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just in time for the game’s 10th anniversary!
yes, Xbox 360. continuing the trend of games seemingly designed for 8th generation consoles being prototyped on older hardware. with other notable examples including the 2013 Killer Instinct game and Homefront: The Revolution.
however, you might be surprised to hear that even the final version made it onto the 360/PS3, with the former having to squeeze the whole game on FOUR DISKS.
it took the release of “The Old Blood” for the saga to stay locked to PS4/Xbox One, and even then the decision was likely made after the project went from being DLC to a standalone game.
as for the prototype itself, it seems to be a vertical slice created to show Bethesda’s executives their current progress. with only a small section taken from the fourth chapter being playable, and no in-game assets before or past that point existing in the files
however, a pretty solid chunk of the game’s cutscenes (which are basic Bink video files) were left over. showing them in practically every development state.
from basic storyboards….
to raw recordings of the motion capture sessions….
to pre-visualization renders….
pretty much every base is covered up until around roughly Chapter 5-Chapter 6, at which point the cutscenes are replaced with multiple copies of a short placeholder slideshow featuring concept art.
the “recovery” mentioned in the thread title was also reportedly quite literal, as whoever owned the dev kit it was taken from (presumably it was lying around at Bethesda’s offices) did attempt to delete the files, meaning the new owner had to manually recover them. with the excecutable in particular being so badly fragmented that quite a bit of work needed to be done to fix it.
such lack of care towards a piece of history is particularly notable as ID Software themselves used to publicly share prototypes back when they were a fully independent company. even giving an unofficial database of ID Tech 1 mods permission to host the various DOOM alpha builds after they began getting spread around online post-release.