merp
Manakete
- Pronouns
- He/him
Hey, first thread here. I kinda ramble so be prepared.
First, this video. Watch it. Take your time, but try to watch it as much as you can. Pause here and there, take breaks. Maybe have it on another tab while you do other things while it's playing and then come back to it every now and then. Just finish it. Commentary is still great (though some bad 2000s "edgy" humor is in there).
Okay, so one thing I want to highlight is the "atmosphere" and "mystery" and "intrigue" that the game had. I felt that back in 2007 when I finished it for the first time. And I felt that make in 1999 when I first played it. Even the way things "looked" were great. Take the Ganon battle at the end while this music is playing:
To use some comments from under the above music video:
Comment 1:
"This is a crucial moment for the rest of the series. The music set this up perfectly. Not heroic and encouraging as of to say "good will triumph", it's mysterious and dark, filled with a thick tension. Either of them can win at any moment."
Comment 2:
"The fact that this battle determines the fate of hyrule in its entirety just makes the song sound that much more powerful"
Comment 3:
"So, this was my first complete playthrough of the game, and I thought I had won with the castle falling down. And then GANON came up, and I was utterly terrified. And when the Master Sword got knocked away, there was just a sense of dread and despair, a feeling of "You can't win this fight". The Master Sword was basically my main weapon throughout the entire game, I didn't have the Biggoron's Sword, I felt as if I was just doomed to die without it. And then the realization. Most heroes were defined through their, divine weapons or magic armor. But in this fight, this wasn't the case. All the thing I've gained and experienced throughout my playthrough were my true weapon here, and I stood a chance. I could use all the things I gained throughout the journey, eventually regaining the Master Sword and killing GANON. And DAMN, it made me cry, as well as made me feel like a badass. I genuinely love OoT, because of how masterful it is at still giving off these different vibes, may it be with just the ambience, or gameplay changes."
Comment 4:
"the atmosphere along with this theme was what made it so great. Forget about the boss fight for a second, the darkness surrounding Link during this fight with the flames rising to go along with this theme was just simply awesome."
The video by Shining Bright mentions this where you can't even see Ganon and the intermittent thunder in the background illuminates the monster from time to time so that you get brief flashes of what you're fighting here and there. Also, the drums were a nice touch.
Also, the music, especially later on, were on point for the dungeons. Definitely the best dungeons in the series.
^ This is great because it doesn't even sound like it belongs in a typical Zelda "forest" dungeon.
^ I prefer the Islamic chanting version since I'm a sucker for that stuff. Also, contrary to popular belief, it wasn't taken out due outcry from the Islamic community (which is what was commonly said during the 2000s).
Another thing BOTW 2 could use: dungeons that have a theme and aren't just "forest" and "fire" and "water" but I'm just repeating what others said.
I always ask people: do you get the same sense of mystery and feeling that you get from Ocarina of Time/Majora's Mask whenever you play Dark Souls or Bloodborne?
And I generally get similar answers: essentially that, yeah, they do seem to have that same feeling to it. Oh yeah, and if I'm correct, FromSoftware were partially inspired by Ocarina of Time and even the recent BOTW game.
Also, best opening in the history of the Zelda franchise:
(I hope they one day bring back this music in another game.)
(The Deku Tree music stuck in my head for years until 2007/2008 when I finally bought another Nintendo 64 and Ocarina of Time video game JUST to complete the game.)
So, err, this OP isn't structured that well, but I thought I might as well lay down my initial thoughts are else I'd never get started.
Tl;dr: BOTW 2 needs to emulate or improve upon what Ocarina of Time did well, in particular the boss battles, the dungeons, the music, the intrigue/atmosphere, and the artistic look. There are other things it could look at Ocarina of Time for, but I'm sure I'll expand on them later on.
Discuss!
First, this video. Watch it. Take your time, but try to watch it as much as you can. Pause here and there, take breaks. Maybe have it on another tab while you do other things while it's playing and then come back to it every now and then. Just finish it. Commentary is still great (though some bad 2000s "edgy" humor is in there).
Okay, so one thing I want to highlight is the "atmosphere" and "mystery" and "intrigue" that the game had. I felt that back in 2007 when I finished it for the first time. And I felt that make in 1999 when I first played it. Even the way things "looked" were great. Take the Ganon battle at the end while this music is playing:
To use some comments from under the above music video:
Comment 1:
"This is a crucial moment for the rest of the series. The music set this up perfectly. Not heroic and encouraging as of to say "good will triumph", it's mysterious and dark, filled with a thick tension. Either of them can win at any moment."
Comment 2:
"The fact that this battle determines the fate of hyrule in its entirety just makes the song sound that much more powerful"
Comment 3:
"So, this was my first complete playthrough of the game, and I thought I had won with the castle falling down. And then GANON came up, and I was utterly terrified. And when the Master Sword got knocked away, there was just a sense of dread and despair, a feeling of "You can't win this fight". The Master Sword was basically my main weapon throughout the entire game, I didn't have the Biggoron's Sword, I felt as if I was just doomed to die without it. And then the realization. Most heroes were defined through their, divine weapons or magic armor. But in this fight, this wasn't the case. All the thing I've gained and experienced throughout my playthrough were my true weapon here, and I stood a chance. I could use all the things I gained throughout the journey, eventually regaining the Master Sword and killing GANON. And DAMN, it made me cry, as well as made me feel like a badass. I genuinely love OoT, because of how masterful it is at still giving off these different vibes, may it be with just the ambience, or gameplay changes."
Comment 4:
"the atmosphere along with this theme was what made it so great. Forget about the boss fight for a second, the darkness surrounding Link during this fight with the flames rising to go along with this theme was just simply awesome."
The video by Shining Bright mentions this where you can't even see Ganon and the intermittent thunder in the background illuminates the monster from time to time so that you get brief flashes of what you're fighting here and there. Also, the drums were a nice touch.
Also, the music, especially later on, were on point for the dungeons. Definitely the best dungeons in the series.
^ This is great because it doesn't even sound like it belongs in a typical Zelda "forest" dungeon.
^ I prefer the Islamic chanting version since I'm a sucker for that stuff. Also, contrary to popular belief, it wasn't taken out due outcry from the Islamic community (which is what was commonly said during the 2000s).
Another thing BOTW 2 could use: dungeons that have a theme and aren't just "forest" and "fire" and "water" but I'm just repeating what others said.
I always ask people: do you get the same sense of mystery and feeling that you get from Ocarina of Time/Majora's Mask whenever you play Dark Souls or Bloodborne?
And I generally get similar answers: essentially that, yeah, they do seem to have that same feeling to it. Oh yeah, and if I'm correct, FromSoftware were partially inspired by Ocarina of Time and even the recent BOTW game.
Also, best opening in the history of the Zelda franchise:
(I hope they one day bring back this music in another game.)
(The Deku Tree music stuck in my head for years until 2007/2008 when I finally bought another Nintendo 64 and Ocarina of Time video game JUST to complete the game.)
So, err, this OP isn't structured that well, but I thought I might as well lay down my initial thoughts are else I'd never get started.
Tl;dr: BOTW 2 needs to emulate or improve upon what Ocarina of Time did well, in particular the boss battles, the dungeons, the music, the intrigue/atmosphere, and the artistic look. There are other things it could look at Ocarina of Time for, but I'm sure I'll expand on them later on.
Discuss!