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Around when Tuff Enuff was added to NSO was when the dream of good games being continuously added to the service died.
(With the exception of Earthbound)
(With the exception of Earthbound)
I mean, that's mostly from the 1st party side, there are a ton of 3rd party games that people would love on SNES NSO for example (Square Enix I'm mainly looking at you).I mean, there isn't an endless supply of good games. The games most people want to play are on NES and SNES already. N64 is the only one with big name games still pending.
Unlocking the entire museum and all the extra games would be probably when you can consider it done, in which you gotta accumulate stars in the games, which is usually every 200 pts (there are exceptions in some games).How do you even count Game and Watch Gallery as finished? I played each game once in both modes, does that count? lol
Anyway, I'm not very fond of minigame collections. The Yoshi one is kinda fun. About the others, I can say they made the originals so much better, but still not enough to grab me. Overall the game feels pointless to me, maybe it needed like 3x more minigames to be worth it.
Second this! Also love the game and watch gallery series, wish they’d do a new one with everything(barring licensing restrictions )and with at least Half of them remade(or better yet bring back all the old remakes and just add to that)Unlocking the entire museum and all the extra games would be probably when you can consider it done, in which you gotta accumulate stars in the games, which is usually every 200 pts (there are exceptions in some games).
Game and Watch Gallery 2 was labeled Game and Watch Gallery 3 for some reason in Europe. No one knows why, so there is no Game and Watch Gallery 2 there.Ok. Game and Watch Gallery is very fun. I could honestly play the Mario Bros one forever and not complain. I will work to unlock everything in this, and am now looking forward to the other versions (and GBA one) coming too. Random question which I could answer if I just selected include the European versions, but does it show up as “Gameboy Gallery 4”?
I’m unsure how far I’ll go. Definitely won’t go for full stars on everything though. Mostly gonna try to give every game a fair try.How do you even count Game and Watch Gallery as finished? I played each game once in both modes, does that count? lol
I still play Mario Picross from time to time! It’s super long haha.I played the Egg mini game twice with scores of 750 and 800. It was a fun little exercise.
Funnily enough, one of the games I'm latching onto right now was the first randomly explored game, Mario's Super Picross.
I've learned a few things regarding each minigame I thought was interesting. At least how the mechanics work.Ok, so I've played for a while and I have my first impressions!
Mario welcomes you!
As most probably know, this is a compilation of old Game&Watch games plus "modern" remakes for each one of them. Let's go by them one by one:
The first one is EGG. In the classic version, eggs start falling from each of the 4 hens and the wolf must catch them before they fall. In the modern version, cookies fall from the 4 conveyor belts and Yoshi must catch them before they fall. In both games, catching your objective is done by pointing in the direction where the object is falling, although the timing is different in both versions, with modern being much more lenient.
My opinion of this game is a big meh, the modern version is somewhat fun but I don't like the classic one at all since it's pretty hard to tell when to catch the eggs.
Second one is GREENHOUSE. In both versions, your goal is to protect the flowers from incoming enemies. In the classic version, you spray bugs while in the modern version you shoot melon seeds at shy guys and monkeys. Controls are similar in both, with the d-pad being used to move between floors and the A/B buttons used to attack enemies.
This game is slightly more fun than EGG I'd say since it's a little more involved. The classic version is much more readable as well and I even managed to get a good score here.
Third game is TURTLE BRIDGE. In both versions, the goal is to cross from left side of the screen to deliver a package to the right side of the screen and then cross back and repeat. In the classic version, you jump on top of turtles and on the modern version you jump on top of seagulls. Both animals eventually get distracted by fish/balloons and will move and if you jump on them when they move then you'll fall.
This game is somewhat fun, the modern version has quicker controls so it's a little more fun to play IMO. It also has coins as an additional mechanic to give some variety.
Fourth is MARIO BROS. Here, you move packages from the bottom of the screen to the top and what you must do is position Mario and Luigi at the correct height each time a package is reaching the end of the belt so that they move it upwards. Both versions are almost the same in terms of controls and mechanics.
This one is actually a lot of fun as it can get pretty hectic with a lot of packages on the screen. I think I prefer the classic version here since the modern one has an annoying mechanic where Bowser does a ground pound and reverses the belts.
Fifth and final one is DONKEY KONG JR. Here, the goal is to save DK from Mario (kinda weird isn't it?) and to do that you must grab the key and use it to free DK. The modern version features classic Mario enemies and more than one stage (the one in the screenshot is the second one).
