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This was mentioned in the moderation feedback thread, and the idea of an accessibility ST seems really cool but before it's set up, I thought it'd be nice to have a more casual and friendly conversation on the topic than the thread from the other day. Let's keep this thread focused on the player side of things and not dev choices. We all know the devs can choose whatever they want, this is about us actually (or hypothetically) playing it.
So, regardless of whether it's because of disability or any other reasons (no pressure to share specifics if you'd rather not), what accessibility options do you typically enable in games? What options would you use more often if they were more common, if present at all? Are there any counter-intuitive options you'd have an easier time with?
For me personally, as someone with developmental disabilities:
So, regardless of whether it's because of disability or any other reasons (no pressure to share specifics if you'd rather not), what accessibility options do you typically enable in games? What options would you use more often if they were more common, if present at all? Are there any counter-intuitive options you'd have an easier time with?
For me personally, as someone with developmental disabilities:
- Absolutely need subtitles (SDH if possible), I can't parse speech in most situations and games are one of the hardest ones
- Need some form of journal, dialogue history, quest log, etc, (or even just being able to talk to NPCs again to ask them to repeat) because my very-short-term memory is shot
- Greatly benefit from visual cues being included for audio cues (but I can usually scrape by without depending on the game)
- Greatly benefit from animation cancelling etc in action games because I easily get minor hand spams that can get me killed in games where you have to commit to actions
- Need some sort of explicit visual cue for actions that have to be timed (like parrying in action games), and this is my personal counter-intuitive one: I have a much, much easier time with needing quick reflexes/timing for these (where I do pretty okay) versus ones that require some wind-up (which frankly, I can't do at all. even the ones with more generous windows)