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Two parts here, actually.
First is the hacking group fail0verflow, who previously created the Wii softmodding scene under the name "Team Twiizers" (Referring to the initial attempts at modding the system, which used a pair of tweezers to bridge areas of memory. ) grabbing all of the PS5's root keys.
Second is Andy Nguyen, more commonly known as "theflow0". Posted a image of the PS5's debug settings being activated.
(Note that he's stated that whatever exploit he found will not be disclosed for now.)
For now, this isn't going to mean much to the general consumer. As this is merely the first step of the process.
But eventually this will evolve in various ways, with all of the typical features you'd expect from softmodding a system. (Emulators, homebrew, mods for single-player games, etc.)
Piracy as well, unfortunately. But that's just the natural way the community evolves.
For those of you wondering how the PS4 is faring currently. Basically every version below 7.55 works for softmodding if you can set up a basic webserver (or don't mind the potential risks of fully connecting your system to the internet, for running a 3rd-party host of the exploit.)
The bigger issue, at least on the preservation side of things. Is that no one has managed to crack open the dev-kits. Sony understandably put a bunch of protection onto them to prevent leaks, including a online activation system that connects to Sony's servers every 90 days.
We've had at least one filled with early builds end up in someone's hands, and with Sony now gradually winding down support of it over time. The deadline of Sony disabling the activation servers entirely is moving ever so slightly.
First is the hacking group fail0verflow, who previously created the Wii softmodding scene under the name "Team Twiizers" (Referring to the initial attempts at modding the system, which used a pair of tweezers to bridge areas of memory. ) grabbing all of the PS5's root keys.
Second is Andy Nguyen, more commonly known as "theflow0". Posted a image of the PS5's debug settings being activated.
(Note that he's stated that whatever exploit he found will not be disclosed for now.)
For now, this isn't going to mean much to the general consumer. As this is merely the first step of the process.
But eventually this will evolve in various ways, with all of the typical features you'd expect from softmodding a system. (Emulators, homebrew, mods for single-player games, etc.)
Piracy as well, unfortunately. But that's just the natural way the community evolves.
For those of you wondering how the PS4 is faring currently. Basically every version below 7.55 works for softmodding if you can set up a basic webserver (or don't mind the potential risks of fully connecting your system to the internet, for running a 3rd-party host of the exploit.)
The bigger issue, at least on the preservation side of things. Is that no one has managed to crack open the dev-kits. Sony understandably put a bunch of protection onto them to prevent leaks, including a online activation system that connects to Sony's servers every 90 days.
We've had at least one filled with early builds end up in someone's hands, and with Sony now gradually winding down support of it over time. The deadline of Sony disabling the activation servers entirely is moving ever so slightly.