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- He/Him
Honestly, this may be the only grievance i've had with my Switch for a long time already.
I have second gen Switch, and i'm pretty much a digital guy overall (If you're good at buying credit for the eShop, and then taking advantage of sales, digital can get pretty cheap. You need patience though) so i'm - relatively - constantly escalating in extra storage. I'm at 256 GB now, and there's some games i have to purposedly download if i want to play them.
I'm talking heavy games like Witcher 3, Skyrim, MonHun Rise and the likes. I kinda have to plan my play sessions because of it and it gets annoying.
I've been wondering for a while why hasn't Nintendo enabled USB storage. I get that it would cause issues when going from docked to undocked (i myself have used this argument before) but come on, it's been 7 years already, i can think of a few workarounds and solutions for that:
Dude, just how many digital games you have?
More than i'm willing to admit. Steam spoiled me. I love my game cards but will never say no to digital, it's just too convenient.
They probably fear it's used as a hack entry point
We're 7 years in. First model was vulnerable, yeah, but Mariko consoles seem to be breakable only via hard modding. Trust your own hardware a little more
Just get a bigger microSD
Prices rise exponentially as you get closer and closer to the 1 TB mark. Flash prices are way higher than SSDs for lower performance. No way i'm paying 65 € for 512 GB or 140 € for 1 TB.
It irks me that Nintendo was willing to unlock BT audio while sacrificing controller connectivity, but wont compromise on portability (wich would be solved with a USB-C adapter anyway) by enabling USB storage.
I have second gen Switch, and i'm pretty much a digital guy overall (If you're good at buying credit for the eShop, and then taking advantage of sales, digital can get pretty cheap. You need patience though) so i'm - relatively - constantly escalating in extra storage. I'm at 256 GB now, and there's some games i have to purposedly download if i want to play them.
I'm talking heavy games like Witcher 3, Skyrim, MonHun Rise and the likes. I kinda have to plan my play sessions because of it and it gets annoying.
I've been wondering for a while why hasn't Nintendo enabled USB storage. I get that it would cause issues when going from docked to undocked (i myself have used this argument before) but come on, it's been 7 years already, i can think of a few workarounds and solutions for that:
- Use icons to distinguish between SD and USB stored software
- Segregate software installed on SD and NAND from software installed on USB (this was already done on Wii!)
- Release and promote USB-C storage and/or adapters for handheld mode (That USB-C feels underutilized!)
Dude, just how many digital games you have?
More than i'm willing to admit. Steam spoiled me. I love my game cards but will never say no to digital, it's just too convenient.
They probably fear it's used as a hack entry point
We're 7 years in. First model was vulnerable, yeah, but Mariko consoles seem to be breakable only via hard modding. Trust your own hardware a little more
Just get a bigger microSD
Prices rise exponentially as you get closer and closer to the 1 TB mark. Flash prices are way higher than SSDs for lower performance. No way i'm paying 65 € for 512 GB or 140 € for 1 TB.
It irks me that Nintendo was willing to unlock BT audio while sacrificing controller connectivity, but wont compromise on portability (wich would be solved with a USB-C adapter anyway) by enabling USB storage.