pinetree
Cappy
I don't think so, the Z completes the A. Also they're calling it Legends ZA.It's actually a Lambda, weirdly enough. Wonder why
I don't think so, the Z completes the A. Also they're calling it Legends ZA.It's actually a Lambda, weirdly enough. Wonder why
I agree. ideally I would want one pokemon game a year. Gen 5 remake should be next though, at least before gen 6 remakeif there is one it needs more time to cook.
I doubt Pokemon will attack you in this one, unless Lumiose starts out as a barren wastelandI just hope they'll keep the freedom brought by the first legends, rolling and throwing pokeballs or fighting your choice etc...
Could you imagine just trying to get a cup of coffee in the morning and having to deal with a Hawlucha jumping off a building to slam into youI doubt Pokemon will attack you in this one, unless Lumiose starts out as a barren wasteland
"Z-A" is probably easier to say than "Z-Lambda". But the third stroke of the Z completing the A is weird given the style differences. If that was their intention, I say it doesn't come across wellI don't think so, the Z completes the A. Also they're calling it Legends ZA.
It shouldn't take a huge amount of effort or polish. Compile, bugfix, increase the resolution (and/or framerate if the engine allows it).Ok, I see what you mean. Although I think GSC was more the case of the game being essentially a GBC game that was down ported to the GB, since Crystal came later and wasn't compatible anymore.
GF does love these little (and imo overcomplicated) gimmicks using different paraphernalia, but I don't think that indicates they will be willing to work on an enhanced game experience for PLZA on the Switch 2. They might have some small feature like that unlocking when you play on/connect with the Switch 2 somehow, but in the end, I think they're not going to take the "let's work more on polishing this because the hardware allows us to" approach when they are always on a tight schedule and could just... Not do it.
That's not a guarantee regardless of when this game launches in 2025.If nothing else, I’m extremely glad that Z-A isn’t being rushed for the 2024 holiday season.
Giving Game Freak enough time to make a game with performance that matches their creative vision is the key to them producing good games, no caveats needed.
If Pokemon are attacking you there are some pretty big problems with this city planningI doubt Pokemon will attack you in this one, unless Lumiose starts out as a barren wasteland
Content wise, I've been quite happy with their output. In terms of performance and polish, it's clear they've been rushing more and more from Sword and Shield to Legends Arceus to Scarlet and Violet. This is the first off year for core series Pokémon content of any kind since 2015. I believe in this studio.That's not a guarantee regardless of when this game launches in 2025.
raging pokemon thats what officer jenny is for.I wonder how they're going to handle the raging Pokemon in a city like this. Heck, I wonder how they'll handle the city period. That kinda goes against how Arceus played.
I think expecting the Legends subseries to have similar gameplay is probably not a safe bet. The title may just be what they call their ambitious, experimental titles nowI wonder how they're going to handle the raging Pokemon in a city like this. Heck, I wonder how they'll handle the city period. That kinda goes against how Arceus played.
I had a fever dream idea (while playing Ghostwire Tokyo of all games) of a Legends style Pokemon game set in a big city like Tokyo where you get quests similar to urban legends centered around specific Pokemon and you go to different parts of the city following a chain of events to investigate and catch that Pokemon. Think PLA's legendary Pokemon quests crossed with in-game event Pokemon like Rotom or Lapras. Could be a cool concept to apply to a city like Lumiose as well, and it allows them to keep a similar quest/catching focused structure like Arceus while dropping the early Pokedex angle.I wonder how they're going to handle the raging Pokemon in a city like this. Heck, I wonder how they'll handle the city period. That kinda goes against how Arceus played.
I don't think they would completely remove everything that people loved about Arceus, there has to be something here we're not seeing. Maybe something happened to the city and we have to go in and fix it?I think expecting the Legends subseries to have similar gameplay is probably not a safe bet. The title may just be what they call their ambitious, experimental titles now
At most I'd expect them to keep the collect-them-all aspect, but maybe recontextualizing it somehow. Perhaps you have to study Pokemon to see how they'd best integrate into the city?
I think expecting the Legends subseries to have similar gameplay is probably not a safe bet. The title may just be what they call their ambitious, experimental titles now
At most I'd expect them to keep the collect-them-all aspect, but maybe recontextualizing it somehow. Perhaps you have to study Pokemon to see how they'd best integrate into the city?
I see you haven't been in Australia in magpie swooping seasonCould you imagine just trying to get a cup of coffee in the morning and having to deal with a Hawlucha jumping off a building to slam into you
I don't know if showing the past is so set in stone. This trailer feels very contemporary even. Keeping itself flexible would be in its best interestsI think the "Legends" moniker now will refer to games set in past showing how the Pokémon World came to be, i.e. how the relationships between humans and Pokémon originated and evolved in different places.
That can still mean something mechanically, as you won't be interacting with Pokémon in the modern world way, so there will be other forms of battling and catching.
my impression was that the "blueprint" footage was what the ultimate goal of the redevelopment plan and not the state of the city at the time of the game being played but obviously there is something to the 5 rings in each of the zones surrounding Prism Tower... but yeah the trailer represented the Urban Redevelopment Plan (ie: Lumiose of X/Y) rather than the setting of the gameplay itself imoI see that no one commented on these details.
