D.Lo
Rattata
This is just playing into the marketing. They were all next gen direct competitors. Wii smashed both for 3-4 years.Probably because the PS3 was a direct competitor to the 360 as a next gen HD system, whereas the Wii served a completey different audience with it's less powerful hardware.
Complete nonsense. Despite being the crushing runaway market leader for 3-4 years, Wii largely got test games, PS2 co-productions, cheap experiments, lightgun spinoffs, and insulting low budget 'casual' junk. EA completely rebranded their sports games as 'All star for babiez editions' even after 'PS2 port with motion' Tiger Woods was a breakout sale success on Wii. Some of these games were well made, but they were still not 'good support'.People forget, the Wii actually had pretty good third party support for it's first half for what it was as a console
Not a single game with the effort of say Resident Evil 5. Its biggest third party effort was likely Monster Hunter 3, which was clearly much lower budget than even your average third party PS360 game.
And you have famous examples of a quick port of Resident Evil 4 selling more than Light gun Umbrella Chronicles, showing the Wii Audience preferred even a port of a third person shooter to a light gun spinoff, but which got a follow up?
Huh? Third party sales started and ended pretty badly on Wii because third parties shat the bed. Early on Guitar Hero and later Just Dance were probably the only 'breakout' successes on the console.It only faltered after sales for non-Nintendo games became too volatile.
No it wasn't. It got some late very early on due to the actual console releasing a year later, eg Oblivion, Rainbox Six. But all the big games came at the same time very quickly, COD4/5, GTA4, Fifa, Madden, Assassin's Creed, Simpsons Game, WWE games etc.Meanwhile, it was pretty rare to see the PS3 in its early years get a game day and date with the 360
That's not the third parties fault. They gave it their all.and if it did, it was often a gimped, under supported version thanks to Cell.
Kinect may have been more successful in the short term, but most agree it was a fad with very little substance. Move and it's tech however, were repurposed for the DualShock 4 and PSVR. Plus, conceptually, it was just better than Kinect because of its versatility.
So no, you don't have any data that it 'lured a lot of Wii fans over to the system'.
And Kinect's 'short term' boost lasted multiple years. There isn't any data that Move was any sort of sales booster at all, it was simply not a big sales success at all, short or long term. It being repurposed for VR on a completely different console is immaterial to the discussion here.
It had marginally superior tech for motion (Wii Remote plus equalled that) but equal or worse for pointing, and was more expensive and more awkward so overall a worse product.Move had far superior tech to the original Wiimote, and many who used it saw the potential. The only real problem was it's constant need for calibration.
Sure, but they were still not as good as third party equivalents.Whatever your opinion on that is, Sony's first party generally was leagues ahead of what Microsoft was doing by that point, which was mostly Kinect shit and Halo/Gears.
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