This one is probably my favorite, particularly the modern one that almost feels like a regular platformer. Classic is a bit too stiff and annoyingly hard.
Other than the games, Game&Watch gallery has a "gallery corner":
Mario's here again!
Here, you can listen to the game's music, see some hints and a museum of Game&Watch games all of which are unlocked by getting a stars, which are earned every 200 points on each game. If you get enough stars you unlock extra classic games, with the last one being unlocked at 60 stars. As of now I have 35 stars so I may make the attempt to reach 60 to consider this "complete".
My opinion of this package is decent, the games all play well and the modern versions have nice graphics. However, I'm not a big fan of score focused games in general, they're huge timesinks and it gets pretty repetitive to try and improve your score, so I may also just call it quits before the 60 stars if I get bored.
I plan on rolling the next game during next week probably, after I give the minigames here a few more tries.
Rygar is awesome, but Nintendo hard. Both the scrolling sections and the overworld has its own combat, tools ( some of them kinda janky to activate) and design. I do remember getting lost since there are some parts where it's not very clear where you have to go so had to use a FAQ .K, so I'm kinda alone in this thread... I finished Wario Land 3, so let's do a mini review!
NSO has the GBC version of the game!
So, as I said in my previous post, Wario Land 3 is a cross between a platformer and a Metroidvania, with its main gimmick being that Wario can "transform" after being hit by certain enemies.
Zombie Wario and Fat Wario are some examples of transformations!
Each level features several exits, each one reached by solving puzzles that involves Wario's transformations and the power-ups you discover through the game. It's a fun gameplay loop, clearing a level to unlock something new, either a new level, a new power-up or a new unlocked path in an old level. I'll say though that, sadly, the game kinda stops surprising the game very early on. Most of Wario's transformations are shown to the player in the first 2 worlds and the latter half of Wario's power-ups are basically upgrades to his moveset, like a higher jump or a stronger tackle. There's no moment like unlocking the Shinespark or the Space Jump in Metroid, which completely change how you look at the game.
There's also a 2D golfing minigame inserted into the game!
Anyway, so that was my adventure with Wario Land 3. I enjoyed it a ton, but I have to say that a big part of it was thanks to the Rewind button. In this game, Wario can't really die and there's no "Game Over" screen (only against the final boss) so the way the game punishes you for mistakes is basically returning you to early parts of a level and making you waste time. If I were playing this on original hardware I'd have probably lost my patience quite early into the game.
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I'm not really seeing much interest on this thread lately but I'll keep going at it since I have fun playing NSO games... Unsure if I'll keep making reviews with screenshots though, as those take a bit of time.
In any case, let's roll a new game! First, the console...
NES! First time we roll this console. According to my records, there's 98 NES games on NSO, but a lot of them are SP versions which I'm ignoring, I'm hoping rolling for a game doesn't take that long...
Number 81! This was actually my first roll and it's...
Rygar!
I've never heard of this lol, but a quick read of Wikipedia says this is some sort of adventure game so... Let's dive into it! If anyone here has any experience playing this game, please share!
K, so I'm kinda alone in this thread... I finished Wario Land 3, so let's do a mini review!
NSO has the GBC version of the game!
So, as I said in my previous post, Wario Land 3 is a cross between a platformer and a Metroidvania, with its main gimmick being that Wario can "transform" after being hit by certain enemies.
Zombie Wario and Fat Wario are some examples of transformations!
Each level features several exits, each one reached by solving puzzles that involves Wario's transformations and the power-ups you discover through the game. It's a fun gameplay loop, clearing a level to unlock something new, either a new level, a new power-up or a new unlocked path in an old level. I'll say though that, sadly, the game kinda stops surprising the game very early on. Most of Wario's transformations are shown to the player in the first 2 worlds and the latter half of Wario's power-ups are basically upgrades to his moveset, like a higher jump or a stronger tackle. There's no moment like unlocking the Shinespark or the Space Jump in Metroid, which completely change how you look at the game.
There's also a 2D golfing minigame inserted into the game!
Anyway, so that was my adventure with Wario Land 3. I enjoyed it a ton, but I have to say that a big part of it was thanks to the Rewind button. In this game, Wario can't really die and there's no "Game Over" screen (only against the final boss) so the way the game punishes you for mistakes is basically returning you to early parts of a level and making you waste time. If I were playing this on original hardware I'd have probably lost my patience quite early into the game.
