- Pronouns
- He/Him
Note: this isn’t the same thing as the typical “favorite nostalgia moment” thread. I’m not thinking of stuff like MGS4’s return to shadow Moses, which was technically an old area but completely rebuilt with new assets and stuff. This is talking about legitimate reuse of content or assets in a game.
Normally, this type of thing is frowned upon. You’ll get tons of kneejerk reactions calling devs lazy, calling reuse of content “padding” and whatnot. But as we know, games are hard to develop! I don’t view this as a negative as much as I feel others do, and I don’t think reused content is “replacing” new content. It’s similar to arguing that an echo fighter replaces a unique fighter.
So with that out of the way, I’ll start with probably the most famous example
Inverted Castle (Castlevania: Symphony of the Night) - Seen by some as one of the most notorious examples of padding, seen by others as one of the most jaw dropping plot twists in a game. I love it! For those who don’t know, once you finish exploring SOTN’s main castle, and the game seems as if it’s about to end, you’re whisked away to an entirely new castle - an upside down version of the entire one you just finished exploring. The inverted castle is a complete rip off asset wise of the main castle. Why do I love it?
- it encourages exploration in a completely new way - you know this castle. You know how it goes. But with tons of new enemies and bosses, it’s completely recontextualized. The thought of “what lies waiting for me where this once was in the regular castle” pushes you forward. You’ll think “this was a boss room last time, guess I should prepare for a fight!” or “I can count on this save room being there.” It adds a sense of progression because you have information you didn’t have before.
- it’s a victory lap. Alucard already has every ability he can use to progress through the castle at this point. The “Metroidvania” progression of the game is over. The inverted castle gives you room to just go wild with all of your abilities and weapons and fuck shit up free-roam style!
- it adds to the atmosphere by giving areas you know a dark twist. “Alchemy Lab” becomes “Necromancy Lab.” “Long Library” becomes “Forbidden Library.” “Royal Chapel” becomes “Anti-Chapel.” Spooky!
So, Fami, what are YOUR favorite examples of rehashing assets? I can already think of other such as certain post game 3D Mario levels, but I wanna see what y’all think!
Normally, this type of thing is frowned upon. You’ll get tons of kneejerk reactions calling devs lazy, calling reuse of content “padding” and whatnot. But as we know, games are hard to develop! I don’t view this as a negative as much as I feel others do, and I don’t think reused content is “replacing” new content. It’s similar to arguing that an echo fighter replaces a unique fighter.
So with that out of the way, I’ll start with probably the most famous example
Inverted Castle (Castlevania: Symphony of the Night) - Seen by some as one of the most notorious examples of padding, seen by others as one of the most jaw dropping plot twists in a game. I love it! For those who don’t know, once you finish exploring SOTN’s main castle, and the game seems as if it’s about to end, you’re whisked away to an entirely new castle - an upside down version of the entire one you just finished exploring. The inverted castle is a complete rip off asset wise of the main castle. Why do I love it?
- it encourages exploration in a completely new way - you know this castle. You know how it goes. But with tons of new enemies and bosses, it’s completely recontextualized. The thought of “what lies waiting for me where this once was in the regular castle” pushes you forward. You’ll think “this was a boss room last time, guess I should prepare for a fight!” or “I can count on this save room being there.” It adds a sense of progression because you have information you didn’t have before.
- it’s a victory lap. Alucard already has every ability he can use to progress through the castle at this point. The “Metroidvania” progression of the game is over. The inverted castle gives you room to just go wild with all of your abilities and weapons and fuck shit up free-roam style!
- it adds to the atmosphere by giving areas you know a dark twist. “Alchemy Lab” becomes “Necromancy Lab.” “Long Library” becomes “Forbidden Library.” “Royal Chapel” becomes “Anti-Chapel.” Spooky!
So, Fami, what are YOUR favorite examples of rehashing assets? I can already think of other such as certain post game 3D Mario levels, but I wanna see what y’all think!