Kano
yoda gaming
lmao if you really wanted examples of terrible chara designs you could pick literally anyone from super paper mario tho
I... hate these, tbh.lmao if you really wanted examples of terrible chara designs you could pick literally anyone from super paper mario tho
Seems like a good excuse to post some of my finest work to Famiboards
lmao if you really wanted examples of terrible chara designs you could pick literally anyone from super paper mario tho
Everything I see here is great.lmao if you really wanted examples of terrible chara designs you could pick literally anyone from super paper mario tho
I've gotta respect this, my own opinion asideEverything I see here is great.
Here's the thing: your point about Admiral Bobbery has been all about how the helm on his back is bad, but there hasn't been anything to back that up.when aesthetics fail we turn to communicative design to justify trash, and this seemingly has none
I disagree
Which, it's great that we can disagree, but there's nothing inherently offensive about Bobbery's turnkey being a ship's helm, which is really the only point of evidence presented for these designs being bad. It's an incredibly simple change to set him apart and an incredibly inoffensive one.I simply disagree
questions which all apply as well to your standard bob-omb, since the helm functionally is the same as the turnkey, just in a different form:why does he have a ship's wheel there? What is that for? Who uses it? Maybe these questions are answered in the game(s), but it's still a lazy, unappealing, and unsubtle way of saying "look everybody a ship's captain!" when the hat would've sufficed.
And I don't expect we'll get any sort of analysis of bob-omb culture or explanation as to why their turnkeys might be different, but the helm would function in literally the same way as the turnkey -- there's no actual reason it can't be changed out, unless you're ready to argue bob-omb physiology.I would assume the wheel is used in the same way as the pin possessed by most bob-ombs, as no actual function would be changed, just aesthetic design:
That would elicit all the same questions, since the function would be the same.
Beyond that, we can speculate about Bob-omb society and whether different cultural mores could lead to this piece being changed out, whether to denote rank or status or simply as a body modification (think gage earrings or other piercings, or tattoos), perhaps simply to be punk or make a statement.
It's a lot less nonsensical than you seem to indicate.
The Mario sanctity council or whatever did us all a fucking favor. All the beloved old Paper Mario characters? Those games are freakshows with lazy ass design. This guy has a fucking wheel taped to his back. I don't care if it's "unique," all of these characters look like shit.
And you've not persuaded me. I recognized a matter of taste being treated as a matter of reason, and sought to provide counterpoint for its own sake. My only goal was to share an alternate opinion to make the former point clear, and my only failure is in you and others not recognizing that.The point is that, as an illustrative example of old Paper Mario designs being bad, this has decidedly not fulfilled its purpose. You don't like it and claim it to be bad, whereas other people disagree and haven't seen anything to persuade them to your opinion.
Almost all TTYD fans love the first game. That's some imaginary caricature.Mostly TTYD fans.
And they dislike anything that is not TTYD (despite that the original PM was still better).
Love these, it's my fave Paper Mario game, yeah I even like it more than TTYD lol.lmao if you really wanted examples of terrible chara designs you could pick literally anyone from super paper mario tho
Dimentio was just begging to be reassembled as origami. Just look at that, all the exquisite folds that would take form. Truly a master of dimensions. 'Tis a shame.lmao if you really wanted examples of terrible chara designs you could pick literally anyone from super paper mario tho
That's fair. I personally always appreciated the variation in design we got through the other games -- it made the world feel more lively and diverse? -- and how the series felt a bit set apart from the rest of the franchise, and would prefer that continue in that way, but not everyone's preferences will match up entirely, and it seems you prefer the world to be cohesive with the rest of the brand -- which seems to be the exact purpose behind thisWhile I don’t mind the character designs in the older games, at least as far as my experience in the first Paper Mario, I prefer the homogenized designs of the newer installments. It feels more streamlined and cohesive that way, and it feels more like a Mario game, which I understand may not be what everyone wants. As far as the Toads go, I hate Toads in general but Paper Mario: The Origami King is overwhelmingly my favorite depiction of them, even though most of them look identical.
And you've not persuaded me. I recognized a matter of taste being treated as a matter of reason, and sought to provide counterpoint for its own sake. My only goal was to share an alternate opinion to make the former point clear, and my only failure is in you and others not recognizing that.
A bob-omb who is a sailor and so has his key replaced with a ship's wheel is a great design, it instantly tells you about his (previous) profession, that when you need to go and find a sailor, it's really damn obvious whom you need to go to for help.
So what you're saying is, Origami King is a clever commentary on the structure of the world and how it facilitates ease for those who have wealth.They're not even particularly great puzzles, and the game kind of encourages you to just skip them with money if you don't see the solution right away.
Nothing, though it was my own rhetorical failure that made this unclear.I'm not entirely sure what I'm supposed to be persuading you of.
