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the software has been used in a ton of notable indie games since it's debut, such as Undertale and Hyper Light Drifter.Hi everyone,
We have a special gift for our community this Thanksgiving. From now on, GameMaker will be free for non-commercial purposes on all non-console platforms. At the same time, to meet the needs of hobbyist and indie developers, we are introducing a new one-time fee - a commercial licence that is replacing the current Creator/Indie subscriptions. Nothing changes for developers targeting the consoles, our Enterprise subscription remains the same.
WHY THIS CHANGE?
To say 'Thank You'! Since we joined the Opera family, GameMaker has seen a three-fold increase in its active users! Lots of young people came to try GameMaker, over 6,000 games were published on gx.games, and as a result of the product evolution, GameMaker is now better than ever. And a bonus! all our asset bundles will now be free for everyone.
We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite, something that could actually be good for developers? Our success is measured by the number of people making games!
So…
Here we are - Happy Thanksgiving! The new pricing structure reflects GameMaker's commitment to making game development more accessible and flexible.
the only current catch with this new setup is that the one-time commercial fee only applies to PC/Smartphones/Web Browsers. you still need a yearly "enterprise" subscription to release your games on consoles.