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snikdasnek
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Yeah its obvious bullshit lol
He could be a generic guard, I agree. But each Xenoblade game is going back more and more to its roots.I'm expecting 'Wild Ride' to have a role similar to Metal Face. Built up as the big bad up front but by the halfway point it's obvious he's just one soldier in the real big bad's army. Similarly, I think the 'go and find the secrets of the world at Swordmarch' thing will happen halfway through - or even sooner - like the trek to Prison Island and then objectives will change.
Wild Ride could have an identity when not in Ouroboros form that means something to Noah like Metal Face did, but probably not as big as Grahf. However, the use of the phrase 'passage of fate' is interesting, so maybe I'm wrong. If his identity does turn out to be a shocker, I thought it might be some corrupted Alvis just based on that phrase, though his version was 'margin of fate'.
The discussion above about how Blades work in this world and what separates them from the new Blades is why I said yesterday that I'm more interested in Agnus's society than Keves. 2's world evolved in a really unexpected way while Keves is about how you'd imagine the future of 1's world.
I wonder if the scene with young Noah really does mean the world merger is only 10 or so years old. That's a short amount of time to set up a child soldier program. I considered it might be a dream sequence like Shulk's dreams of his younger self. The town in that scene looks nice and it's the only normal town we've seen in 3. If they went through all the trouble to make it, I hope it's an explorable part of the game not made just for a flashback cutscene. It looked more fleshed out than Auresco looked in 2's flashbacks.
edit: Also adding that right now I don't expect the guy talking to Melia to be anything more than a generic royal guard. In X, Luxaar had an attendant with a unique model like that but he didn't amount to anything more than a messenger boy.
Easily. I think it will easily sell 3+ million copies.So is this going to outsell xeno 2 or nah
So is this going to outsell xeno 2 or nah
For sure, I do think he'll be more complex than Metal Face as a character, I just don't think his role will be Graph-levels of importance. Like what does it actually mean for Wild Ride to be a new Grahf to you? A previous reincarnation of Noah? I do think something like that might happen, but not with Wild Ride. Takahashi has said Mumkhar is one of his favorite characters though and he likes his simplicity so you never know.He could be a generic guard, I agree. But each Xenoblade game is going back more and more to its roots.
Wild Ride so far seems more important than a generic "bad because I'm bad" guy.
The real question is whether or not Nintendo will print enough copies to match demand.So is this going to outsell xeno 2 or nah
Who are you referring to? Miang? She's ok but pales in comparison to the males. There hasn't really been a good female villain in xeno now that I think about itSomething I wish they would borrow from Xenogears: a good female villain lol
Something I wish they would borrow from Xenogears: a good female villain lol
Easily. my bet is 3.5M-4M when it's all said and done.So is this going to outsell xeno 2 or nah
Even if you personally think she's bad (I obviously disagree) at least you'll agree that she's much better than the likes of Lorithia and PatrokaWho are you referring to? Miang? She's ok but pales in comparison to the males. There hasn't really been a good female villain in xeno now that I think about it
We know button combinations are likely a thing (the L and R prompts on the Japanese image only pop up when the tactics menu is open) so maybe there's some button combination that'll switch art palettes?I know we're running out of buttons, but I really hope there's a way to swap between two different art palettes for both the right and left side. It would open up so many fusion options.
It's weird because on one hand it's more arts available to you at once than in 2 but on the other hand it's less arts overall without blade switching. 12 arts with 12 fusion possibilities would be amazing compared to how looks now with 6 arts and 3 fusion possibilities. At least have the right palette be swappable mid-combat for 9 arts with 6 fusions.
Oh yeah for sureEven if you personally think she's bad (I obviously disagree) at least you'll agree that she's much better than the likes of Lorithia and Patroka
Right, R+Y would work for changing weapon configurations if that does end up being a thing. Despite being called a Medic Gunner and a lot of people thinking Eunie would be a lot like Sharla, she seems a lot more like Haze. We haven't seen her use the gunstaff as a rifle much. The auto-attacks for the gunstaff are melee swings that look a lot like Haze's staff animations. Even her daze art uses the head of the staff instead of the gun barrel on the other side. And Noah's gauntlet is just too weird not to be some sort of a mechanic.We know button combinations are likely a thing (the L and R prompts on the Japanese image only pop up when the tactics menu is open) so maybe there's some button combination that'll switch art palettes?
