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a pretty interesting story here, despite all of the acclaim and awards the developer got. he wasn't interested into going full-time, notably damaging his own IGF booth and promoting a different dev's game there.
eventually, a year after he got his award. he delisted the game off Steam, publicly releasing the source code and disappearing off the game dev scene.
Enter Ad-Hoc Studio, the studio also working on the second season of The Wolf Among Us.
one of their major sources of inspiration for storytelling was this very game, and they were greatly saddened to discover it wasn't officially available anymore.
The short version is that our team was profoundly influenced by Cart Life, and we were alarmed to discover that it was no longer available. For a game regularly included in “best of all time” lists to be relegated to the Internet Archive seemed unjust. So we reached out to Richard and offered to help.
We’ve now joined forces on a definitive version of Cart Life to give the game the release it deserved ten years ago, when it won the grand prize at the IGF.
in terms of differences, the game engine has been moved from Adventure Game Studio to Unity. and there is a small amount of new content added, including proper endings for all 3 playable characters.