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NSO Burger Time Deluxe (GB), Kirby's Dream Land 2 (GB), Xevious (NES) and Side Pocket (SNES) have been added to NSO

we have been blessed by the kirb
all hail the kirb

KDL2_Kirby_artwork.png
 
Dream Land 2 without Super Game Boy support is a misdemeanor. DK ‘94 without SGB is going to be an actual crime.
The 3DS Virtual Console release lacked SGB support, too. I'm still hoping that it'll get patched in somewhere along the line.

Imagine if Space Invaders launches without enhancements. The base game was so basic until you popped it into your Super Nintendo and BAM! 16-bit glory!

P.S. has anyone tested NSO controllers since these updates dropped? I'll have a look myself later but NES, SNES, and N64 controllers did not work properly previously.
 
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Nice updates!!! A little surprised they are spreading them out as they are over the three "base" apps - since it means they need to update three apps at a time, must take a bit more effort on Nintendo's part. Not complaining though!!! 😃
 
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Xevious being here is quite notable because Namco currently sell it seperately as part of the NamcoT Collection on Switch/PS4/Xbone/PC... Might that mean that we might now be getting more Namco games on NSO?

Hopefully it's a sign that Nintendo are willing to pay what 3rd parties are asking now with the NSO/Expansion licensing money... Konami and S-E's absence on NSO is criminal.
 
Played a bunch of burger time, and it's really fun! Sometimes I think that the rewind feature is a bit too easy to access though ;p.
 
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We also now know they will have no problems bringing Conker and Perfect Dark since they're fine with +18 games on NSO:

tikc850nho881.jpg
 
Side Pocket is great. Also, another banger box art for the japanese app !

Also glad to already have the complete Dreamland trilogy. Dreamland 1&2 are imo the most defining first party releases of the GB along the Mario Land and Wario Land games.

Dreamland 2 was my least favorite game of the trilogy back then, but it has been... God, probably around 16 years since I last played it ! When I was 11 years old ! I'll replay it asap !
 
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Xevious being here is quite notable because Namco currently sell it seperately as part of the NamcoT Collection on Switch/PS4/Xbone/PC... Might that mean that we might now be getting more Namco games on NSO?

Hopefully it's a sign that Nintendo are willing to pay what 3rd parties are asking now with the NSO/Expansion licensing money... Konami and S-E's absence on NSO is criminal.
I think it's more like the other way around where third parties aren't as interested in bringing their titles to NSO, since they can just re-release them on their own and reap all the profits. It would've cost less for them too since Nintendo is the one doing all the works including getting the ROMs (which they have in their archives)
 
I think it's more like the other way around where third parties aren't as interested in bringing their titles to NSO, since they can just re-release them on their own and reap all the profits. It would've cost less for them too since Nintendo is the one doing all the works including getting the ROMs (which they have in their archives)
Here's something more insidious. I think third parties might start uploading their classics to NSO... very, very, very slowly.

Basically you get stuff like Megaman 1 and Castlevania for a few months before even thinking of dropping sequels. As a bit of advertising for the collections you can already buy to get all these games already.
 
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What else can they really add that doesn't need some heavy license fees or third party cooperation? Yes that also goes for Mario RPG.
I'm not sure but it also gets to a point where maybe you gotta start paying those licensing fees. There's soooo much obviously missing. And it's not like they aren't paying third parties for other systems.
 
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it's like building a house. and the roof's not on it. and it's gonna rain—tomorrow.
 
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It seems with this one Nintendo ran out of games from Data East, there are only a copuple of Japan only games that maybe could work without a translation but idk.
They still have some Interplay games left like Clay Fighters 1 and 2 though.
 
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What else can they really add that doesn't need some heavy license fees or third party cooperation? Yes that also goes for Mario RPG.

There are a lot of Konami or Capcom games they could add like Final Fight 2 and 3, Axelay or Sparksters but they just have not, last SNES games from them were on 2020 iirc and that's a shame, and there so far there are 0 games from Square Enix and it's subsidiaries like Taito on the service which is a crime, and instead they have just used games from Natsume, Jaleco (which they ran out of games that didn't have license issues), Data East, Piko and Interplay.

Wirking with the big guys is obviously more expensive but I feel they just should do it, is not impossible since ther eare lots of games from them on Game Pass.
 
