s & m rpg main character when mpreg mario walks in:
family friendly Super & Mariochists & m rpg
I'm so sorry @curl-6 but that's not a dog, that's a deep-fried rugIn case you're having a crappy day, Poochy sends his love.
Funnily enough, like his namesake, he does indeed feel like yarn.
Bowser's Dungeon Super Mariofamily friendly Super & Mariochist
this gives me WeRateDogs vibesI'm so sorry @curl-6 but that's not a dog, that's a deep-fried rug
Oh no… new 4 hour Jenny Nicholson video
oh my god I'm so glad you like them!@Suswave the Racc dialogue screenshots you posted the other day had me literally rolling with laughter
the way you've picked up on some of my speech patterns is a little uncanny but also understandable given the wealth of reference material I've inadvertently created for the past five years
very grateful to be included!
this all sounds lovely and I am touchedoh my god I'm so glad you like them!
I absolutely was going to tag you for vibe approval but I think that was literally the day you self-banned for a break and I know how that goes so I didn't want to bug you
it certainly does help to have the well of reference material, but I think a lot of it is that our senses of humor aren't entirely dissimilar
I always want to be extra conscious when writing for friend-based-characters that I do them justice without subsuming them. but I also want the humor to be consistent with my own and make sense in whatever context I'm giving
it's kind of like we end up with a fucked up homunculus made of the space between us — and I want to give that homunculus a good life
plus always make sure their characterization and arcs in-universe make sense in both the world and the story
not to keep rambling about the writing process, but...
like in writing I think one of my worst fears is reducing anyone to a cutout or a catchphrase
so anything I want to reference, I try to make comically oblique, work into something that is funny or strange or compelling without any context, but has some 4D garnish if sought — and always as secondary to the depth of characterization
i.e. — with @Derachi 's character, his arc will culminate in a fight in a literal subway station. long con transliterated puns, etcetera
one example for your character — a long time ago when I was showing off character designs, you replied "big fan of smooth terry"
so, in the game — including in this demo! — your character happens to be a big fan of Smooth Terry
which manifests in an actual side quest to go grab drinks for both you... and then takes an unexpected, lore-relevant detour that technically leads to a new area you can't meaningfully access from any other angle
canonically because in your rush to be cool about talking to Smooth Terry, you forget that your obvious fridge is for secrets and your secret fridge is for drinks
in addition to several other key fridges in the game that happen to be yours
one of which will have the drinks
which can only be brought to you once the moment is long past (but still is rewarding for both the player and your character!)
you can also bet there'll be some distortion of the concept of T-Square in your lore
other things you do in the game:
- sell bootleg music
- divulge rail lore
- sabotage (good)
- curate (sound check in the demo, art gallery* in the game)
*much more interesting and joyfully nefarious than that sounds, I promise
LMAO I'm glad that landed — that was like the fifth phrase I tried in that spot and I was SURE it was the one, unquantifiablythis all sounds lovely and I am touched
art museums are NOT pretentious by the way. maybe ethically dubious sometimes but not pretentious
also I am a big fan of the use of "in equal measure," that specifically is what made it feel like my own self
comrade, I'm a treadmillThose days you want to exorcise your inner demons only for them to get exercised instead
Obra Dinn rules so much. I was slightly let down by the ultimate 'secret' you uncover and the ending a bit, but the overall game is so good that it didn't really bring it down much IMOmy wife and I (but mostly them) just finished Return of the Obra Dinn for the first time
absolutely fantastic and compelling game
that could have been even better if the ending was different
maybe we're too invested in 4D chess over here but I think we were a bit more let down than it seems you were, lolObra Dinn rules so much. I was slightly let down by the ultimate 'secret' you uncover and the ending a bit, but the overall game is so good that it didn't really bring it down much IMO
I think we're pretty much aligned, more or less. The Chapter title combined with it being unlocked right at the end made my mind go wild with all the possibilities of what it could be and what it could mean, so it being what you said - more of a straightforward explanation of the inciting incident rather than something really twisty or something - did feel like a bit of a let-down. But that feeling didn't linger with me too much.maybe we're too invested in 4D chess over here but I think we were a bit more let down than it seems you were, lol
there was what seemed to be a bit of implied lore / plot that the ending undid a little, and things we thought were foreshadowed for the end that didn't quite come to pass
granted I feel silly griping about what truly was an incredible game full of holy shit moment after holy shit moment... and it's probably fair to say the ending might have tracked if the rest of the game weren't so incredibly good at unfolding
it just feels like the "answers" kind of make a key component of the cause / effect make less sense. or maybe we just really ran with the chapter title and imagined things more intricately woven than they were laid out to be.
there didn't even need to be a holy shit twist or anything, just... maybe more existential followthrough instead of a more straightforward postscript.
now... a real wacky fucker like me would have loved for the end bit to turn the whole thing completely on its head somehow — but I certainly don't think it was missing that. just a little more oomph with the elements they already had, in lieu of any final shocks of any size.
Never completed it but I got distracted.my wife and I (but mostly them) just finished Return of the Obra Dinn for the first time
absolutely fantastic and compelling game
that could have been even better if the ending was different
I agree that the ending was a letdown. Ultimately the story itself isn’t anything unique or special. BUT. The game around that story is truly incredible. I was able to make peace with the lesser story since the “story” of my discovery throughout more than made up for it.my wife and I (but mostly them) just finished Return of the Obra Dinn for the first time
absolutely fantastic and compelling game
that could have been even better if the ending was different
Love these references"it looks like a new door but it's actually one thousand years old"
you will never, ever, ever get me to normalize "scrobble"Hit the big 20K scrobbles mark on LastFM!
I'll throw behind a spoiler tag how I got there, with my top 13 artists, top 10 songs, and top 10 albums.
I absolutely forgot about Last FM and scrobbling lol. I used to track it religiously but haven't done it in like ten years or something.Hit the big 20K scrobbles mark on LastFM!
I'll throw behind a spoiler tag how I got there, with my top 13 artists, top 10 songs, and top 10 albums.
If that means no Super Metroid and no Kid Icarus Uprising, I think I prefer this timeline tbhDo you ever think about how different things would be if they'd made Super Kid Icarus instead of Super Metroid, or are you normal?
Love these references
Pikmin 4, right?
Right?
Hey, don't be mean, they just wanna play a board game.you will never, ever, ever get me to normalize "scrobble"
never
16 Yeah!s (including my own)...