64DS is such a bizarre thing to me, something modern Nintendo would never ever do. But I kinda have a curiosity of how they’d tackle another 3D Mario in that way (the weird character switching stuff, adding stuff to the hub and new stars to the levels, new bosses).The problem is, even if Metroid Prime has tank controls, it came out much later than the others, os many 3D conventions were already established.
Mario and Zelda had to make up many of those things themselves.
So from an innovation standpoint they did so much more.
On the other hand Metroid Prime holds up the best in its original form, even if its controls are weird.
Everyone of these game had a rerelease that modernized them though and Iwould say Ocarina of time 3D is the best of those, even if I love the motion controls from the Wii version of Metroid, they are also kind of a barrier to entry for some people, just like the tank controls of the original.
Also screw the hates, Mario 64 DS is the best version of that game.
prime the clear loser here, an 8 hanging with 11s
Not really its a game that still stands the test of time, and honestly all these games are takes from their 2D counterparts into 3d, but Super Mario 64 was clearly the exception, it became a game about exploration and not platforming...
And the question is about debut, so I will go with Prime, at this point Nintendo was already more familiar with their goals and Retro did a fantastic job.
I'll share John's excellent video:
there's 2 tracks from super out of like 30Even the soundtrack is mostly Super Remixes.
new kirby looks more like mario 3D land/world as opposed to 64I think it's funny that all those games came out 20-25 years ago and the Kirby equivalent is finally arriving this year.
Right... but you'll notice the topic is about 3D debuts, not games that played like SM64.new kirby looks more like mario 3D land/world as opposed to 64
Not really sure how OOT is LTTP in 3D beyond the same kind of simplification you can apply to Mario. I mean, yeah, there’s dungeons and puzzles and keys and a hub map and they are all in 3D. But if you’re reducing it to the core elements, Mario is platforming and bowser and jumping on enemies and a level select area but it’s now in 3D too. OoT has a wildly expanded focus on music, NPCs and their stories and sidequests across both time periods compared to LTTP where most upgrades are down to you finding them with the dungeon tools. All great games though.Mario 64 no question
OoT is brilliant, but it’s basically LttP in 3D
Metroid Prime is also brilliant, but it doesn’t too Mario 64 for me
I would say it was a good transition to 3D, cause the game is still good, especially compared to other franchises 3D transitions, but I wouldn't call it a good adaption.I think Prime is the best game of all of these, but Mario 64 is the most impressive for its time for being the first (or one of?) successful adaption of a series into 3D and laying the template/groundwork for other series and developers to follow.
Wasn't Kirby 64 the 3D debut? I genuinely don't know, Kirby as a franchise has always been one of my biggest blindspots.Right... but you'll notice the topic is about 3D debuts, not games that played like SM64.
I would say it was a good transition to 3D, cause the game is still good, especially compared to other franchises 3D transitions, but I wouldn't call it a good adaption.
The gameplay loop is just very different and much more exploration focussed than the 2D games.
I would argue Mario 3D World and Land were better adaptions, as they are much closer to the source level structure wise.
All the other 3D Mario games might aswell be a whole new series.
not true at allPrime >= OoT > mario
there's 2 tracks from super out of like 30
Well the graphics were in 3D, but there wasn't a true z-axis. Some stages scrolled cylindrically and the camera took atypical angles for the genre to give a sort of 3D-esque impression, but it was still just a 2.5D platformer.Wasn't Kirby 64 the 3D debut? I genuinely don't know, Kirby as a franchise has always been one of my biggest blindspots.
It's difficult to describe exactly why but the same happened to me. Oot was released on 1998 and I just played it on early 2000, after playing a good amount of some other 3d N64 and PC games. One day I rented it because I liked the catridge logo and had the impression of hearing about the name Zelda before. I remember getting stuck on Deku Tree because I never imagined that I could put fire on a deku stick(didn't know english by the time).Ocarina of Time changed video games forever for me. Was never that fully immersed in a 3D game before that. Super Mario 64 was legendary in how much it changed gaming for me but I wasn't as 'immersed' in any world as I was with OoT when that came out. But man was Mario 64 the shit, I instantly wanted an N64 so bad when I played it in Toys 'R Us back in the day.
Wasn't Kirby 64 the 3D debut? I genuinely don't know, Kirby as a franchise has always been one of my biggest blindspots.
Magmoor and ridley, unless you count the 5 Second jingle of samus's theme at the start of the game, so no that's a small amount of the OSTnot true at all