There are a lot of Konami or Capcom games they could add like Final Fight 2 and 3, Axelay or Sparksters but they just have not, last SNES games from them were on 2020 iirc and that's a shame, and there so far there are 0 games from Square Enix and it's subsidiaries like Taito on the service which is a crime, and instead they have just used games from Natsume, Jaleco (which they ran out of games that didn't have license issues), Data East, Piko and Interplay.

Wirking with the big guys is obviously more expensive but I feel they just should do it, is not impossible since ther eare lots of games from them on Game Pass.
The thing is NSO is so cheap which I'm sure is a point of contention for licensing agreements on any title that actually is worth something. At least in regards to the base package. We don't really know how much the expansion changes that what with the Genesis selections.
 
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I totally understand why Capcom won't put the mainline Mega Man games on the service when they have like 3 different Mega Man collections, and similarly get Konami not putting Castlevania's early and GBA stuff on there...

But there's also like so much weird stuff that would otherwise not get re-releases that neither company is interested in. Like the Mega Man GB games, like Castlevania Legends. Like Mystical Ninja for both SNES and N64. There's a LOT of more niche titles from major publishers that don't get a lot of love and will probably never otherwise get re-released that they should just throw to Nintendo for a small fee.
 
I totally understand why Capcom won't put the mainline Mega Man games on the service when they have like 3 different Mega Man collections, and similarly get Konami not putting Castlevania's early and GBA stuff on there...

But there's also like so much weird stuff that would otherwise not get re-releases that neither company is interested in. Like the Mega Man GB games, like Castlevania Legends. Like Mystical Ninja for both SNES and N64. There's a LOT of more niche titles from major publishers that don't get a lot of love and will probably never otherwise get re-released that they should just throw to Nintendo for a small fee.
I do have a feeling we may see a more interesting selection on the handheld front, just because those games have always been devalued in the gaming market. There is a lot of niche titles I could see Capcom, and Konami just dropping just for the sake of it if it doesn't get a definitive collection. Like, I could totally see the GB megaman games joining the service just because they aren't worth a collection.
 
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Do we think Mario RPG isn't coming because Nintendo wants all of these deals in perpetuity and Square doesn't want to go for that? So far not a single game has been delisted for this service which is actually kind of crazy. Some of these have to get delisted eventually right, or do we think this is all ironed out in the contracts with 3rd parties and they won't go away? I mean I have to imagine Goldeneye might be gone eventually right?
 
To everyone saying Nintendo needs to pony up cash to Capcom/Konami/Square Enix for the "big" third-party games, it's not just a question of paying the third parties what they'd demand. It's not especially great business to give a company like Capcom special treatment when you aren't giving other publishers that already have games on the service the same dues. It doesn't matter if you personally don't care about games like The Ignition Factor.

And for anyone that might cite GoldenEye, the old Rare games are a very special case given that they were once upon a time Nintendo-published/co-owned titles. And GoldenEye is a particularly special case with the simultaneous Xbox release.
 
Controller issues still not fixed. You can't get to the home page or take a screenshot with the SNES NSO controller on Game Boy. It's an odd oversight as you can use this controller with the NES app just fine.

(Admittedly you can't use the N64 controllers with NES if you want to rewind or get to the menu, and that's something that should also be addressed.)

I am so surprised so few people are talking about the lack of support for Nintendo's own official controllers.
 
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Do we think Mario RPG isn't coming because Nintendo wants all of these deals in perpetuity and Square doesn't want to go for that? So far not a single game has been delisted for this service which is actually kind of crazy. Some of these have to get delisted eventually right, or do we think this is all ironed out in the contracts with 3rd parties and they won't go away? I mean I have to imagine Goldeneye might be gone eventually right?
While we don't have any idea on the contracts. It seems Nintendo want to have the titles be permanently added to the service (at least until the next Nintendo system) which would make getting other titles more complicated.
 
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Not really sure where to ask, so I'll ask here. I just bought the SNES NSO controller and have been pretty disappointed with it thus far.

I connected it to my Switch and it is slotted as controller 2, so while i was able to navigate with it in the menu screen, I can't select anything in the SNES app. This means when I go into the NSO app, i have to manually desync my pro-controller or the built in joycons and reassign the SNES controller as my P1 controller. Is there a way to may it default to my SNES controller when I'm in the SNES NSO?

