SpaceGodzilla
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What is the best star fox game
I don't like the base (N64 version ) of Star Fox, mainly because N64's analog stick is not the way to control reticle of the game. SF64 is more like a "corridor shooter" than on rails (you still have to move the ship). SF64 on 3DS much better replacement to the game.I would be shocked if even a sizable minority answer anything other than Star Fox 64. It's maybe the perfect rail shooter.
What do you mean by this? Assault has dual analog controls that makes it a modern video game. The Metroid Prime controls are merely one out of three options.But if all the controls were good. Assault would smoke 64.
The on foot controls are incredibly clunky and the gcn controller is poorly suited for dual analog.What do you mean by this? Assault has dual analog controls that makes it a modern video game. The Metroid Prime controls are merely one out of three options.
If another starfox gets remastered, it should be this one.Allow me to make a case for the orignal:
1. Any Star Fox with on-foot/land sections is a design failure. Star Fox 1 (SNES) is pure space shooting goodness.
2. Star Fox 1's soundtrack: superior. All others: inferior.
3. Star Fox 1 was by far the most technologically impressive Star Fox relative to its time -- it was the Mario 64 to 64's Sunshine.
Sure, Star Fox 64 has a better frame rate and more content, but the frame rate is still poor and a lot of the added content is outright bad.
Barely remember playing this game back in the day with my boy.It confuses me how much love Assault gets. I found that game remarkably mediocre at launch. Like I swear Namco just took the multiplayer maps they designed, slapped some enemy bots & the most basic of mission objectives & called it a campaign. & only 3 on-rails stages was laughable.
The on-rails segments are glorious. But the rest is.... well, not good, for the most part.It confuses me how much love Assault gets. I found that game remarkably mediocre at launch. Like I swear Namco just took the multiplayer maps they designed, slapped some enemy bots & the most basic of mission objectives & called it a campaign. & only 3 on-rails stages was laughable.
Assault is the epitome of style over substance. It's a fairly pretty game, with a great soundtrack and some wonderful pre-rendered cutscenes sprinkled over the course of the game. A lot of hardcore SF fans who are more focused on the gameplay, recognize that it's fairly mediocre and deserved the criticism it got at the time.It confuses me how much love Assault gets. I found that game remarkably mediocre at launch. Like I swear Namco just took the multiplayer maps they designed, slapped some enemy bots & the most basic of mission objectives & called it a campaign. & only 3 on-rails stages was laughable.
Its down to your experience.It confuses me how much love Assault gets. I found that game remarkably mediocre at launch. Like I swear Namco just took the multiplayer maps they designed, slapped some enemy bots & the most basic of mission objectives & called it a campaign. & only 3 on-rails stages was laughable.