No button inputs in DMC or Bayonetta are remotely that complicated.Even if they are the same genre there is a big difference if the combat is spam x and dodge soemtimes or press x while holding why while piling the joystick back and springing forth afterwards hold y while rapidly twisting the joystick to launch a stun projectile.
There is a ginaoirmous difference in feel between games like dmc and ff7 r.
It’s kind of a mix between action game and fighting game.
Those good combat mechanics aren’t good, they’re different. Some people don’t want to learn complicated combo strings, they just wanna spam a button.
The combo strings that do exist are there mostly variations of "X,X,X", "X,X,pause,X,X", "X,pause,X,pause,X", etc. Some involve holding forward or back on the joystick, but it's all very intuitive (forward+attack is a lunge move, etc.). The depth comes from the breadth simple moves (from different weapons you can switch to), and chaining them together to form an ad-libbed combo. But none of it is as complicated as you make it out to be. And it's definitely not too complicated for anyone to balk at unless they hold preconceived misconceptions.