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There's a saying that goes "talent always wins", which has become a golden rule for many artists and businessmen alike. The concept is simple: if you make a good product, people will eventually recognize the quality of your product and you will be rewarded. In the gaming industry, this unwritten rule has proved to be true in many occasions. Take a look at the Monster Hunter franchise, which took its sweet time from becoming a Japan-only sensation, to one of the biggest video game brands in the world with MHW and Rise. However, among these many stories of japanese franchises becoming big overseas, there is one tortoise who still hasn't crossed the finish line and this just happens to be one of the most influential video game franchises: the Dragon Quest series.
There have been countless debates about why DQ failed to take off in the west, with many arguing that the franchise is inherently unappealing to non-japanese players due to cultural reasons. Despite all of this, it's hard to deny that the history of western DQ releases is filled with missteps, both coming from bad luck and incompetence. Let me summarize DQ's western misadventures as briefly as I can:
(I chose 1995 as the starting date of this 'scenario' as that was the year when DQ VI was released in Japan, which was when the series started to get longer periods between releases.)
There have been countless debates about why DQ failed to take off in the west, with many arguing that the franchise is inherently unappealing to non-japanese players due to cultural reasons. Despite all of this, it's hard to deny that the history of western DQ releases is filled with missteps, both coming from bad luck and incompetence. Let me summarize DQ's western misadventures as briefly as I can:
- Dragon Warrior I and Dragon Warrior II were very simplistic JRPGs released in the late NES lifespan. Not a lot to say here...
- Dragon Warrior III and IV released in the NES in 1992 when the MD/Genesis and SNES were already on shelves. Dragon Quest III felt revolutionary to many japanese players in... 1988, but in 1992 the game felt outdated compared to 16-bit JRPGs like Final Fantasy II (IV) which just released a year prior.
- Dragon Quest V and VI weren't localized until the NDS ports, which allowed Squaresoft to become the household name for JRPGs in the west. I personally think that DQV not being localized for the SNES was a wasted opportunity because it would have totally become a seminal 16-bit JRPG like Earthbound and Chrono Trigger, which would have been a huge boost for the franchise in subsequent years.
- After a 9 year hiatus, Dragon Warrior VII came in hot just for the JRPG mania of the late 90s / early 00s. There was one little problem though: the game looked outdated, which was a very bad thing considering the games that popularized JRPGs in the first place were praised for its cutting edge 3D graphics. The game came out in 2001, when the PSX was showing its age and the newest installment of the FF franchise was coming to the PS2 that same year.
- Aside from the name change and maybe the fact that it released in a time where JRPGs started losing popularity, Dragon Quest VIII was arguably the first good step in the series' history on the western market. The game sold well and got good reviews, which painted a bright future for the franchise.
- With Dragon Quest IX the series shifted back to the Nintendo ecosystem, which resulted in many DQ VIII players not coming back for the next installment. DQ IX was one of the very few cases where a game had a sequel on a less powerful system (PS2 to NDS), resulting in a worse looking game, which made it even harder to retain those DQ VIII newcomers (it also didn't helped that DQ VIII's graphics were a big part of its advertising campaign). Despite all of this, DQ IX sold even better than VIII and I believe it's still the best-selling game in the series on an international level.
- Neither the online nor the offline versions of Dragon Quest X haven't been localized to this day.
- Dragon Quest XI's first international release in 2018 shifted the series' platform again, this time back to PlayStation. DQXI had to pray for those DQVIII fans to come back after having no DQ content on PS consoles for 12-13 years. The first release of DQXI also lacked the orchestral soundtrack that was present in the japanese 2017 release, leaving western players only with a synth rendition of VERY questionable quality.
- Dragon Quest XI S Definitive Edition launched on Switch in 2019 after a big, six-month long advertising campaign from Nintendo, which included the addition of Hero to SSBU. Despite getting really good reviews and then getting ported to everything, DQXIS failed to turn the fortunes of the DQ franchise, which has led some to fear that the next installment might not get localized or have its artistic vision compromised in order to appeal to 'western tastes'.
(I chose 1995 as the starting date of this 'scenario' as that was the year when DQ VI was released in Japan, which was when the series started to get longer periods between releases.)
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