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What sequel / follow-up to a game do you feel never got its due?
For me, Hotline Miami 2: Wrong Number comes immediately to mind. It resembles a sort of evil twin version of the original; the perspective, visuals, and essential gameplay are the same. You also steadily unlock more combat options and passive abilities as you go in a similar fashion. Where the sequel diverges is in its map design, tailored exclusively to make free-style gunplay way more difficult (but still very possible) compared to the original.
Windows, for example, are extremely prevalent in the sequel. In a game where enemies can fire through glass and any hit kills you, windows are a major nuisance. This is often used alongside larger map sizes, with enemies outside of your field of vision often. Enemy patrols are also drastically scaled up from the original, with sentries criss-crossing in ways that makes staying unnoticed tough. You have no choice but to take chances and dive headlong into things.
Unlike a lot of sequels, it doesn’t spend a decent chunk of its runtime building you back up again; it assumes that you’re already pretty good at Hotline Miami and goes from there in the aforementioned ways and beyond. One particular stand-out in this regard is the use of elevators; more than once, Wrong Number will start a new floor by your elevator opening onto a room with several enemies like, right there. Even if you’re not making any mistakes, the game makes sure to force you into that sort of panic situation.
It’s Hotline Miami but nastier, which feels very on brand for the series!
I also remember the soundtrack being characterized as coming up short compared to the original. Personally, I love it! It’s a little more low-key than the original’s, but I don’t think that’s a negative. Here are a few samples:
Finally, Wrong Number has one of my favourite ending sequences to a game…ever.
Anyhow, that’s my answer! What’s yours?
![5Hra3bI.jpg](https://i.imgur.com/5Hra3bI.jpg)
For me, Hotline Miami 2: Wrong Number comes immediately to mind. It resembles a sort of evil twin version of the original; the perspective, visuals, and essential gameplay are the same. You also steadily unlock more combat options and passive abilities as you go in a similar fashion. Where the sequel diverges is in its map design, tailored exclusively to make free-style gunplay way more difficult (but still very possible) compared to the original.
Windows, for example, are extremely prevalent in the sequel. In a game where enemies can fire through glass and any hit kills you, windows are a major nuisance. This is often used alongside larger map sizes, with enemies outside of your field of vision often. Enemy patrols are also drastically scaled up from the original, with sentries criss-crossing in ways that makes staying unnoticed tough. You have no choice but to take chances and dive headlong into things.
![S84LLjW.jpg](https://i.imgur.com/S84LLjW.jpg)
Unlike a lot of sequels, it doesn’t spend a decent chunk of its runtime building you back up again; it assumes that you’re already pretty good at Hotline Miami and goes from there in the aforementioned ways and beyond. One particular stand-out in this regard is the use of elevators; more than once, Wrong Number will start a new floor by your elevator opening onto a room with several enemies like, right there. Even if you’re not making any mistakes, the game makes sure to force you into that sort of panic situation.
It’s Hotline Miami but nastier, which feels very on brand for the series!
I also remember the soundtrack being characterized as coming up short compared to the original. Personally, I love it! It’s a little more low-key than the original’s, but I don’t think that’s a negative. Here are a few samples:
Finally, Wrong Number has one of my favourite ending sequences to a game…ever.
A full-blown hallucinogenic massacre, followed by the nuclear destruction of the known world. Also, there’s a bear! What’s not to love?
Anyhow, that’s my answer! What’s yours?