Hero of Hyrule
Frieren the Slayer
- Pronouns
- He/Him
![legend-of-zelda-the-wind-waker---button-1559683061504.jpg](https://assets1.ignimgs.com/2019/06/04/legend-of-zelda-the-wind-waker---button-1559683061504.jpg)
20 years ago, The Wind Waker released.
It was a delightful game. While it is not without its shortcomings - the dungeon design is weak, and the game is distinctly unfinished, with a lot of padding added to compensate for the lack of critical path content that would be in other Zelda games - it was a delightful, incredible experience. With its incredible art style (which to this day has not aged a single day), beautiful sound track, and emphasis on a post-apocalyptic story that sought to finally conclusively end the cycle that was perpetuating the broader Zelda narrative, it was a masterful outing. It also represented the first tentative steps the series took towards what it would become with Breath of the Wild - physics based interactions, open world exploration, dynamic combat, a lot of BOTW's bones are ideas first seeded here.
Unfortunately, The Wind Waker, while winning rave acclaim, was roundly rejected by the market. Its failure would cause the Zelda team to regroup and reassess, and just give the market exactly what they were looking for, which was a bigger, more modern Ocarina of Time in the guise of Twilight Princess. Twilight Princess was a great game, but the thorough walk back from The Wind Waker owing to its underperformance meant that a lot of the evolution and steps towards a systems driven player driven sandbox that the series started to take with this game were then not followed up on for the better part of a decade... until a second crisis would cause the Zelda team to try and rethink the series from the ground up, and rediscover a lot of what The Wind Waker had been building up towards.
Happy birthday The Wind Waker! You were an amazing game. One day I hope you are actually available on a system more than 15 people bought.