ReyVGM
Game Endings Master
There are certain RPG/Adventure game tropes found in overworld maps that a lot of games have been doing since the 8-bit days, but no matter how many times they're used and reused, I still look forward to stumbling upon them.
Mine are:
A cave behind a waterfall.
I don't care if Zelda has been doing it since the 80s, I want my hidden waterfall caves in every single adventure game.
A cave/dungeon under a well.
Witcher 3 is incredible at this. I was terribly disappointed that BotW didn't have any caves or dungeons under a well, so when I played Witcher 3 (after Botw) I was in for a nice surprise. One of the first quests the game gives you is to inspect a well in a town. My innocent ass jumped straight into the well without looking thinking it was going to be empty and at ground level like all the Botw wells. Holy shit it wasn't like that at all! I fell down into a dark and creepy underground lake and right there I knew Witcher 3 was going to be incredible.
A desert that was once an ocean.
I want to see whale bones, derelict boats, or an indication that the desert was once full of life. This trope has been done many times, but I think Skyward Sword did it best in the Lanayru Desert with the Timeshift Stones that allow you to actually SEE how the desert looked like when it was an ocean. Easily the best area of the game. I would kill for a Zelda game based on the Timeshift Stones mechanic.
Draining water to uncover shit.
This is something that again, Zelda games have done many times, but I never get tired of it. A Link to the Past was the first one that did it when you drained the moat of the 2nd Light World dungeon. But Ocarina of Time did it best when as an adult, Lake Hylia is completely drained. It was amazing back then to see that beautiful lake, now empty and able to explore it's empty depths.
Mine are:
A cave behind a waterfall.
I don't care if Zelda has been doing it since the 80s, I want my hidden waterfall caves in every single adventure game.
A cave/dungeon under a well.
Witcher 3 is incredible at this. I was terribly disappointed that BotW didn't have any caves or dungeons under a well, so when I played Witcher 3 (after Botw) I was in for a nice surprise. One of the first quests the game gives you is to inspect a well in a town. My innocent ass jumped straight into the well without looking thinking it was going to be empty and at ground level like all the Botw wells. Holy shit it wasn't like that at all! I fell down into a dark and creepy underground lake and right there I knew Witcher 3 was going to be incredible.
A desert that was once an ocean.
I want to see whale bones, derelict boats, or an indication that the desert was once full of life. This trope has been done many times, but I think Skyward Sword did it best in the Lanayru Desert with the Timeshift Stones that allow you to actually SEE how the desert looked like when it was an ocean. Easily the best area of the game. I would kill for a Zelda game based on the Timeshift Stones mechanic.
Draining water to uncover shit.
This is something that again, Zelda games have done many times, but I never get tired of it. A Link to the Past was the first one that did it when you drained the moat of the 2nd Light World dungeon. But Ocarina of Time did it best when as an adult, Lake Hylia is completely drained. It was amazing back then to see that beautiful lake, now empty and able to explore it's empty depths.