Let's be honest here; Dunkey is a making a good point. A lot of people on the internet cannot handle things they like being criticized. It's okay to speak shit about things they don't care about, but god forbid you insult something they like, no matter how fairly.
Here's the thing: This affects more than just game reviews. It also affects forums!
If you go into a video game forum with a negative opinion about a game, you'd best be prepared to defend youself! Unless a game is considered unanimously bad, like say Bigs Rigs: Over the Road Racing, you're going to piss someone off and start an argument with a negative opinion.
Think about it: You go into a topic and there's a dozen hyperbolic posts saying "best game ever!". You post "Game's kinda shit," and then you get banned for "shitposting." So instead you spend 20 minutes writing a thoughtful post on why a game is shit, only to get dogpiled by people who just denigrate everything you say with "well that's your opinion," or "I don't care." Usually quite rudely. Try not to argue back to much, or you'll probably get banned. Forums really have a toxic bias towards superficial "positivity."
I think of this as a kind of "toxic positivity." Not in the conventional sense of the word, but more in the sense of "on many forums, it is considered okay to be toxic as long as your opinion is superficially positive." So, if someone comes into a thread with a negative opinion, you can be as much as an asshole as you want to them, while they can barely say boo back without being banned. Because being negative is a bad thing, and being positive is good, right?
Think is extremely unhealthy. Negative opinions are just as valid as positive ones. The concept of "like" makes no sense without it's compliment, "dislike." People naturally want to have their thoughts heard, both negative and positive. And people need to have their opinions valued. This sort of "toxic positivity" confuses superficial positivity with actual positivity, and in doing so creates a whole of negativity and toxicity on the internet. Here's an example:
Years ago on Resetera, there was a launch thread for FFVII remake. One poster wrote a length post about how the original FFVII was one of his favorite games growing up because of the quality of the writing (at least with respect to 1997.) He hated the remake because the writing was terrible and turned the game into a joke of itself. It was very depressing for him.
Another poster replied to him with "I thought it was great! The writing was so bad it was good! I was rolling on the floor laughing! I hope that the writing in the next get's worse!"
Isn't that just a terrible, toxic response? A lot of people got banned in that thread for shit posting things like "terrible game." A lot of people got dogpiled for saying that the game was bad. But the guy who said that he enjoyed the game? Not a peep from anyone to this guy though.
Aside from creating unhealthy environments, this sort of thinking also strangles forums. Having interesting, engaging discussions becomes difficult because everyone needs to roughly agree on everything, and only allow small disagreements on minutia. For example, if Pikmin 4, or Mario Wonder, comes out and "everyone likes it," then what else is there really to talk about? I think a lot of the reason why Famiboards is slow is because no one can really start challenging topics, because no one can handle it. Sure, Famiboards is a small community, but there's more than enough people here to have plenty of topics. But what's the point of starting a topic just so everyone can mostly agree on everything?
Oh, and one last note: I should probably lead by example here. So, I'm going to end this post by criticizing a "beloved" game that I know will create a shit storm, even though I think I'm absolutely right. Trigger Warning: Severe Game Criticism:
Tunic is a fundamentally uncreative game, and represents everything wrong with self-indulgent indie projects. It's little more than Zelda turdunkened with Dark Souls, and therefore has almost no original ideas of it's own. The game as a whole does not fit together well, and is boring if you've played the other, better, games it's based on. It is a mediocre, derivative, game. The only highlights are the hand-drawn manual and the "golden path" puzzles, which are so divorced from the main game that you might as well split the game into two.
...Hmm, maybe that was too mean. This topic is probably going to spontaneously combust into a firey explosion now.