Just completed chapter one, ‘a star is born’. At the point the Pegasus grew rocket boosters I think I stopped being surprised.
The song ‘Reincarnation’ is cool, liked that.
I realised about halfway through the dungeon that the phone is full of text messages from the people wandering along through the dungeon with me. I kinda skipped them as it’s 90% ‘you can do the thing’ and stickers, but it’s a fun depiction of how these kids talk I guess.
I thought the boss of that dungeon was reasonably tough (no idea if I was under levelled but I shot up two levels after beating it). I didn’t even know bosses could do session attacks until she one-shot killed my party leader guy at full health. I had to use a couple of revival beads but it might just be the usual front-loaded difficulty of SMT.
I suppose the dungeons are supposed to be tackled piecemeal? I found the dungeon just a little too long with all the fiddling around opening up paths while fighting paths. It’s a bit irritating to have to constantly go back to base to get new weapons and unlock new fusion skills. It’s cool the game tells you when they are available but I’d rather it was also all doable through a menu considering how easy it is to teleport home. Still, I guess the idea is it’s pacing, that you do a floor or two of the dungeon then go home and upgrade the party.
Vending machines to get health back from random drinks with funny names is cool.