Truno
Koopa
- Pronouns
- He/Him
Nintendo EPD had a fantastic year with the release of software of differing genres, including:
Something that I've noticed though, is that most of these games lack difficulty options that make the overall experience more challenging. In fact, some of these titles add gameplay elements that make the game even easier without rebalancing the experience to accommodate to these changes:
It seems that Nintendo is attempting to make their games appealing to a wider audience without providing the same care to more veteran players. What do you think of this? Is it an issue for you?
- The Legend of Zelda: Tears of the Kingdom
- Everybody 1-2-Switch!
- Pikmin 4
- Super Mario Bros. Wonder
- Super Mario RPG (Switch)*
Something that I've noticed though, is that most of these games lack difficulty options that make the overall experience more challenging. In fact, some of these titles add gameplay elements that make the game even easier without rebalancing the experience to accommodate to these changes:
- The Legend of Zelda: Tears of the Kingdom - No inclusion of Master Mode despite it being available for BotW. Although BotW received the option through a DLC update, Aonuma has stated multiple times that there won't be DLC updates for TotK.
- Pikmin 4 - The game introduces mechanics such as Oatchi and time rewinding in order to make the experience more breezy for new-time players without including more options for veterans.
- Super Mario Bros. Wonder - Although difficulty is subjective, many players, including reviewers, have criticized Wonder for being too easy throughout its entirety. Additionally, in my opinion, although the special worlds provide a challenge, only a few of them actually gave me issues. More special worlds for veteran players would've been great. I'm still hopeful for DLC for this game and Pikmin 4.
- Super Mario RPG (Switch) - Changes to Action Commands, Timed Hits, the implementation of Triple Attacks, and mid-battle party swapping have made the game easier than ever. This is a special case as SMRPG does offer difficulty settings with Normal mode (which is the same difficulty level as the original game) and Breezy. Unfortunately, the game offers no balancing changes or an added difficulty option to adapt to these changes. The inclusion of special enemies and post game bosses are welcome, but the overall experience still feels much easier.
- Everybody 1-2 Switch! - The exception to the OP as I don't have 100 friends to truly experience this masterpiece. Might be the most difficult game ever released by Nintendo.
It seems that Nintendo is attempting to make their games appealing to a wider audience without providing the same care to more veteran players. What do you think of this? Is it an issue for you?