Playground Games' Forza Horizon 5 is finally complete - a cross-generation game perhaps, but one where the next generation features deliver a new level in fidelity for the franchise and for the Xbox platform. Join John Linneman for this phenomenally detailed breakdown of the technology in the new game.
The technology of Forza Horizon 5: an Xbox Series X masterpiece
For nearly as long as video games have existed, the racing game has stood as a monument to state-of-the-art technology …
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summary forthcoming, but might be late. read the article anyway
- quality mode runs at 30fps with increased detail
- performance mode runs at 60fps with reduced detail
- quality is native 4k with 4x msaa with nearly the highest level of detail
- performance mode is a dynamic 4k, dips as low as 1600p, motion blur is reduced and lower scene detail
- no TAA
- Series S Quality mode is 1080p-1440p
- performance mode is 810p-1080p
- framerate/times is extremely consistent on series x and s
- loading takes 21 seconds (4 takes 2mins)
- car models improved with bent normals
- forza vista and photomode uses ray traced reflections
- extremely high quality auto models, interiors and exteriors, even during racing
- parallax occlusion maps on the terrain
- cone step mapping used on buildings, however only in quality mode
- ground is procedurally pained in, mixes with geometry drocks
- screen space shadows to ground the small foliage and rocks
- quality mode has a tall stack of visual effects
- new translucent foliage material
- more assets and dynamic objects in any given town compared to the last games
- voxel GI has been replaced with a new "circle GI" that's probe based
- GI is baked but combined with the realtime lighting
- works on last gen but at less quality
- large scale AO without artifacts
- sky dynamically changes with the weather, very realistic
- sandstorms are volumetric
- particles are lit
- audio uses software ray tracing
- object materials dictates how sound bounces
- uses Dolby Atmos
- uses LFE channels for very deep bass
- John compares the audio/gameplay emotional integration to arcade Outrun and SSX3
- does not support Dolby HDR, but HDR10
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