Also, is there no way to use this in Switch games? I tried using it for Octopath 2 then realized i have no screenshot or home functionality...
 
If they had Jaleco on board this whole time then where the hell is Shatterhand? I love that game.
Apparently that was based on an anime or something like that in Japan so there could be issues with it, but is unclear.
Rights disputes between City Connection (Jaleco IP holder, US pub), Bandai Namco (Angel IP holder, JP pub), Toei (Solbrain IP holder) and Natsume (developer). It's unclear exactly who owns the rights overseas.
 
To everyone saying Nintendo needs to pony up cash to Capcom/Konami/Square Enix for the "big" third-party games, it's not just a question of paying the third parties what they'd demand. It's not especially great business to give a company like Capcom special treatment when you aren't giving other publishers that already have games on the service the same dues. It doesn't matter if you personally don't care about games like The Ignition Factor.

And for anyone that might cite GoldenEye, the old Rare games are a very special case given that they were once upon a time Nintendo-published/co-owned titles. And GoldenEye is a particularly special case with the simultaneous Xbox release.

I mean, Microsoft isn't paying every single publisher the same thing to bring stuff to Game Pass. Different things just have different market values. They offer something to bring games to the service and it's up to that publisher to accept it (or alternatively, for that publisher to approach Nintendo with their own catalogues with a deal in mind).

They're clearly paying different amounts for Base NSO versus Expansion Pack already, and they clearly shelled out some more money to get some pretty noteworthy high quality Genesis exclusives from like Konami and Capcom with Castlevania, Contra, and Mega Man all showing up there on the Genesis app.

I doubt the problem is the "equivalence of cash" as much as Nintendo ultimately views the service as a low investment/high return money maker that they can primarily leverage their own existing catalogues on while occasionally throwing around a little bit of money for this and that while relying on less prominent third party stuff to fill out the catalogue and add value. They clearly aren't putting a ton of money behind the service given how it still lacks a fair amount of options, N64 games seem to be optimized one by one and post release a lot of the time, and the slow release schedule reveals a relatively casual approach. They aren't throwing a ton of weight behind the service, and Goldeneye is rather the exception to a lot of how the service has been as a whole.
 
Not really sure where to ask, so I'll ask here. I just bought the SNES NSO controller and have been pretty disappointed with it thus far.

I connected it to my Switch and it is slotted as controller 2, so while i was able to navigate with it in the menu screen, I can't select anything in the SNES app. This means when I go into the NSO app, i have to manually desync my pro-controller or the built in joycons and reassign the SNES controller as my P1 controller. Is there a way to may it default to my SNES controller when I'm in the SNES NSO?

Also, is there no way to use this in Switch games? I tried using it for Octopath 2 then realized i have no screenshot or home functionality...
I think you have to manually set the SNES controller to slot 1 every time unfortunately.

Regarding using it for other Switch games: There is nothing stopping you from using it! But since the controller does not support OS control mapping at all. (Suck, I know) This can hinder games that doesn't have in-game control mapping or requires analog sticks to play. My life in Gaming did an entire video about playing Switch games with all the NSO controllers a year ago.

 
They are actually going be released on the eShop (also on PS and Xbox) this year, with online and a crossover with Horizon Chase


I have horizon chase but it's not as good as top gear IMO. It's too arcadey and score driven. I also hate the "goal" music, wish they just kept the music playing after goal.
 
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They're clearly paying different amounts for Base NSO versus Expansion Pack already, and they clearly shelled out some more money to get some pretty noteworthy high quality Genesis exclusives from like Konami and Capcom with Castlevania, Contra, and Mega Man all showing up there on the Genesis app.

I don't think it's much of a coincidence that they were able to get the games that are unlikely to find a home in a collection but not the main events, so to speak. They're a victim of the success of the collections with some of the Megaman ones passing the million mark, and the benefit of being available everywhere rather than just on Nintendo. I think that last point is a particular distinction between what happens with gamepass (where it's just a developed game that happens to be placed temporarily on a sub service) and can appear everywhere, whereas the choice to go for NSO has to be a Nintendo exclusive by default.
 
