just fuse my 20 bomb/ice/fire/whatever arrows beforehand and then have that stack ready before an encounter. Then you'd only have to go into the menu once when you want to switch to that type. Like selecting the elemental arrows in BOTW
 
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So can you not tap up on the dpad to select the previously selected item? Or do you have to wait for the menu each time?

Because if it's the latter then yeah that sounds annoying, but the former doesnt sound too bad
It saves your last location in the menu, but you still have to select it. There's no quick tap-to-equip shortcut AFAIK
 
Love the idea of this thread.
I have one specific question, not regarding any type of game content: has the title screen style changed a bit since BotW?
I always found the botw title screen to be poor to say the least. Answer Yes/No please
 
Love the idea of this thread.
I have one specific question, not regarding any type of game content: has the title screen style changed a bit since BotW?
I always found the botw title screen to be poor to say the least. Answer Yes/No please
yes, a bit
 
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So can you not tap up on the dpad to select the previously selected item? Or do you have to wait for the menu each time?

Because if it's the latter then yeah that sounds annoying, but the former doesnt sound too bad
Even if you just tap the button the menu opens up for a split second. Not the worst thing in the world but would be nice if they changed it.
 
I have a question about weapon durability that I'm curious about, if someone would be so kind as to answer I'd appreciate it. I'm not spoilering it because it was in previews, but I can change that if necessary. Some previews claimed you can essentially "reset" weapon durability by destroying the material you've fused to it, while others have claimed you can't. Do we know now which is accurate?

Also, I'm reposting this since no one answered it the first time, though I know it might be too complicated to answer:

I know the underground is huge, but is it enclosed or structured in any way or is it just as open as the surface? To be honest, it's really exciting but I'm also already overwhelmed at the prospect of juggling two "overworlds" and not knowing when to switch between them.
 
Sorry if someone already asked, but i haven't seen.

Does anyone know if that giant graffiti on the ground, that appeared in the trailers, have any relevant effect in the gameplay? Like indicate dungeons or something like this.

 
I have a question about weapon durability that I'm curious about, if someone would be so kind as to answer I'd appreciate it. I'm not spoilering it because it was in previews, but I can change that if necessary. Some previews claimed you can essentially "reset" weapon durability by destroying the material you've fused to it, while others have claimed you can't. Do we know now which is accurate?

Also, I'm reposting this since no one answered it the first time, though I know it might be too complicated to answer:
I saw some initial area streams and I believe the answer is no. I remember fuse recovering durability once and after it was about to break the fuse material was detached and fused with another stuff. The weapon broke right after.

While I really dislike the durability system the decision makes sense. There's plenty abundance of materials. If you could just fuse stuff all the time you'd be giving players an infinity durability but with the nuisance of having to go to menu to revert the fusion.
 
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this is probably a dumb question but
does Zelda actually die? Simple yes or no
 
I saw some initial area streams and I believe the answer is no. I remember fuse recovering durability once and after it was about to break the fuse material was detached and fused with another stuff. The weapon broke right after.

While I really dislike the durability system the decision makes sense. There's plenty abundance of materials. If you could just fuse stuff all the time you'd be giving players an infinity durability but with the nuisance of having to go to menu to revert the fusion.

Yeah, I agree the logic makes sense, and I can see why people don't like weapon durability but I also think it's got a lot of good points. I was just curious. Thanks.
 
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It just breaks up combat the way it is now. Going into a menu once to switch to stack of arrows you made beforehand would be better than having to fuse before every individual shot, that's just too much mid-combat menu navigation.

The way it is now is:
Draw bow/aim->Press Up to get to the fusion menu, game paused->Scroll through your items and select one->Return to aiming, game unpaused.
Again, this is for every single individual arrow before firing (if you want to use a fused shot, which you ideally want to since they're objectively better). You're already stopping to menu so much in-combat already from food consumption and weapon switching, especially now due to the lower weapon durability, it gets to be too much.

It'd be better if I could just fuse my 20 bomb/ice/fire/whatever arrows beforehand and then have that stack ready before an encounter. Then you'd only have to go into the menu once when you want to switch to that type. Like selecting the elemental arrows in BOTW
Ooh I get it now. I would hope that once a fuse material is selected, it would just keep shooting arrows with that fusion until you change it. Having to manually re-select things for every arrow is annoying. Thanks for clarifying!
this is probably a dumb question but
does Zelda actually die? Simple yes or no
Nope
 
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So i completed TOTK and it's my GOTY.

Hats off to the team.
In that case I have a question, does botw do anything better than totk? You can go in depth as too gameplay mechanics that have been officially revealed but if it’s really spoilery or you think I would be better off not knowing just say yes and no.
 
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