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I'm not really seeing much interest on this thread lately but I'll keep going at it since I have fun playing NSO games... Unsure if I'll keep making reviews with screenshots though, as those take a bit of time.
In any case, let's roll a new game! First, the console...
NES! First time we roll this console. According to my records, there's 98 NES games on NSO, but a lot of them are SP versions which I'm ignoring, I'm hoping rolling for a game doesn't take that long...
Number 81! This was actually my first roll and it's...
Rygar!
I've never heard of this lol, but a quick read of Wikipedia says this is some sort of adventure game so... Let's dive into it! If anyone here has any experience playing this game, please share!
I'm like that as well, but I'm letting the randomness guide me!Nice. So I've been stubborn in holding off playing Wario Land 3 until Nintendo puts Wario Land 2 on the service. I know that there isn't any story stuff, but it is just a silly personal thing.
I agree about WL3, having a Rewind button is definitely a game changer, I think I'd have hated the game otherwise... especially the boss fights.Wario Land 3 is a game I didn't have as much fun which as I thought I would despite 100%ing it. The philosophy of wasting time vs wasting lives is interesting, but I can't help but feel that design just encouraged the devs to be more punishing for failure.
I recommend these Jeremy Parish videos on Rygar.I'm like that as well, but I'm letting the randomness guide me!
I agree about WL3, having a Rewind button is definitely a game changer, I think I'd have hated the game otherwise... especially the boss fights.
Nice to see some activity! I actually played a bit of Rygar just now (up to the first boss?) and it's surprisingly fun. I can see hints of the BS incoming though, it's very finnicky. Digging the music as well.
Super Picross is the only game on NSO I have over 100 hours in. That game is dangerous.I’ve been playing some of the previous games, and the one that’s left the biggest impression on me so far is Mario’s Super Picross. I’ve never played Picross before, so I had to read up on the rules, but it was fairly addictive.
Before I attempt Rygar, I’m giving Warrior Land 3 a fair chance. Still very early, not sure how I feel about it just yet.
Just wanted to say, always when I see this thread updated I get excited to see whcih game you pick and to read your experiences. You came up with a great format and I like how you show the picking step by step. Will try the game on NSO one of these days!K, so I rolled a new game!
First, console:
SNES! I seem to roll this one a lot. Now, let's roll a number!
(actually rolled 43 first, but we already played that one!)
Number 20 is...
Super Soccer!
Umm, not gonna lie, not the most exciting pick haha. I think I actually owned this game when I was a kid, but it may have been some other SNES soccer game. Anyway, I'm not really expecting much from this one, I doubt a SNES soccer game is particularly deep or even particularly fun... but the point here is to play random games so I'm gonna play this!
If anyone has any memories or anything about it, please share!
This is probably that Madden influence sneaking up as well as trying to show off Mode 7. Doing it the older style may have just been seen as dated at the time.I played a little bit yesterday (around 4-5 matches)... First impressions are not good. I dunno how many here play football games, but as a south american I'm a certified football and football game fan so I've played tons. You know what's the usual perspective in these games?
International Super Star Soccer and Mega Man Soccer, both for SNES
A somewhat sideways camera! It's a natural idea, since it lets you see both sides of the field evenly and gives a nice vision of where each player is. Now, what does Super Soccer do?
A "vertical" view, as if a camera was somewhat behind one of the goals and followed the players... Now, if you're aiming at the goal on the top of the screen this view isn't actually too bad, you get a nice view of your players and can plan where to go. It is, however, a bit annoying when defending since you can't see all your defenders or your goal. The true pain of this view is when you're aiming towards the goal at the bottom of the screen, which happens on the second half of every match. You literally have to pass blindly since you can't see your attackers... it's ridiculous.
Anyway, maybe I'll get used to this camera but as a first impression it's rough. I'll give it a week or so, gonna try my best to win a tournament so I can call this game "complete" but we'll see, besides from the view the game's also pretty hard so...
Umm, not gonna lie, not the most exciting pick haha. I think I actually owned this game when I was a kid, but it may have been some other SNES soccer game. Anyway, I'm not really expecting much from this one, I doubt a SNES soccer game is particularly deep or even particularly fun... but the point here is to play random games so I'm gonna play this!
If anyone has any memories or anything about it, please share!