Pokemon Civil WarOne person says one thing while the other says the opposite lol
Pokemon Civil WarOne person says one thing while the other says the opposite lol
Game Freak sets the schedule, but Pokémon is such a massive multifaceted machine that once things reach a certain point, delays become nigh-impossible. The problem is that there was like a full decade where Game Freak consistently overestimated their ability to deliver polished games in 3 years. If Gen 9 is 2023 like things are currently looking, then they're finally going back to 4 year dev cycles like the DS games had.I’ve always wondered about that… GF had a difficult time being on schedule for SwSh to the point that everything there seems rushed. Why didn’t they delay it if they have the power to do so? Why they stick to 3 years development time even though their last generations really needed more time in the oven?
I always thought they were pressured by Nintendo to follow the schedule, considering Nintendo has a small share on GF and Creatures Inc. as well as the trademarks for all Pokémon names and publishing rights. This has always made me think Nintendo is the stronger arm in the negotiating table and the one dictating when the games need to be done.
The world of Pokémon lends itself perfectly to a chibi, diaorama like style as opposed to the more realistic artstyle of SwSh (and the upcoming Arceus) that often had this really ugly visual look given by the more realistic looking, low quality models and texturing conflicting with the much more detailed and very popping colors of the monster.
For the first two generations at least? Definitely. They didn't have a whole lot of assets to work with so they did quite a bit to differentiate a route's feel by layout and the unique way you'd traverse it.Do people really remember old routes based on diverging paths? I remember them by their visual elements (ashes falling, snow, sandstorm, beach, forests, cycling roads, caves), not by their layout.
Sun and Moon is coherent and consistent throughout, both aesthetically and in terms of level design and polish.Sun & Moon still have the best approach, imo. I like how Alola feels like an actual living environment even without having to be 'open world'. SwSh fumbled the bag hard in almost every aspect but the routes were especially dire and it seems like that's due to the Wild Area from what I can tell, which wasn't even slightly a worthwhile trade-off. Legends Arceus does look promising and I mostly enjoyed the SwSh DLC but I still find the linear-route still more engaging as long as it's done right.
I still think there's potential in an open-environment Pokemon game but, as of now, it seems way out of Game Freak's ballpark when they've been struggling with the move to modern hardware for years now. It feels like they're juggling so much between trying to advance the series and struggling to make games that aren't a complete mess at the same time. I think they really just need to go back to what made Gen 7 work (controversial opinion) and improve on what didn't (less controversial).
Sun and Moon is coherent and consistent throughout, both aesthetically and in terms of level design and polish.
Legends seems like it’s almost there too, it just falls short a bit on the aesthetic cohesion, but I’m not worried at all for the future.
The fact that he was obsessed with malasadas rather than poké bowls was those games' biggest crime(The "go three steps then have that idiot Hau prattle on about malasdas again" was my main issue)
Sun & Moon still have the best approach, imo. I like how Alola feels like an actual living environment even without having to be 'open world'. SwSh fumbled the bag hard in almost every aspect but the routes were especially dire and it seems like that's due to the Wild Area from what I can tell, which wasn't even slightly a worthwhile trade-off. Legends Arceus does look promising and I mostly enjoyed the SwSh DLC but I still find the linear-route still more engaging as long as it's done right.
Yeah Gen 7 was really good, but I agree with this. The original games had a much better story and character drama, the only thing that they were lacking was the Ultra fight (and Poipole!). I think Sun/Moon might have the best story in the series, as much as I love Gen 5; they're both way up there, and also way up on my list of faves in the series. I really hope that GameFreak doesn't abandon the idea of having a more involved story again.I very much liked Alola and it's quite possibly the gen I want more to see remade in the future, especially if they are going for the "faithful remake" since the base games for gen 7 were actually the better version except for the lack of Ultra Necrozma fight.
I wouldn't say it's odd. The scale and segmentation makes the world feel bigger than it is. That's why so few open world games are open world. and the ones that are a proper world are usually barren as fuck. Sticking with segmented wide areas is the best compromise between the twoI will say this game oddly feels "bigger" than Sword/Shield (Which I liked). I'm not a big pokemon guy but I enjoy them from time to time.
This is my first time playing Diamond so many that plays a part in it. Totally hope they keep Open World and Classic pokemon styles going forward.
There's enough room for both easily.