Because yeah it currently seems like we'll have a pretty small amount of arts available per character during a battle. Which may matter less than usual if we are able to seamlessly switch characters, but it's still a bit of a bummer
The only other thing weapon changing could be used for, imo, is class unlocks (like, Noah's Gauntlet/Sword would be a different class from his Swordfighter starting class, that would unlock after the dramatic cutscene) but that sort of swapping seems way too "fast" to be relegated to class changing.Right, R+Y would work for changing weapon configurations if that does end up being a thing. Despite being called a Medic Gunner and a lot of people thinking Eunie would be a lot like Sharla, she seems a lot more like Haze. We haven't seen her use the gunstaff as a rifle much. The auto-attacks for the gunstaff are melee swings that look a lot like Haze's staff animations. Even her daze art uses the head of the staff instead of the gun barrel on the other side. And Noah's gauntlet is just too weird not to be some sort of a mechanic.
But yea, right now it's a bit of a bummer that this is the least amount of arts we've had to work with. I guess the ouroboros form technically gets us to match 2's nine arts though.
Most definitely lolSo is this going to outsell xeno 2 or nah
One thing that automatically screams "bullshit" to me is people predicting the 14th, honestly. Not that it's impossible, but because in the past, the only reason Nintendo did their Direct on a Tuesday morning is because it was during E3. This year, there's no reason to do that, so I would imagine that if there's a June Direct it'll be back to the normal time and be on Wednesday/Thursday evening. So IMO the 8th/9th or 15th/16th are much more likely.Next showcase/trailer on June 14th would basically be "not-E3" Direct.
I don't think he'll necessarily be Grahf level or even directly connected to Noah in some way, just that he may serve as a similar type of character. We've already got other potential XC3 Xenogears connections, so a Grahf equivalent doesn't seem too unlikely.For sure, I do think he'll be more complex than Metal Face as a character, I just don't think his role will be Graph-levels of importance. Like what does it actually mean for Wild Ride to be a new Grahf to you? A previous reincarnation of Noah? I do think something like that might happen, but not with Wild Ride. Takahashi has said Mumkhar is one of his favorite characters though and he likes his simplicity so you never know.
I guess I'm not always crazy about xeno 'going back to its roots' and borrowing so heavily from past games' story structures. Xenogears is an amazing story but it's a story that's already been told. I could never really mesh with the idea of wanting everything to be a part of Perfect Works. My preference would be for Takahashi to continue what he was doing with Soma Bringer and Xenoblade 1 and try to tell more original stuff and get out of his comfort zone a little more rather than spending his career rewriting Xenogears over and over.
Honestly, when 2 was announced, I thought it would be great if he went back and forth between numbered games and X games. X could be the ongoing sci-fi story to satisfy the Perfect Works fans and the numbered titles could be standalone stories in original fantasy settings. That really didn't pan out lol
I agree Soma Bringer and Xenoblade 1 aren't that big of a departure, but Xenoblade 2 is where people went all in on it being a retelling of Episode 5. And I've seen people like Enel be dismissive toward the first game for not being proper xeno. Like there's plenty of legitimate criticisms a person can have toward 1 and explain why they like 2's story better, but when someone's argument is just "2's better because it's more xeno" that's what bothers me, especially when it's put in a more condescending way along the lines of "if you understood what xeno is about you wouldn't be saying you like 1 more" as if there's no merit to any of these games having their own goals and themes. But also I feel it's dismissive to 2 as its own thing as well as if it needs to be a retelling of gears to be good. Now with 3, I've seen some people say "it has two nations at war that start with K and A, it's episode 5!".I don't think he'll necessarily be Grahf level or even directly connected to Noah in some way, just that he may serve as a similar type of character. We've already got other potential XC3 Xenogears connections, so a Grahf equivalent doesn't seem too unlikely.
While Xenogears is technically over, the "greater" story Takahashi wants to tell apparently isn't. No one is forcing him keep reusing the same plot points/ideas/concepts/characters/names over and over again. He keeps doing that himself lol.
The funny thing with Soma Bringer and Xenoblade is that they are, once again, another example of reusing the same ideas. All of Soma Bringer's major plot points have been reused between Xenoblade 1 and 2 (except a couple big ones that will probably be in XC3....). Like, I was shocked while playing through Soma Bringer for the first time a couple years ago and how many things would be a scene out of Xenoblade if you just changed the characters names.
I'm honestly a really big fan of "everything's connected", so I'm excited. But I would still gladly take another Takahashi or Monolithsoft project that isn't Xeno related someday.
