• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

Pre-Release Xenoblade Chronicles 3: Pre-release Discussion Thread (Spoilers from leaks/early copies NOT allowed)

Which side are you on?


  • Total voters
    219
Status
Not open for further replies.
A lot of the 'leak' is stuff you can pull from all the speculation and analysis going around. I think we, as a community, could put together a solid fake leak just based on all the speculation in this thread alone lol. So, I know a 4chan leak isn't likely to be correct, but the specifics it mentioned would make me very happy, especially the way equipment and cooking is described.

Bring back equipment with multiple stat increases on top of having a variety of unique effects that can then be further augmented with more unique effects like X is exactly how I want equipment, while also reducing the total number of equipment slots to make it more manageable. And I like pouch items, so the idea of having them affect the whole party at once without micromanaging refills for every member sounds great (I mean, didn't most people just use the same two pouch items for everyone a majority of the time?). Also, love the idea of managing tasks for your party at camps to build affinity, really want that one to be true.

Since Lanz is Reyn 2.0, I hope Taion is H.B. 2.0, it's looking to be the case.
 
If the dash is on L, that means target cycling is handled like 2 where you hold R and press X and A to cycle. Before that was part of the tactics menu so it seems weird to separate out the left side and right side of the tactics menu. Presumable R + B would be to sheathe and run away, I was wondering where that was. It also means R + Y could be used for Noah switching to gauntlet mode; that was the Pnuema input in 2.
 
I'm expecting 'Wild Ride' to have a role similar to Metal Face. Built up as the big bad up front but by the halfway point it's obvious he's just one soldier in the real big bad's army. Similarly, I think the 'go and find the secrets of the world at Swordmarch' thing will happen halfway through - or even sooner - like the trek to Prison Island and then objectives will change.

Wild Ride could have an identity when not in Ouroboros form that means something to Noah like Metal Face did, but probably not as big as Grahf. However, the use of the phrase 'passage of fate' is interesting, so maybe I'm wrong. If his identity does turn out to be a shocker, I thought it might be some corrupted Alvis just based on that phrase, though his version was 'margin of fate'.

The discussion above about how Blades work in this world and what separates them from the new Blades is why I said yesterday that I'm more interested in Agnus's society than Keves. 2's world evolved in a really unexpected way while Keves is about how you'd imagine the future of 1's world.

I wonder if the scene with young Noah really does mean the world merger is only 10 or so years old. That's a short amount of time to set up a child soldier program. I considered it might be a dream sequence like Shulk's dreams of his younger self. The town in that scene looks nice and it's the only normal town we've seen in 3. If they went through all the trouble to make it, I hope it's an explorable part of the game not made just for a flashback cutscene. It looked more fleshed out than Auresco looked in 2's flashbacks.

edit: Also adding that right now I don't expect the guy talking to Melia to be anything more than a generic royal guard. In X, Luxaar had an attendant with a unique model like that but he didn't amount to anything more than a messenger boy.
He could be a generic guard, I agree. But each Xenoblade game is going back more and more to its roots.

Wild Ride so far seems more important than a generic "bad because I'm bad" guy.

So is this going to outsell xeno 2 or nah
Easily. I think it will easily sell 3+ million copies.
 
So is this going to outsell xeno 2 or nah

Xeno 2 is over 2M by now; XCDE had good sales as well, so both the Xeno fandom and the Switch installed base are considerably larger now. So i think the game will have at least a stronger bump at launch than Xeno 2 had. This will probably lead to better sales in the long run as well.
 
Last edited:
He could be a generic guard, I agree. But each Xenoblade game is going back more and more to its roots.

Wild Ride so far seems more important than a generic "bad because I'm bad" guy.
For sure, I do think he'll be more complex than Metal Face as a character, I just don't think his role will be Graph-levels of importance. Like what does it actually mean for Wild Ride to be a new Grahf to you? A previous reincarnation of Noah? I do think something like that might happen, but not with Wild Ride. Takahashi has said Mumkhar is one of his favorite characters though and he likes his simplicity so you never know.

I guess I'm not always crazy about xeno 'going back to its roots' and borrowing so heavily from past games' story structures. Xenogears is an amazing story but it's a story that's already been told. I could never really mesh with the idea of wanting everything to be a part of Perfect Works. My preference would be for Takahashi to continue what he was doing with Soma Bringer and Xenoblade 1 and try to tell more original stuff and get out of his comfort zone a little more rather than spending his career rewriting Xenogears over and over.

