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Hey Famiboards, did you know? Pikmin 4 came out earlier this year, and it's good as hell. Zamn, that game is fire!
Co-developed by Nintendo and Eighting, the project was seemingly a revival of some prototyping done by a small team at EAD following the release of Pikmin 3.
In my opinion this explains Miyamoto's comments at the time, which alluded vaguely to the difficulty in securing production resources.
It is no secret to many community members that I had deep reservations about an outsourced Pikmin game and what I would characterize as an embarrassing meltdown when it was confirmed. However, I believe that Eighting's designers and artists deserve to take a proud bow for their work on the game, which I feel realized a successor to Pikmin 3 beautifully. While Pikmin 4 has its flaws, on which I intend to expound my thoughts at a later date, I attribute these quibbles with directional decisions rather than the design, technical, or artistic work by Eighting.
As for the next game, I have astronomical hopes. The codevelopment model does not necessarily guarantee the immediate production of a new game, but it does give me more hope than would a project that came directly from EPD. More importantly than that, however, we have this quote from Tezuka-sama via Eurogamer:
So yeah, I have faith it's happening.
There's a lot to discuss about a potential followup. Pikmin 4 was built in Unreal Engine 4, so it seems both technically logical and cosmically appropriate that Pikmin 5 upgrade to Unreal Engine 5. With the long-rumored technical proficiency of the next Nintendo platform, the game could be absolutely stunning in a way that even the marvelous Pikmin 4 could not.
So, let's all dedicate a thread to our hype for the 100% happening Pikmin 5. When do you think it's coming? What direction or focus do you think the game will have? Do you have any specific ideas for new Pikmin, areas, scenarios, puzzles, or controls? I'd love to hear everything the community has in mind!
Pikmin 5!
Co-developed by Nintendo and Eighting, the project was seemingly a revival of some prototyping done by a small team at EAD following the release of Pikmin 3.
Kando: After the development for Pikmin 3 ended, we started development for Pikmin 4 as a small team.
As we made several attempts and tried out various things, there were moments when we could see the game take shape, but since we had to prioritize other projects, we weren't able to create the development team framework needed to complete the game. But the fruits of our labor during that time lead to the result of what Pikmin 4 is today.
Hiramuki: We know the fans were worried since Pikmin 4 was taking a long time, but thanks to their patience, we were able to make a game that is enjoyable for many people.
In my opinion this explains Miyamoto's comments at the time, which alluded vaguely to the difficulty in securing production resources.
It is no secret to many community members that I had deep reservations about an outsourced Pikmin game and what I would characterize as an embarrassing meltdown when it was confirmed. However, I believe that Eighting's designers and artists deserve to take a proud bow for their work on the game, which I feel realized a successor to Pikmin 3 beautifully. While Pikmin 4 has its flaws, on which I intend to expound my thoughts at a later date, I attribute these quibbles with directional decisions rather than the design, technical, or artistic work by Eighting.
As for the next game, I have astronomical hopes. The codevelopment model does not necessarily guarantee the immediate production of a new game, but it does give me more hope than would a project that came directly from EPD. More importantly than that, however, we have this quote from Tezuka-sama via Eurogamer:
After a 10-year wait for a new game, could Nintendo try to ensure Pikmin 5 did not take as long? "I think that would be best as well," Tezuka smiled. "We'll try not to let everyone wait."
So yeah, I have faith it's happening.
There's a lot to discuss about a potential followup. Pikmin 4 was built in Unreal Engine 4, so it seems both technically logical and cosmically appropriate that Pikmin 5 upgrade to Unreal Engine 5. With the long-rumored technical proficiency of the next Nintendo platform, the game could be absolutely stunning in a way that even the marvelous Pikmin 4 could not.
So, let's all dedicate a thread to our hype for the 100% happening Pikmin 5. When do you think it's coming? What direction or focus do you think the game will have? Do you have any specific ideas for new Pikmin, areas, scenarios, puzzles, or controls? I'd love to hear everything the community has in mind!
Pikmin 5!