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The big things about the DS when it launched, were the secondary screen and the touch screen.
The latter, especially, became crucial to many games, and to the console's success. However, some games seemed like they didn't have much use of the second screen, relegating it to maps, inventory, maps, selection screens, maps, UI elements, maps, and last but not least, a topographical recreation of your immediate surroundings. Things that might as well be relegated to button presses, or UI on the first screen, or omitted entirely. Other games, however, mastered the concept effortlessly, showing how the dual screen concept could be tailored to fit an excellent gameplay experience.
What, in your opinion, is a good example of a game that 1. Used the dual screen setup as an integral part of its design, and 2. A game that wasted it completely?
The latter, especially, became crucial to many games, and to the console's success. However, some games seemed like they didn't have much use of the second screen, relegating it to maps, inventory, maps, selection screens, maps, UI elements, maps, and last but not least, a topographical recreation of your immediate surroundings. Things that might as well be relegated to button presses, or UI on the first screen, or omitted entirely. Other games, however, mastered the concept effortlessly, showing how the dual screen concept could be tailored to fit an excellent gameplay experience.
What, in your opinion, is a good example of a game that 1. Used the dual screen setup as an integral part of its design, and 2. A game that wasted it completely?