Honestly, when 2 was announced, I thought it would be great if he went back and forth between numbered games and X games. X could be the ongoing sci-fi story to satisfy the Perfect Works fans and the numbered titles could be standalone stories in original fantasy settings. That really didn't pan out lol
 
Last edited:
Who are you referring to? Miang? She's ok but pales in comparison to the males. There hasn't really been a good female villain in xeno now that I think about it
Even if you personally think she's bad (I obviously disagree) at least you'll agree that she's much better than the likes of Lorithia and Patroka
 
I know we're running out of buttons, but I really hope there's a way to swap between two different art palettes for both the right and left side. It would open up so many fusion options.

It's weird because on one hand it's more arts available to you at once than in 2 but on the other hand it's less arts overall without blade switching. 12 arts with 12 fusion possibilities would be amazing compared to how looks now with 6 arts and 3 fusion possibilities. At least have the right palette be swappable mid-combat for 9 arts with 6 fusions.
 
I know we're running out of buttons, but I really hope there's a way to swap between two different art palettes for both the right and left side. It would open up so many fusion options.

It's weird because on one hand it's more arts available to you at once than in 2 but on the other hand it's less arts overall without blade switching. 12 arts with 12 fusion possibilities would be amazing compared to how looks now with 6 arts and 3 fusion possibilities. At least have the right palette be swappable mid-combat for 9 arts with 6 fusions.
We know button combinations are likely a thing (the L and R prompts on the Japanese image only pop up when the tactics menu is open) so maybe there's some button combination that'll switch art palettes?

Because yeah it currently seems like we'll have a pretty small amount of arts available per character during a battle. Which may matter less than usual if we are able to seamlessly switch characters, but it's still a bit of a bummer
 
We know button combinations are likely a thing (the L and R prompts on the Japanese image only pop up when the tactics menu is open) so maybe there's some button combination that'll switch art palettes?

Because yeah it currently seems like we'll have a pretty small amount of arts available per character during a battle. Which may matter less than usual if we are able to seamlessly switch characters, but it's still a bit of a bummer
Right, R+Y would work for changing weapon configurations if that does end up being a thing. Despite being called a Medic Gunner and a lot of people thinking Eunie would be a lot like Sharla, she seems a lot more like Haze. We haven't seen her use the gunstaff as a rifle much. The auto-attacks for the gunstaff are melee swings that look a lot like Haze's staff animations. Even her daze art uses the head of the staff instead of the gun barrel on the other side. And Noah's gauntlet is just too weird not to be some sort of a mechanic.

But yea, right now it's a bit of a bummer that this is the least amount of arts we've had to work with. I guess the ouroboros form technically gets us to match 2's nine arts though.
 
Right, R+Y would work for changing weapon configurations if that does end up being a thing. Despite being called a Medic Gunner and a lot of people thinking Eunie would be a lot like Sharla, she seems a lot more like Haze. We haven't seen her use the gunstaff as a rifle much. The auto-attacks for the gunstaff are melee swings that look a lot like Haze's staff animations. Even her daze art uses the head of the staff instead of the gun barrel on the other side. And Noah's gauntlet is just too weird not to be some sort of a mechanic.

But yea, right now it's a bit of a bummer that this is the least amount of arts we've had to work with. I guess the ouroboros form technically gets us to match 2's nine arts though.
The only other thing weapon changing could be used for, imo, is class unlocks (like, Noah's Gauntlet/Sword would be a different class from his Swordfighter starting class, that would unlock after the dramatic cutscene) but that sort of swapping seems way too "fast" to be relegated to class changing.
 
Next showcase/trailer on June 14th would basically be "not-E3" Direct.
One thing that automatically screams "bullshit" to me is people predicting the 14th, honestly. Not that it's impossible, but because in the past, the only reason Nintendo did their Direct on a Tuesday morning is because it was during E3. This year, there's no reason to do that, so I would imagine that if there's a June Direct it'll be back to the normal time and be on Wednesday/Thursday evening. So IMO the 8th/9th or 15th/16th are much more likely.
 
For sure, I do think he'll be more complex than Metal Face as a character, I just don't think his role will be Graph-levels of importance. Like what does it actually mean for Wild Ride to be a new Grahf to you? A previous reincarnation of Noah? I do think something like that might happen, but not with Wild Ride. Takahashi has said Mumkhar is one of his favorite characters though and he likes his simplicity so you never know.

