Magic-Man
Perseus Jackson
- Pronouns
- He/Him
Both Pokemon and Zelda have gone open world recently, and both have been to great success (except SV technical failures). 3D Mario going open world is inevitable, even if it's just for one game. We know the team is experimenting with the concept due to Bowser's Fury.
Keeping this is mind, I'm starting to wonder how 3D Mario will make the jump. What the structure is like. How you get around. Stuff of that nature. I doubt the transition will be easy, and I don't think the structure of Bowser's Fury would hold up over an entire game.
I'm imagining something like this:
Keeping this is mind, I'm starting to wonder how 3D Mario will make the jump. What the structure is like. How you get around. Stuff of that nature. I doubt the transition will be easy, and I don't think the structure of Bowser's Fury would hold up over an entire game.
I'm imagining something like this:
- The world is split up into eight sections, each about the size of a Super Mario Odyssey kingdom. The Mushroom Kingdom will be the starting point, Koopa Kingdom will be the end (duh). The world is roughly diamond shaped, with the top and bottom points being the starting and ending areas.
- In order to access Koopa Kingdom, you need a certain amount of Power Stars to open the bridge. You can collect these from any of the other seven kingdoms.
- The eight kingdoms of the game would have the basic themes: Grass, Desert, Forest, Mountain, Snow, Fire, and Water. Normally there would be an Underground kingdom, but I'm not sure how they would handle that in an open world sandbox so I imagine that gets swapped out for a city kingdom. This might seem basic, but these are only the basic ideas. A lot of areas in Odyssey seem basic on paper.
- You can get around in a Kart or on Plessy. These would have their own challenges tied to them.
- Each area has a boss. You're encouraged to defeat each one, because if you don't you'll have to face them before fighting Bowser.
- This is more about the journey than the destination. That's the only way this type of game can work. There are no Power Stars in Koopa Kingdom. It's just one long platforming and boss battle challenge all the way to the top.
- The game uses the Bowser's Fury powerup system in a more limited fashion. Mushrooms are the only powerup you start with. Each kingdom would have their own unique powerup that could not be used outside the land until defeating that kingdoms boss. This gives you different ways to tackle each kingdom and Bowser. For example, the city kingdom could have Cappy. You use them to beat the boss. You could then take Cappy into other kingdoms and tackle challenges in a whole new way.
- You can collect coins by normal exploration or beating challenges. This allows you to purchase cosmetic items and grow the places you visit (sorta like the Mario Maker 2 story mode). This could open up new paths or expand towns for more cosmetics.
- Each kingdom has around 15 challenges for Power Stars and several mini challenges for coins.