VintoWin
Bob-omb
He said entirely new dimension of gaming. Sounds like 3D.Calling it right now, the next Shovel Knight game is going to be 16 bit
Also note the spinning 3D logo.
He said entirely new dimension of gaming. Sounds like 3D.Calling it right now, the next Shovel Knight game is going to be 16 bit
This could've been an email
Yeah, it was a nice video but it wasn't really livestream worthy at the end of the day.Could have been a press release but sounds like a 3D shovel knight is coming based on the intro logo and the ātaking it into a new dimensionā comment.
N64 graphics or we riot.He said entirely new dimension of gaming. Sounds like 3D.
Also note the spinning 3D logo.
I need a specific item for every knight in each level. I demand we have to collect 100 of each in every level to get the true ending!N64 graphics or we riot.
Ok. That was good. Maybe just YouTube videos then.I'm sorry to the rest of the thread who felt that this could have been an e-mail but I will forever cherish Alec Faulkner hamming it up for Mina because I would have done the same.
Ok. That was good. Maybe just YouTube videos then.
They do rely on shovel knight maybe too much, but I think itās unfair to say Mina is just a game boy style game considering shovel knight was just an āNESā style game. YC packs these things with content and refines them very well.I remain unconvinced that Yacht Club Games can make anything other than Shovel Knight...
I mean Mina looks nice, but this is a Game Boy style game that's obviously still not coming out any time soon.
This is too cynical even for meI remain unconvinced that Yacht Club Games can make anything other than Shovel Knight...
I mean Mina looks nice, but this is a Game Boy style game that's obviously still not coming out any time soon.
They literally said ācoming soonā.I remain unconvinced that Yacht Club Games can make anything other than Shovel Knight...
I mean Mina looks nice, but this is a Game Boy style game that's obviously still not coming out any time soon.
Same reason we aren't getting something like King of Fighters XIII ever again probablyI think a lot of people underestimate the amount of work that goes into doing pixel art games. They think because the graphics are simpler, that they should take less time than making 3D games. However, there's a reason why a lot of game franchises moved to using 3D polygons. It many cases, it's easier to build and work with polygonal models. There's also a lot fewer people with experience making pixel games. It's one thing to be making games in the 80s and 90s when that was the only option, so everyone had to learn it but nowadays, people learn using games engines like Unreal. It's a different skillset. You probably won't see a lot of pixel art games coming out from Nintendo because anyone that had experience with that has either moved up in management, retired, or hasn't worked on making pixel games in decades.
Shovel Knight is made in 3D though just flat pixel assets but they're on a 3D plane so it's easier for them to change things compared to as you said the difficulty of 2D game development. Also for steroscopic 3D like in the DX version or 3DS version.I think a lot of people underestimate the amount of work that goes into doing pixel art games. They think because the graphics are simpler, that they should take less time than making 3D games. However, there's a reason why a lot of game franchises moved to using 3D polygons. It many cases, it's easier to build and work with polygonal models. There's also a lot fewer people with experience making pixel games. It's one thing to be making games in the 80s and 90s when that was the only option, so everyone had to learn it but nowadays, people learn using games engines like Unreal. It's a different skillset. You probably won't see a lot of pixel art games coming out from Nintendo because anyone that had experience with that has either moved up in management, retired, or hasn't worked on making pixel games in decades.
Yeah thatās pretty much where I am. I love YCās games but I really donāt care what the marketing director has to say about whatever overpriced licensed merch they are flogging. Leave that to Limited Run.This presentation felt to me a little too much like "Marketing wants to show you their roadmap for how they'll increase revenue and brand engagement in the upcoming fiscal year". I also felt the direction given to the presenters resulted in some odd delivery, but I get that many of these people probably aren't trained for presentations like this.
The game-related news wasn't very impactful to me, but I'm sure everything will be solid given YCG's history.