I guess I'm not always crazy about xeno 'going back to its roots' and borrowing so heavily from past games' story structures. Xenogears is an amazing story but it's a story that's already been told. I could never really mesh with the idea of wanting everything to be a part of Perfect Works. My preference would be for Takahashi to continue what he was doing with Soma Bringer and Xenoblade 1 and try to tell more original stuff and get out of his comfort zone a little more rather than spending his career rewriting Xenogears over and over.

Honestly, when 2 was announced, I thought it would be great if he went back and forth between numbered games and X games. X could be the ongoing sci-fi story to satisfy the Perfect Works fans and the numbered titles could be standalone stories in original fantasy settings. That really didn't pan out lol
I don't think he'll necessarily be Grahf level or even directly connected to Noah in some way, just that he may serve as a similar type of character. We've already got other potential XC3 Xenogears connections, so a Grahf equivalent doesn't seem too unlikely.

While Xenogears is technically over, the "greater" story Takahashi wants to tell apparently isn't. No one is forcing him keep reusing the same plot points/ideas/concepts/characters/names over and over again. He keeps doing that himself lol.

The funny thing with Soma Bringer and Xenoblade is that they are, once again, another example of reusing the same ideas. All of Soma Bringer's major plot points have been reused between Xenoblade 1 and 2 (except a couple big ones that will probably be in XC3....). Like, I was shocked while playing through Soma Bringer for the first time a couple years ago and how many things would be a scene out of Xenoblade if you just changed the characters names.

I'm honestly a really big fan of "everything's connected", so I'm excited. But I would still gladly take another Takahashi or Monolithsoft project that isn't Xeno related someday.
 
in the Japanese website, it says when characters have a deep bond with a companion (read: Heart-to-Heart) they can switch the class (to their class)

I think this image is when Mio earns enough h2h with Noah to gain access to sword fighters class

Wir4o7j.jpg




also, chain attack screen was briefly shown in the trailer
T6PWrU3.jpg
 
I don't think he'll necessarily be Grahf level or even directly connected to Noah in some way, just that he may serve as a similar type of character. We've already got other potential XC3 Xenogears connections, so a Grahf equivalent doesn't seem too unlikely.

While Xenogears is technically over, the "greater" story Takahashi wants to tell apparently isn't. No one is forcing him keep reusing the same plot points/ideas/concepts/characters/names over and over again. He keeps doing that himself lol.

The funny thing with Soma Bringer and Xenoblade is that they are, once again, another example of reusing the same ideas. All of Soma Bringer's major plot points have been reused between Xenoblade 1 and 2 (except a couple big ones that will probably be in XC3....). Like, I was shocked while playing through Soma Bringer for the first time a couple years ago and how many things would be a scene out of Xenoblade if you just changed the characters names.

I'm honestly a really big fan of "everything's connected", so I'm excited. But I would still gladly take another Takahashi or Monolithsoft project that isn't Xeno related someday.
I agree Soma Bringer and Xenoblade 1 aren't that big of a departure, but Xenoblade 2 is where people went all in on it being a retelling of Episode 5. And I've seen people like Enel be dismissive toward the first game for not being proper xeno. Like there's plenty of legitimate criticisms a person can have toward 1 and explain why they like 2's story better, but when someone's argument is just "2's better because it's more xeno" that's what bothers me, especially when it's put in a more condescending way along the lines of "if you understood what xeno is about you wouldn't be saying you like 1 more" as if there's no merit to any of these games having their own goals and themes. But also I feel it's dismissive to 2 as its own thing as well as if it needs to be a retelling of gears to be good. Now with 3, I've seen some people say "it has two nations at war that start with K and A, it's episode 5!".

And I'm not saying you were doing any of that at all, this is a problem with me. My past interactions with people like I describe above has created this kneejerk reaction in me to be overly dismissive of gears comparisons and I absolutely need to be more mindful of when I'm doing that. I personally don't believe Takahashi has been trying to tell this one grand story for 20+ years. I think all his games start with some specific inspiration and then he uses his usual set of interests and storytelling gimmicks to flesh out that idea. And I do like his overall style even if I think he can go overboard with re-using stuff. But most people are just having fun with finding and drawing comparisons and I don't want to be the asshole who ruins the fun. A lot more people like connecting everything than I do, the comparisons are valid, and yea I need to be more mindful of when I overreact to gears comparisons. And because Takahashi reuses stuff, it's fair game to use past work to make predictions.