I don't think it's much of a coincidence that they were able to get the games that are unlikely to find a home in a collection but not the main events, so to speak. They're a victim of the success of the collections with some of the Megaman ones passing the million mark, and the benefit of being available everywhere rather than just on Nintendo. I think that last point is a particular distinction between what happens with gamepass (where it's just a developed game that happens to be placed temporarily on a sub service) and can appear everywhere, whereas the choice to go for NSO has to be a Nintendo exclusive by default.
Castlevania Bloodlines and Contra Hard Corps are part of collections Konami is currently selling, though. So it’s possible to get games from collections but Nintendo is just only willing to do that for Expansion titles.
 
Not really sure where to ask, so I'll ask here. I just bought the SNES NSO controller and have been pretty disappointed with it thus far.

I connected it to my Switch and it is slotted as controller 2, so while i was able to navigate with it in the menu screen, I can't select anything in the SNES app. This means when I go into the NSO app, i have to manually desync my pro-controller or the built in joycons and reassign the SNES controller as my P1 controller. Is there a way to may it default to my SNES controller when I'm in the SNES NSO?

Also, is there no way to use this in Switch games? I tried using it for Octopath 2 then realized i have no screenshot or home functionality...

I don't see the problem here. Isn't that the same thing you have to do if you change from pro to joycons or vice versa. Or change the controller if your battery is low. It's very fast to do. And it has nothing to do with the controller itself.
 
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Castlevania Bloodlines and Contra Hard Corps are part of collections Konami is currently selling, though. So it’s possible to get games from collections but Nintendo is just only willing to do that for Expansion titles.
Could also mean the rights to those two genesis titles are more available for Nintendo to secure. We've seen no sign of the n64 CV games which currently aren't in any collection (and probably never will).
 
Could also mean the rights to those two genesis titles are more available for Nintendo to secure. We've seen no sign of the n64 CV games which currently aren't in any collection (and probably never will).
I believe Genesis curation is up to Sega, they were the ones who secured Contra, Castlevania, Mega Man, etc and I would guess they might be willing to pay out more than Nintendo given the sizable royalty cut Emily implied they're getting.
 
I believe Genesis curation is up to Sega, they were the ones who secured Contra, Castlevania, Mega Man, etc and I would guess they might be willing to pay out more than Nintendo given the sizable royalty cut Emily implied they're getting.
You had one job friendcode, and I'm horribly disappointed you missed the obvious joke

"I believe Genesis curation is up to Sega, they were the ones who secured Contra, Castlevania, Mega Man, etc and I would guess they might be willing to pay out more than Nintendo given the sizable royalty cut Emily implied they're getting.

Sega does what Nintendon't"

:p
 
Castlevania Bloodlines and Contra Hard Corps are part of collections Konami is currently selling, though. So it’s possible to get games from collections but Nintendo is just only willing to do that for Expansion titles.
Exceptions exist without Expansion as well. River City Ransom, at least.
 
You had one job friendcode, and I'm horribly disappointed you missed the obvious joke

"I believe Genesis curation is up to Sega, they were the ones who secured Contra, Castlevania, Mega Man, etc and I would guess they might be willing to pay out more than Nintendo given the sizable royalty cut Emily implied they're getting.

Sega does what Nintendon't"

:p
lol, I only hope the deal also gives Nintendo better access to Sega's games on their own platforms for EP too. I want Snowboard Kids, Puyo Puyo Sun 64 and a shit ton of GBA games from them.

They need to do the same sweetheart deal for Konami and bring us PCE and more of their stuff on NES/SNES/etc.
 
lol, I only hope the deal also gives Nintendo better access to Sega's games on their own platforms for EP too. I want Snowboard Kids, Puyo Puyo Sun 64 and a shit ton of GBA games from them.

They need to do the same sweetheart deal for Konami and bring us PCE and more of their stuff on NES/SNES/etc.
Sega already has a few titles on non-Genesis services - Super Puyo Puyo Tsuu, SMT 1, SMT 2 SMT if and Vice: Project Doom. I think the only reason we haven't gotten Snowboard Kids 1/2 yet is just due to how slow the N64 rollout has been - and the GB/GBC/GBA lineup just hasn't had time to add Sega stuff yet; not to mention that there's still a huge amount of first-party Mega Drive/Genesis stuff left to add too.
 