It seems that Lumiose City is set in the present or the near future.
This is because in the trailer you can see that the NPCs that appear are wearing current clothes, they are not wearing clothes from the past or anything similar, and you can also see people sitting in present-day cafes having a coffee.
On the other hand, we probably already have the full map of Lumiose City, but I don't see anyone talking about this being the map.
On the other hand, if this is the map, I doubt we will see vehicles moving through the city, since there does not seem to be space for vehicles or a road network, the only place for vehicles would be the 4 large avenues in north, south, east and west, but since they don't go anywhere, they are most likely just parked cars like in Lumiose City when you see the Taxi. That would make it lose the feeling of being in a city, but perhaps Lumiose City's redevelopment plan to make a better place for Pokémon and humans to coexist is exactly about that, and therefore the lack of vehicles makes narrative sense. .
sick choice for a time period. most people focus on revolutionary france so it's nice to see some post revolutionary france for a change. this quote thoNot going through 8 pages, but here's the likely time frame:
Haussmann's renovation of Paris - Wikipedia
en.m.wikipedia.org
cleanest 1800s european city"Paris is an immense workshop of putrefaction, where misery, pestilence and sickness work in concert, where sunlight and air rarely penetrate. Paris is a terrible place where plants shrivel and perish, and where, of seven small infants, four die during the course of the year."
Give them Megas for fuck's sakeThe Gen 6 starters got done dirty in their own game because Sycamore gives out the OGs from Kanto and also their Mega Stone, so the player has a cool starter that can do a neat party trick and then also a second, loser starter that sucks
Keep the Kalos starters, give them a gimmick, and save any other starters for postgame
LZA... SZA... hmm...Pokémon LZA
nice ring to it
Nah, Luminose planners are just making a walkable city and saying no to car-based city planning!That would make it lose the feeling of being in a city, but perhaps Lumiose City's redevelopment plan to make a better place for Pokémon and humans to coexist is exactly about that, and therefore the lack of vehicles makes narrative sense. .
I’ve parked my interest in Pokemon since Sword and Shield as it felt so…cheap. The stuff that’s come since has looked promising but consistently undercooked. I’m back to being optimistic again, as it seems that games are starting to get more development time, alongside getting the inevitable new generation performance bump. I am concerned that this “ambitious” title is still on Switch (1), but I fully expect marketing to focus on Switch 2 given its release timeframe.
If this game is so urban how will we get our Pokémon then?I see that no one commented on these details.
It seems that Lumiose City is set in the present or the near future.
This is because in the trailer you can see that the NPCs that appear are wearing current clothes, they are not wearing clothes from the past or anything similar, and you can also see people sitting in present-day cafes having a coffee.
On the other hand, we probably already have the full map of Lumiose City, but I don't see anyone talking about this being the map.
On the other hand, if this is the map, I doubt we will see vehicles moving through the city, since there does not seem to be space for vehicles or a road network, the only place for vehicles would be the 4 large avenues in north, south, east and west, but since they don't go anywhere, they are most likely just parked cars like in Lumiose City when you see the Taxi. That would make it lose the feeling of being in a city, but perhaps Lumiose City's redevelopment plan to make a better place for Pokémon and humans to coexist is exactly about that, and therefore the lack of vehicles makes narrative sense. .
On the other hand, speaking of the "Legends" branch, it seems that it is not closed to having a regional order, nor place, nor time, nor game concept, it seems that "Legends" will be a place where they feel comfortable with concepts of gameplay and unique game ideas and design for the concept of each installment of "Legends", this opens up many possibilities to face the appearance of regions, cities, characters, ways of playing, etc. in a thousand ways. For example we could see a Kanto story centered on Silph, or a Hoenn story centered on outer space, or a Johto story centered on the Goldenrod City Radio Tower (to say some crazy ideas and nonsense).
For example, if Legends Arceus focused on exploration, fighting against nature and Pokémon in the wild, with hardly any trainers. Here the concept will be different, we will face the urban environment, while in PLA everything was wild Pokémon and non-existent Trainers, here it could be the opposite, many battles against Trainers in the City and few wild encounters. The concept of the game is totally different.
I love that "Legends" is going to be a branch that allows you to do unique things, and even this allows you to repeat regions within the same branch of "Legends", I could return again to Kalos or Sinnoh, or have two "Legends" of any region in different generations.
I mean I doubt it's going to be a chill city builder so yeah things are going to go wrong with the city somewhereI don't think they would completely remove everything that people loved about Arceus, there has to be something here we're not seeing. Maybe something happened to the city and we have to go in and fix it?
Nintendo Store NY reaction
People seem to have modern clothes in trailer.I'm hoping this isn't necessarily another ancient game with the same battle/catching mechanics as Arceus but rather Legends becomes the name for more experimental games