Mr Swine
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One thing I love with console hardware is how developers will try to squeeze out as much performance as possible during it’s life span.
If we look back there have been tons of games that where seemingly impossible to run on NES, SNES, PS, PS2, N64, GC, Xbox and more.
With the Nvidia Tegra K1 it was said that it was on par with the PS360 hardware and that the X1 was way above it.
Switch with its 20nm Tegra X1 SoC was underclocked and it back then a bit of a bummer. It’s hardware seemed to be a tad better in handheld/undocked mode while much better in docked despite its paltry memory bandwidth.
Yet during the Switch lifespan we’ve gotten really impressive looking games from both Nintendo and third party developers. Games that would melt the Xbox 360 and PS3 even if they had double the ram.
Whenever I play games like Luigi’s Mansion 3, Dying Light, Doom Eternal and more I’m genuinely impressed how much developers are getting out of Switch.
Do you agree, disagree or don’t know?
If we look back there have been tons of games that where seemingly impossible to run on NES, SNES, PS, PS2, N64, GC, Xbox and more.
With the Nvidia Tegra K1 it was said that it was on par with the PS360 hardware and that the X1 was way above it.
Switch with its 20nm Tegra X1 SoC was underclocked and it back then a bit of a bummer. It’s hardware seemed to be a tad better in handheld/undocked mode while much better in docked despite its paltry memory bandwidth.
Yet during the Switch lifespan we’ve gotten really impressive looking games from both Nintendo and third party developers. Games that would melt the Xbox 360 and PS3 even if they had double the ram.
Whenever I play games like Luigi’s Mansion 3, Dying Light, Doom Eternal and more I’m genuinely impressed how much developers are getting out of Switch.
Do you agree, disagree or don’t know?