Our first hands-on with developer From Software's next major project, as offered in a generous network test. Limgrave is open for exploration on every console platform, a daring open-world twist on the Dark Souls formula. PS5 and Xbox Series consoles offer two modes to enjoy it - quality mode and frame-rate mode - each with distinct advantages. But can either truly hit a locked 60fps? And what of playing the PS4 Pro version on PS5? Tom investigates.
fun fact! this is teh first time I'm seeing footage of Elden Ring! summary soon
- updated Sekiro engine
- ray tracing will be at launch
- practically Dark Souls 4
- PS5>Series X, but this is a beta
- framerate and quality mode
- framerate mode is dynamic 1512p - 2160p
- quality mode is 2160p, boosted shadow quality
- Series S framerate mode is 1008p-1440p
- Series S quality mode is 1440p
- Series X/s motion blur is disabled on framerate mode, on both modes in PS5
- visual qualities otherwise are exactly the same
- One X has lower settings than Series S (which is the same as the higher end)
- no system holds solid 60fps
- PS5 framerate is 45-60
- PS5 quality is uncapped, 30-40
- Series X average is lower but same range in either mode
- Series S is worse, 40-60
- Quality mode is just over 30
- PS4 backwards compatible on PS5 is a locked 60fps, lower visual settings and lower resolution
- PS5 loading < Series duo by half
- last gen video coming soon
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