balgajo
Koopa
After seeing tons of discussions between people who prefer old 3d Zelda template over Botw template on a lot of forums(fami, installbase, era, gaf...), I was wondering if Nintendo could release Zelda games to satisfy both demographics and improve Zelda release gap for people who like the two types.
Do you think it makes sense for Nintendo to invest in a second and smaller in-house 3d Zelda team (like they did with 2d/3d previously)?
I listed some characteristics I see in common between people who prefer a more focused 3d Zelda over a very open one.
With this, they could:
Target sales would be between 5 ~ 10 million so their budget needs to take this into consideration.
I would love to see the evolution of traditional Zelda without being formulaic(agree with a lot of it becoming stale criticism). Imo a good starting point would be ALBW in 3D, like Oot was to ALTTP.
My suggestion would be Twilight Princess 2 where Link goes into Twilight after Midna. It would be nice for people who want to take a break from Hyrule and also redeem TP for the sequel it was robbed...
Do you think it makes sense for Nintendo to invest in a second and smaller in-house 3d Zelda team (like they did with 2d/3d previously)?
I listed some characteristics I see in common between people who prefer a more focused 3d Zelda over a very open one.
- Balance between openness and linear content(not as open as botw nor linear as ss)
- Backtracking (item or new abilities revealing secrets on visited locations)
- Items(no need to be found inside dungeons or required to beat all dungeon bosses, like Zelda 1)
- Complex dungeons
- More focused story
- Reduced scope (map size between oot and tp)
- Few characters (with this they could have more depth and it's easy to keep track and care about everyone)
- Almost to none modern open-world common mechanics(crafting, durability, camps, loot, different weapons)
- Shorter adventure (20~30 hours)
With this, they could:
- Share ideas between the two teams
- Sharing the same engine and maybe some assets
- Experiment acceptance of new mechanics between releases
- As usually happens, sharing team members near deadlines
- Avoid software drought for Nintendo fans who mostly buy only Mario and Zelda(ok, it's a very specific niche I participate....XD)
- Mainline Zelda releases every 2 ~ 3 years
- Motivate developers who prefer designing complex dungeons
- Having more mainline Zelda releases could make the new audience who jumped with BOTW experiment with traditional Zelda and also make people who love traditional Zelda more receptive to the new approach.
Target sales would be between 5 ~ 10 million so their budget needs to take this into consideration.
I would love to see the evolution of traditional Zelda without being formulaic(agree with a lot of it becoming stale criticism). Imo a good starting point would be ALBW in 3D, like Oot was to ALTTP.
My suggestion would be Twilight Princess 2 where Link goes into Twilight after Midna. It would be nice for people who want to take a break from Hyrule and also redeem TP for the sequel it was robbed...