Mario and Pokemon are still very popular with kids due to the level of global multimedia recognition, and then Fortnite and Minecraft are on Switch along with everything else, and the built-in off-TV play of a portable helps too. Nintendo has a lot less to worry about in terms of younger players discovering their titles than the studios aiming only at 18+ year old adults wanting to pay £70 a go.Also, the trajectory of gaming, in general, isn't optimistic, as Millenials and Gen Xers age out of gaming and/or die off, and Gen Z and Gen Alpha continue to not adopt gaming as an entertainment source the way Millenials and Gen X did (even with how much the Switch sold, how many Switch owners are parents who play the games they like, whereas their kids ONLY play Fortnite and Minecraft?).
This last paragraph is wild. Please let me know where you get your data these assertions are based on, and should we all be worried?Also, the trajectory of gaming, in general, isn't optimistic, as Millenials and Gen Xers age out of gaming and/or die off, and Gen Z and Gen Alpha continue to not adopt gaming as an entertainment source the way Millenials and Gen X did (even with how much the Switch sold, how many Switch owners are parents who play the games they like, whereas their kids ONLY play Fortnite and Minecraft?).
I'm not sure how kids these days not liking the same games we do is a bad thing. It's just a thing.Also, the trajectory of gaming, in general, isn't optimistic, as Millenials and Gen Xers age out of gaming and/or die off, and Gen Z and Gen Alpha continue to not adopt gaming as an entertainment source the way Millenials and Gen X did (even with how much the Switch sold, how many Switch owners are parents who play the games they like, whereas their kids ONLY play Fortnite and Minecraft?).
I wanted to ask the same. My kids and their friends all love video games. Edit- and they don’t all just play MinecraftThis last paragraph is wild. Please let me know where you get your data these assertions are based on, and should we all be worried?
Agree this is an issue. A lot of 4K blu-ray players basically can’t read the disc fast enough. Not a super reliable format the way CD and DVD were.There was an explosion of data and the read speeds just can't keep up.
Yeah, I imagine this could be big in the archival storage market. Ironically, the capacity is probably too high to get much use as physical media in the short term, because the only medium that could really use that size (video games) also really does not like running directly off of optical media.I'm wracking my brain trying to think of uses consumers could have for this, and so far all I've got is replacing HDD as Plex server storage. If costs ever come down I'd be interested.
Cool for organizations using LTO that there's a viable alternative on the horizon.
I mean that's what stuff like the Mario movie is for no?Definitively no.
There will always be a niche consumer base that will prefer physical media (as recently as 10-15 years ago, "hipsters" were trying to bring the Walkman back, there are still people who purchased CD releases of their music, and blurays/DVDs of their movies/TV shows - nonetheless, Best Buys and Targets have either completely eliminated or shrunk their DVD, Bluray, and CD aisles).
Gaming will continue to receive physical media, in the immediate future, but I would imagine the gaming aisles at stores will continue to get smaller, games will be printed at smaller numbers, and there will come a time where something like Limited Run will be the exclusive outlet for physical games media.
Also, the trajectory of gaming, in general, isn't optimistic, as Millenials and Gen Xers age out of gaming and/or die off, and Gen Z and Gen Alpha continue to not adopt gaming as an entertainment source the way Millenials and Gen X did (even with how much the Switch sold, how many Switch owners are parents who play the games they like, whereas their kids ONLY play Fortnite and Minecraft?).