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Reviews Digital Foundry || Super Mario Bros Wonder - Digital Foundry Tech Review - A Switch Masterpiece

ILikeFeet

Warpstar Knight


Super Mario Bros Wonder is the best 2D Mario title since 1995's Yoshi's Island, dripping in creativity, joy and polish. John Linneman goes deep on this milestone Switch game, shares why he wasn't so keen on its New Super Mario Bros predecessors and reveals the four pillars of a great platformer... and how SMBW nails them all.

summary forthcoming
  • the game blends the nuances of tweened animation and stepped animation
  • runs on ModuleSystem, like Tears of the Kingdom and Splatoon 3
  • 1080p/720p with dynamic resolution scaling
    • overworld map is where the drops occur
  • 60fps, but drops when the dynamic res kicks in
  • it's largely a review of presentation, music, and level design, which he loves
 
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So as discussed previously Wonder does share a lot of similarities in terms of controls with the New Series games but according to this DF tech review it does have a change in terms of momentum where Mario in Wonder tends to stop a lot sooner upon landing compared to the New games so this alongside the animation work results in a game that feels much better to play (which would align with most reviews and impressions I've read online)

Also the game supposedly use double buffering which would reduce input latencing but I don't know how it was handled in previous New games.
 
That was a fantastic well thought out review. Really puts to sleep the ridiculous notion that this isn't that much different than the "New" series.
 


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