And, to be fair, there are those who embody such a perception; the observation is not entirely without merit, for Paper Mario discourse is fraught with peril, and there are loud segments of the fandom who do comport themselves in such manner.I had perceived the fans of the older games as being unfairly sure of their taste being universal and objective.
I do think at least some of this is less to do with the exact designs and more with the desire for a more distinct series identity, less homogenization, less focus on an approved brand look -- which, certainly, some people appreciate -- , and also that the change in character designs is tied to the connection with the shift from the series' RPG roots.I find the old character designs not to be terrible, but instead overrated. The aesthetic change is continuously presented as emblematic of the downfall of these games with no consideration that at least one person prefers them.
I'm gonna say something detrimental to discourse in this thread. I'm sorry, but I can't stop myself any longer. If you are easily enraged by opinions please do not open the below spoiler for kano's sake.
The Mario sanctity council or whatever did us all a fucking favor. All the beloved old Paper Mario characters? Those games are freakshows with lazy ass design. This guy has a fucking wheel taped to his back. I don't care if it's "unique," all of these characters look like shit.
Breath of the Wild is classic Zelda. As in a return to Zelda 1's style. A Link to the Past style and everything that came after it, is not classic Zelda.It’s great on its own terms, but I can’t separate it from the series and it still has lots of my disappointments with “new” paper Mario. Though it’s by far the best of the new ones.
Definitely agree boss fights were a highlight. Also loved the overworld as opposed to world map. If they keep going the direction TOK went, we could have a pretty nice replacement for classic Zelda in a post-BotW world.
There’s no reason to point this out other than a weak “gotcha”Breath of the Wild is classic Zelda. As in a return to Zelda 1's style. A Link to the Past style and everything that came after it, is not classic Zelda.
Breath of the Wild is classic Zelda. As in a return to Zelda 1's style. A Link to the Past style and everything that came after it, is not classic Zelda.
You're rewriting history to confirm to your ideas of what classic Zelda is. Zelda 1 will ALWAYS exist whether you like it or not.This has always been a ridiculous argument. No, Zelda 1 being slightly more open than literally everything that followed doesn't make that what "classic" Zelda was and is a borderline foolish desperate appeal to semantics for what is obviously wrong by the intent of the word.
When people say classic they obviously mean what the series settled in to being for what, two decades and a half?
Breath of the Wild was literally built from Zelda 1 as a template. They even used Zelda 1's assets to test Breath of the Wild's systems. Watch the GDC talk for Breath of the Wild.There’s no reason to point this out other than a weak “gotcha”
I’m pretty sure everyone could figure out that I mean the dozen Zeldas that follow the same template prior to BotW, not the ONE that doesn’t.
And even then I’d argue that Zelda 1 adheres a lot more to LTTP than it does BotW. People blew that way out of proportion imo, but that’s a conversation for another thread.
You’re missing this part though:Breath of the Wild was literally built from Zelda 1 as a template. They even used Zelda 1's assets to test Breath of the Wild's systems. Watch the GDC talk for Breath of the Wild.
It’s literally semantics. Everyone here knows what I mean when I say “classic Zelda” - classic relative to BotW is the formula quite literally every game in the series used until BotW.This has always been a ridiculous argument. No, Zelda 1 being slightly more open than literally everything that followed doesn't make that what "classic" Zelda was and is a borderline foolish desperate appeal to semantics for what is obviously wrong by the intent of the word.
When people say classic they obviously mean what the series settled in to being for what, two decades and a half?
I not trying to "gotcha" anything. I'm simply tired of people referring to classic Zelda as a Link to the Past style when Zelda 1 exists. It's a disservice to a landmark game.You’re missing this part though:
It’s literally semantics. Everyone here knows what I mean when I say “classic Zelda” - classic relative to BotW is the formula quite literally every game in the series used until BotW.
I’ve watched the GDC talk and know that they built an 8 bit version. That doesn’t change the fact that the literal only thing that makes BotW like Zelda 1 compared to every other game in the series is more open ended exploration. Zelda 1 has big dungeons with dungeon items as the core gameplay loop, which continues with every Zelda up until BotW. To say BotW is a “return to Zelda 1” is like saying it’s a return to SS because link can paraglide and has a stamina meter.
However nothing in that prior paragraph matters because like I said - it’s semantics. There’s no reason to point it out other than a “gotcha” moment. Everyone knows what I meant.
You can throw Zelda 1 in there too then. Like I said, they’re all more similar to eachother than BotW is to any of them - that’s the main point.I not trying to "gotcha" anything. I'm simply tired of people referring to classic Zelda as a Link to the Past style when Zelda 1 exists. Its a disservice to a landmark game.
Well I disagree since I was extremely disappointed with a Link to the Past compared to Zelda 1 when it came out. It lost the freedom of the original. Breath of the Wild is the only Zelda game that captured the "classic" Zelda experience, in my opinion. And I've been playing Zelda games since 1987.You can throw Zelda 1 in there too then. Like I said, they’re all more similar to eachother than BotW is to any of them - that’s the main point.