There are some gears/saga comparisons I find a bit silly. Every time a new weird creature is introduced, a subsection of fans are like "it's totally a gnosis!" I could see it with the fog king but at the point that people are now saying it about the ouroboros too, it's just getting a little hard to take seriously. Then Luxin opened his feature-length analysis by explaining how Ethel is a KOS-MOS reference.

But having said that, I do think reincarnation will be a part of 3's story. After Rex and the gang meet with Klaus, Klaus says quietly to himself "maybe I will one day meet with you again... Galea" and I think they're going to do something with that. I'm half expecting Noah and Mio to be new reincarnations of Klaus and Galea. So maybe not a Graf character exactly but Klaus could be described as a combination of Kim and Grimoire Verum, and I've considered he could be the Kim to Noah's Fei. So that's my crackpot theory.
 
There are some gears/saga comparisons I find a bit silly. Every time a new weird creature is introduced, a subsection of fans are like "it's totally a gnosis!" I could see it with the fog king but at the point that people are now saying it about the ouroboros too, it's just getting a little hard to take seriously. Then Luxin opened his feature-length analysis by explaining how Ethel is a KOS-MOS reference.
There actually is a decent logic to the Ouroboros are Gnosis (or at least Gnosis-adjacent, in practice they'd probably be closer to testaments which I think are technically Gnosis, but not really lumped in with that category usually) theory.

Basically, the theory goes that, in addition to the Fog King being a Gnosis, the Addam phantasms that you fight in Spirit Crucible Elpys are also a Gnosis. Not only are they visually pretty similar to the Fog King, but the weird ether properties of the cave could plausibly provide the necessary waves to mimic Shulk's "Hilbert Effect", and the scene with Rex and Addam at the end sure resembles the stuff with Shion on the beach, most relevantly the time it happens on the Cathedral Ship from Xenosaga. Basically, in this interpretation Addam had such intense unfinished business that he Gnossified after dying and hung around defending the sword, and Rex and the party solving the third sword thing finally brought him peace and let him unify with the collective unconscious, or however that works in the blade games.

Following on from this, if the phantasms were actually Gnosis, and Ethel's red eye seems to be showing the Ouroboros party members as something very similar to those phantasms, this suggests that the true nature of the Ouroboros could actually be something akin to a Gnosis. This would not only help to explain the mechanics of how the characters can fuse, but also imply that the main six party members are already dead, which is kind of a thing that happens to some degree or another in like, all the Xenoblade games.
 
There actually is a decent logic to the Ouroboros are Gnosis (or at least Gnosis-adjacent, in practice they'd probably be closer to testaments which I think are technically Gnosis, but not really lumped in with that category usually) theory.

Basically, the theory goes that, in addition to the Fog King being a Gnosis, the Addam phantasms that you fight in Spirit Crucible Elpys are also a Gnosis. Not only are they visually pretty similar to the Fog King, but the weird ether properties of the cave could plausibly provide the necessary waves to mimic Shulk's "Hilbert Effect", and the scene with Rex and Addam at the end sure resembles the stuff with Shion on the beach, most relevantly the time it happens on the Cathedral Ship from Xenosaga. Basically, in this interpretation Addam had such intense unfinished business that he Gnossified after dying and hung around defending the sword, and Rex and the party solving the third sword thing finally brought him peace and let him unify with the collective unconscious, or however that works in the blade games.

Following on from this, if the phantasms were actually Gnosis, and Ethel's red eye seems to be showing the Ouroboros party members as something very similar to those phantasms, this suggests that the true nature of the Ouroboros could actually be something akin to a Gnosis. This would not only help to explain the mechanics of how the characters can fuse, but also imply that the main six party members are already dead, which is kind of a thing that happens to some degree or another in like, all the Xenoblade games.
Fair enough. I figured if being separate from the collective unconscious was what made a gnosis a gnosis, then a being that resulted from two souls joining as one would be fundamentally against what a gnosis is. I know some of the larger gnosis were multiple gnosis clumped together but they were unaware of each other existing at the same point in space or something like that. I've also heard the ghost in X are gnosis. I feel like we don't know a single thing about them though.

