Nintendo's blob-like icon returns for a brand new Switch adventure that sees the series transition into full 3D for the first time... and it's superb. John Linneman has the full DF Tech Review.
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- is that fucking Fragile Dreams music? deep cut, John
- inhaling has a bit of auto-aim, as does spitting out object
- flight is limited
- best controlling game in the series
- camera akin to 3D World
- Unity was used for specific things, but the main game isn't using it
- 810p to 1080p, changes often
- 720p handheld most of the time
- no AA as typical of most Nintendo games
- background DoF cleans up distant aliasing
- dynamic and static objects cast shadows, not too high quality
- geometric and texture detail is far denser than 3D World
- baked GI
- nice water
- little details make the world feel lively
- distant objects animate at half rate
- John loves the stylish UI
- capped at 30fps, though some menus are 60fps
- number of objects and physics might have resulted in a 30fps game instead of 60
- Mario Odyssey and Bowser's Fury run at a lower resolution to maintain its 60fps
- 30fps is stable in gameplay
- performance dips are rare
- input latency is low
- supports surround sound
- music in stereo
- sfx in the back channels
- Hirokazu Ando composes the game, knocks it out of the park
- John thinks it's one of the best Kirby games
- level design is top notch and power ups (like mouthful mode) add a lot