- Pronouns
- He/Him
You always get the question “gameplay or story.”
While I’m a gameplay first person for sure, I definitely don’t think it’s the only important thing about a game. But then I think about most of my favorite games - which barring like Metal Gear and Final Fantasy really DONT have traditional stories with character development and plot twists, so I thought about what makes them resonate emotionally so much.
And I really think that having a distinct atmosphere, a cool setting and scenario, and some worldbuilding is the “extra” I’m looking for in games in addition to the core gameplay.
For instance - Metroid Prime. There’s no linear plot happening around you, Samus doesn’t get a character arc. But it’s a therapeutic experience because they focus on laying the atmosphere thick to make you feel the connection with nature, assisted by the gorgeous art style and music, history fleshed out by wall etchings and computer logs you can read. It’s just as emotionally impactful on me as a traditional story if not more.
And lots of times this approach works better. When I see people say BotW2 needs a traditional story I’m like - why? The story in BotW was designed around the freedom the game offers you. A linear story is the antithesis of that and they shouldn’t sacrifice the marvel of game design they achieved just to give people one. Focus on the atmosphere and world itself, flesh it out with little side vignettes that you can do.
This is kind of a rant and I’m sure I didn’t say everything I wanted to but yeah. I think there’s room in the medium for really innovative ways to immerse people and ilicit an emotional reaction besides just a traditional story, which books and movies have already done.
While I’m a gameplay first person for sure, I definitely don’t think it’s the only important thing about a game. But then I think about most of my favorite games - which barring like Metal Gear and Final Fantasy really DONT have traditional stories with character development and plot twists, so I thought about what makes them resonate emotionally so much.
And I really think that having a distinct atmosphere, a cool setting and scenario, and some worldbuilding is the “extra” I’m looking for in games in addition to the core gameplay.
For instance - Metroid Prime. There’s no linear plot happening around you, Samus doesn’t get a character arc. But it’s a therapeutic experience because they focus on laying the atmosphere thick to make you feel the connection with nature, assisted by the gorgeous art style and music, history fleshed out by wall etchings and computer logs you can read. It’s just as emotionally impactful on me as a traditional story if not more.
And lots of times this approach works better. When I see people say BotW2 needs a traditional story I’m like - why? The story in BotW was designed around the freedom the game offers you. A linear story is the antithesis of that and they shouldn’t sacrifice the marvel of game design they achieved just to give people one. Focus on the atmosphere and world itself, flesh it out with little side vignettes that you can do.
This is kind of a rant and I’m sure I didn’t say everything I wanted to but yeah. I think there’s room in the medium for really innovative ways to immerse people and ilicit an emotional reaction besides just a traditional story, which books and movies have already done.