Changing the subject, someone made icons of the chibi art. I'm a little tempted to change my avatar:
 
Fair enough. I figured if being separate from the collective unconscious was what made a gnosis a gnosis, then a being that resulted from two souls joining as one would be fundamentally against what a gnosis is. I know some of the larger gnosis were multiple gnosis clumped together but they were unaware of each other existing at the same point in space or something like that. I've also heard the ghost in X are gnosis. I feel like we don't know a single thing about them though.
The terminology is kind of loose, but I think basically what the theory is getting at is that their physical bodies aren't real and they only actually exist in imaginary space, which is a thing that exists in Xenosaga in the form of the testaments.

Re: ghosts, it's partially the designs, but also I'm pretty sure in the Japan-only short story they literally do the phasing through the hull thing Gnosis are famous for doing. But generally, we know very little about them, so what exactly their deal is is anyone's guess at this point.
 
Whoa, new battle music in the Eunie clip! There are some items on the nearby rock in the Lanz clip. Possibly drops from an enemy killed just before?
 
The description for healers say they can rally disabled allies. I wonder if that's like the first game where you can help toppled allies back on their feet and wake up sleeping allies but exclusive to healers. Between that, the field rings, and the smaller AOEs on heals, it seems like they found a way to make healers care more about positioning and encourage them to move around on the battlefield. I think I'm going main the tactician class.

I think Eunie's healing art is a frontal cone AOE. Manana's pretty close to her but doesn't get healed from it.

The ruins in Makna are interesting. It sort of looks like a skyscraper. It's Xenoblade x Kirby and the Forgotten Land.
 
Last edited:
About “leaks”
Q Are there alternate/bonus costumes and stuff? Or is the outfit tied strictly to the classes?
A Just tied to classes. I don't know if there will be any DLC like 2 to change outfits, though I can guess they might since they specifically made it 'armor' instead of accessories.

Today tweet show this

sYi8HUC.jpg
 
Mio has the same clothes…:unsure:

Also Dashing???🧐
Yeah seems like active dashing is definitely in, before it could possibly be argued otherwise but that's increasingly unlikely given how often and in how many places we've seen it at this point. Still unsure on if it does anything besides simply reposition. It almost doesn't seem necessary for just repositioning given how fast movement is in combat. And there's been some sort of slow time effect on some of the dashes as well. But active dodging in a Xenoblade game seems weird, so who knows

In general from what we've seen so far positioning seems to be really important in this game, between all the field effects, AoEs, and now even directed AoE heals. I wonder if enemy AoEs will be more common now, and perhaps that might be the reason an active dodge would be included
 
0
Not only are they visually pretty similar to the Fog King, but the weird ether properties of the cave could plausibly provide the necessary waves to mimic Shulk's "Hilbert Effect"
You don't even need that. The whole deal with Addam's phantasm is that it kept endlessly regenerating, both in gameplay and cutscenes. It is never properly beaten, it just voluntarily disappears once it speaks with Rex. It doesn't seem like the party would have been able to meaningfully damage it or defeat it if the fight kept going on.

Thinking about it is kinda silly that most people (myself included) didn't make the connection between Phantasm and fog beings until spooky shadows with red eyes appeared in a Xenoblade 3 trailer.
 
What else was in these "leaks"? Even if they're fake, fake leaks can still be entertaining

 
0
I'm glad they shedding some light on what some of these new circles we're seeing in combat are. Looks like proximity between characters in different roles will be more important this time. It also explains the increase in mobility.
 
0
Mio using the sword in her default outfit is definitely weird because everything else we've seen shows that outfits are tied to class changes. It was probably only done for this video to make sure Lanz was the only defender. The lack of UI in that video means we don't know how far in the game it is, but everyone else is using their default weapon and outfit.

My guess is that using the left side arts palette without doing attack fusion lets you temporarily switch your weapon to that of another class without switching the outfit. We haven't actually seen anyone do that in any of the trailers, but I've been thinking that's how it works for a bit and it would make a lot of sense for how the combat works.
 
You don't even need that. The whole deal with Addam's phantasm is that it kept endlessly regenerating, both in gameplay and cutscenes. It is never properly beaten, it just voluntarily disappears once it speaks with Rex. It doesn't seem like the party would have been able to meaningfully damage it or defeat it if the fight kept going on.

Thinking about it is kinda silly that most people (myself included) didn't make the connection between Phantasm and fog beings until spooky shadows with red eyes appeared in a Xenoblade 3 trailer.
That's a fair point, though their attacks at least seem to be connecting a bit more than the fog king.

But yeah, in hindsight, it's really a fairly obvious connection.
 
0
Status
Not open for further replies.


Back
Top Bottom