There actually is a decent logic to the Ouroboros are Gnosis (or at least Gnosis-adjacent, in practice they'd probably be closer to testaments which I think are technically Gnosis, but not really lumped in with that category usually) theory.There are some gears/saga comparisons I find a bit silly. Every time a new weird creature is introduced, a subsection of fans are like "it's totally a gnosis!" I could see it with the fog king but at the point that people are now saying it about the ouroboros too, it's just getting a little hard to take seriously. Then Luxin opened his feature-length analysis by explaining how Ethel is a KOS-MOS reference.
Fair enough. I figured if being separate from the collective unconscious was what made a gnosis a gnosis, then a being that resulted from two souls joining as one would be fundamentally against what a gnosis is. I know some of the larger gnosis were multiple gnosis clumped together but they were unaware of each other existing at the same point in space or something like that. I've also heard the ghost in X are gnosis. I feel like we don't know a single thing about them though.There actually is a decent logic to the Ouroboros are Gnosis (or at least Gnosis-adjacent, in practice they'd probably be closer to testaments which I think are technically Gnosis, but not really lumped in with that category usually) theory.
Basically, the theory goes that, in addition to the Fog King being a Gnosis, the Addam phantasms that you fight in Spirit Crucible Elpys are also a Gnosis. Not only are they visually pretty similar to the Fog King, but the weird ether properties of the cave could plausibly provide the necessary waves to mimic Shulk's "Hilbert Effect", and the scene with Rex and Addam at the end sure resembles the stuff with Shion on the beach, most relevantly the time it happens on the Cathedral Ship from Xenosaga. Basically, in this interpretation Addam had such intense unfinished business that he Gnossified after dying and hung around defending the sword, and Rex and the party solving the third sword thing finally brought him peace and let him unify with the collective unconscious, or however that works in the blade games.
Following on from this, if the phantasms were actually Gnosis, and Ethel's red eye seems to be showing the Ouroboros party members as something very similar to those phantasms, this suggests that the true nature of the Ouroboros could actually be something akin to a Gnosis. This would not only help to explain the mechanics of how the characters can fuse, but also imply that the main six party members are already dead, which is kind of a thing that happens to some degree or another in like, all the Xenoblade games.
The terminology is kind of loose, but I think basically what the theory is getting at is that their physical bodies aren't real and they only actually exist in imaginary space, which is a thing that exists in Xenosaga in the form of the testaments.Fair enough. I figured if being separate from the collective unconscious was what made a gnosis a gnosis, then a being that resulted from two souls joining as one would be fundamentally against what a gnosis is. I know some of the larger gnosis were multiple gnosis clumped together but they were unaware of each other existing at the same point in space or something like that. I've also heard the ghost in X are gnosis. I feel like we don't know a single thing about them though.
Very intriguing thread. Makes some good points
Q Are there alternate/bonus costumes and stuff? Or is the outfit tied strictly to the classes?
A Just tied to classes. I don't know if there will be any DLC like 2 to change outfits, though I can guess they might since they specifically made it 'armor' instead of accessories.
The ruins in Makna are interesting. It sort of looks like a skyscraper. It's Xenoblade x Kirby and the Forgotten Land.
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Yeah seems like active dashing is definitely in, before it could possibly be argued otherwise but that's increasingly unlikely given how often and in how many places we've seen it at this point. Still unsure on if it does anything besides simply reposition. It almost doesn't seem necessary for just repositioning given how fast movement is in combat. And there's been some sort of slow time effect on some of the dashes as well. But active dodging in a Xenoblade game seems weird, so who knowsMio has the same clothes…
Also Dashing???
You don't even need that. The whole deal with Addam's phantasm is that it kept endlessly regenerating, both in gameplay and cutscenes. It is never properly beaten, it just voluntarily disappears once it speaks with Rex. It doesn't seem like the party would have been able to meaningfully damage it or defeat it if the fight kept going on.Not only are they visually pretty similar to the Fog King, but the weird ether properties of the cave could plausibly provide the necessary waves to mimic Shulk's "Hilbert Effect"
What else was in these "leaks"? Even if they're fake, fake leaks can still be entertainingAbout “leaks”
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What else was in these "leaks"? Even if they're fake, fake leaks can still be entertaining
That's a fair point, though their attacks at least seem to be connecting a bit more than the fog king.You don't even need that. The whole deal with Addam's phantasm is that it kept endlessly regenerating, both in gameplay and cutscenes. It is never properly beaten, it just voluntarily disappears once it speaks with Rex. It doesn't seem like the party would have been able to meaningfully damage it or defeat it if the fight kept going on.
Thinking about it is kinda silly that most people (myself included) didn't make the connection between Phantasm and fog beings until spooky shadows with red eyes appeared in a Xenoblade 3 trailer.