It would be awesome to get the Sonic Advance trilogy. Especially if SEGA doesn't plan to remaster them anytime soon.
 
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Are there any actual Sega-owned games on GB or GBC? They were a first party company back then so I can't imagine there was much.

GBA on the other hand has numerous Sega games, some of which will show up on the service eventually.
 
Are there any actual Sega-owned games on GB or GBC? They were a first party company back then so I can't imagine there was much.

GBA on the other hand has numerous Sega games, some of which will show up on the service eventually.
There's a couple of Puyo Puyo and Atlus/SMT games on GB/GBC Nintendo could get.

Sakura Wars got two GBC entries too.
 
Are there any actual Sega-owned games on GB or GBC? They were a first party company back then so I can't imagine there was much.
There were actually a handful yes, but they were all Japan only. Here's a list.
GBA on the other hand has numerous Sega games, some of which will show up on the service eventually.
Yeah; it's highly unlikely stuff like the Sonic Advance games get a release anywhere else, and with Sega on board for the Expansion Pack, we should hopefully get their GBA games.
 
On the Sega games on non-Sega platform NSO services front, there are in a sense four (or five) categories of games that Sega owns the rights for that released on Nintendo platforms:
  • Sega developed/published/licensed first party titles: This is the most obvious of the catagories, and mostly applies to Game Boy Advance as this is the only NSO platform that had active releases long after Sega went third party. Examples from GBA include the Sonic Advance series, Chu Chu Rocket, Jet Grind Radio, Shining Soul I/II and Gunstar Super Heroes. There are a few examples from other platforms however: multiple Sakura Taisen games on Game Boy Color, and licensed out Columns titles on SFC/SNES and GBC.

  • Puyo Puyo: This is counted seperately due to Puyo Puyo originally being owned by Compile, before the franchise was acquired by Sega in 1998. NSO already actually has a few Puyo Puyo versions available already - both the originals (Puyo Puyo on Mega Drive, Super Puyo Puyo Tsuu on SFC/SNES) and their adapted versions (Dr. Robotnik's Mean Bean Machine on MD/Genesis, Kirby's Avalanche on SNES). There are, however, plenty more that could be added - on every platform in fact.

  • Atlus titles: Sega didn't acquire Atlus until 2013, and thus Atlus titles are another category of titles across every single Nintendo NSO platform. Examples of possible Atlus titles include: Megami Tensei I/II, Rockin' Kats, Kabuki Rocks, Power Instinct, Majin Tensei I/II, Last Bible I/II/III, Another Bible, the DemiKids series, Kwirk/Puzzle Boys, the Hamster Paradise series and Snowboard Kids 1/2.

  • Sammy Corporation titles: Sega and Sammy Corp merged in 2004 to form SegaSammy Holdings, and - while Sammy is mostly known for its amusements business (pachinko and pachislot) - they did also develop/publish various video games for Nintendo consoles; both under the name Sammy Corporation as well as American Sammy. One such title is actually already on NSO with Vice: Project Doom. Other possible Sammy titles include: Ninja Crusaders, Tsuppari Wars, Battle Blaze, Rolan's Curse 1/2 and a whole bunch of Jissen Pachislot titles.

  • Technosoft titles: Finally, the technical fifth category - Technosoft (of Thunder Force and Herzog fame) went defunct in 2001, getting absorbed by Twenty-One. In 2016, they sold all game IP rights to Sega. The reason why this is only technically a catagory is that there is only one title from them on a Nintendo console: Thunder Spirits on SFC/SNES. All other titles from them were not on Nintendo platforms.
Here is the full list of all Sega owned titles on NES/Famicom, SNES/SFC, N64, GB/GBC and GBA (including titles where non-video game licences are involved like manga franchises or Friday the 13th):

AC88UMC.png

The faded out titles are not currently on NSO, whereas the fully opaque titles are currently on the service in at least one region.

There are currently 5 Sega titles on NSO outside of the Mega Drive/Genesis app, out of a rough maximum total of 144 titles (17 FC/NES, 39 SFC/SNES, 4 N64, 38 GB/GBC, 46 GBA).
 
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