I bet it’s in the sizzle reel at the end!Is there any possibility with the Indies World?
yup, it is. thread cancelledI bet it’s in the sizzle reel at the end!
How does he do it??I bet it’s in the sizzle reel at the end!
nothing of any value lost. blow sucks and braid is overrated garbo lol
this video is the most valuable thing that braid has given this world. soulja boy told him.
The indie showcase has 502k views just on the NA upload on Nintendo's own channel, and the standalone trailer on the same channel has 22k views as of this writing.I really hate Nintendo's strategy of wanting to be the ones to announce the Switch version of certain multiplat games.
Especially here, it just makes no sense. The game was originally announced for Switch years ago. Then when it resurfaced a few days ago without the Switch version, lots of people took that to mean the Switch version was canceled. Then today, it gets reconfirmed for Switch in an unceremonious sizzle real in a Nintendo presentation.
Seems like this does more harm than good with all the negative press of the Switch version being canceled. Why even let that become part of the news cycle? Will everyone who saw the original story see the follow-up saying, "oh wait, just kidding, it's also coming to Switch!"?
Not everyone watches these showcases, especially Indie World, which isn't known for megaton announcements. Some people just scan for headlines on news sites.The indie showcase has 502k views just on the NA upload on Nintendo's own channel, and the standalone trailer on the same channel has 22k views as of this writing.
How many clicks do you think those news stories speculating its cancellation got? I wasn't even aware of the discourse without this Fami thread. It simply wasn't on my radar.
I think sales of this release on Switch will be just fine.
It's a Jonathan Blow game, so shove into the sizzle reel. It doesn't deserve eye-grabbing attention.Not everyone watches these showcases, especially Indie World, which isn't known for megaton announcements. Some people just scan for headlines on news sites.
Let's say your main source of news is Gematsu. They posted a story last week about Braid being cancelled for Switch. While they did correct it today to say that the game is indeed coming to the Switch, they didn't bump the story to the front page. So I'm sure there are several users of that site that don't know.
But let's say it is just a handful of people that miss today's news. Why would Nintendo even put themselves in this position when it is so easily avoided? What benefit did anyone get from hiding the Switch version for a few days to reveal it in an unceremonious 10 second clip in a sizzle real?
They can have it in a sizzle real and still let the publisher announce the Switch version along with the rest of them! It's a win-win!
There’s no evidence of this.LOL I assume what has happened:
So he applied for a bigger showcase at the Indie World, but Nintendo decided against it, because of whatever reason. So Blow got pissed and decided to finally announce the game release without mentioning Nintendo. Sounds like a classic move by him.
Braid's success was definitely a case of "right place, right time."A few years ago I bought a book on Buddhism (a topic I'm interested in) off of Amazon because it was on sale and it was a Top seller. When the book came and I started reading it, I good massive bad vibes. The first chapter was called "taking the red pill" and the author was talking about The Matrix in a Buddhism book for some reason. It got me so off-put I just never read on even before finishing the first chapter. Mind you, this was before it was known just how much The Matrix had been captured as an allegory for something it was not - before this distortion was made mainstream.
A few years later I decided to give the book another shot. No dice - I get the same bad vibes that something's off, but I decide to trudge a little more. At a point, I realize the author misgendered the directors of the movie and decide to check the original date of publishing. It was on purpose. I decide to check on the author online, and lo and behold: vaccine denier, tinfoil-hat wearer, nonsense spouter on his own podcast with his lunatic guests. Even before knowing anything about him, I just thought something was up.
I thought about giving the book away or just forgetting it somewhere, so someone may make better use than me, but for some reason that just doesn't feel right. So I decide to keep it. I can see it right now. I use it as a doorstep, or sometimes, such as right now, just to make my fan aim just a little bit higher.
I just wanted to read some fucking Buddhism, man.
I always thought Braid was very boring (even back then) and I don't think it would have been so popular had it been released in some other timeframe. I really think it had timing on his side and I do not see it being considered as groundbreaking or even lauded had it been first released now. Music's good, though.
Blow's a talentless hack on my eyes. Guess I'm just lucky that I rarely like stuff people who end up being weird nutjobs create. (It may happen sometimes, though, but it's rare)
Yeah, I especially like when he supports alt-right groups.You could just not buy his games, you know.
You can call Jonathan Blow a grade A Jackass, but his games are still amazing regardless of him as a person.
You forgot the biggest art house reason why this game got early clout (epilogue spoilers)The princess is the atom bomb and the secret ending where she explodes and kills all other humans.I never quite got the notion as to why Braid is considered this super artistic game/one of the "Games Are Art Now" games. Don't get me wrong, it's a competent platformer, but I never got why it was one of the hallmarks of early indie games (plus Jonathan Blow showed his ass in Indie Game: the Movie, but the only indie dev in that documentary who didn't come out looking like an ass was Edmund McMillen).
Is it purely because of the twist at the end? If so, that's... kinda weak. Questioning protagonist centered morality on its own already goes back pretty much to the SNES days but even for more recent to Braids release, you had things like the Sorrow fight in MGS3 (or really, the entire framing of MGS as a whole.)
It really just is that. It's not that good or deep, and if you really stop to think about it for more than a few minutes things get messy. It came as an indie from a guy like Blow during a time period where people were really desperate for games to be taken more seriously. I'm not really gonna blame anybody for falling for that hype back then, but looking at it critically these days it's so pretentious and shitty. Reading the text of this game in contrast with Blow's current worldviews should also set off multiple alarm bells.I never quite got the notion as to why Braid is considered this super artistic game/one of the "Games Are Art Now" games. Don't get me wrong, it's a competent platformer, but I never got why it was one of the hallmarks of early indie games (plus Jonathan Blow showed his ass in Indie Game: the Movie, but the only indie dev in that documentary who didn't come out looking like an ass was Edmund McMillen).
Is it purely because of the twist at the end? If so, that's... kinda weak. Questioning protagonist centered morality on its own already goes back pretty much to the SNES days but even for more recent to Braids release, you had things like the Sorrow fight in MGS3 (or really, the entire framing of MGS as a whole.)