Apopheniac
Monolith Soft action game truther
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Just realized that since the GB emulator doesn't let you set a palette on startup in GBC mode. I guess it makes sense, though I always liked playing stuff with inverted colors.
A lot of famous Nintendo devs worked on Hamtaro! The first game for GBC, Tomodachi Daisakusen Dechu, was developed by Nintendo R&D1 and Yoshio Sakamoto of Metroid fame, and it was basically Tomodachi Life Episode 0. Sakamoto talked a bit about it here and you can tell the game was very influential for Sakamoto and Nintendo in general (I mean, Miis were created for Tomodachi!). The game was co-developed by PAX Softnica, which at the time had very close ties with Nintendo, developing or co-developing Mother 1, Donkey Kong 94, Mole Mania, Balloon Kid GB, and the Famicom Mukashi Banashi / Famicom Bunko adventure games. Alas, the game didn't leave Japan.Looked this up, had no idea Nintendo published it and Miyamoto was a producer on it
A lot of famous Nintendo devs worked on Hamtaro! The first game for GBC, Tomodachi Daisakusen Dechu, was developed by Nintendo R&D1 and Yoshio Sakamoto of Metroid fame, and it was basically Tomodachi Life Episode 0. Sakamoto talked a bit about it here and you can tell the game was very influential for Sakamoto and Nintendo in general (I mean, Miis were created for Tomodachi!). The game was co-developed by PAX Softnica, which at the time had very close ties with Nintendo, developing or co-developing Mother 1, Donkey Kong 94, Mole Mania, Balloon Kid GB, and the Famicom Mukashi Banashi / Famicom Bunko adventure games. Alas, the game didn't leave Japan.
PAX became the lead developer of Hams-Hams Unite for GBC and Ham-Ham Heartbreak for GBA, this time under the supervision of Nintendo EAD. The Tomodachi gameplay was left behind and the games became adventure games, where you have to learn the "Ham-Chat", the secret language of Hamtaro and his friends. These two games are cute and full of little secrets here and there (the second one even has a HUGE reference to Zelda). They were also fully localized into English and various European languages (some months ago, I started playing the German version to re-learn the language, and it's a very charming localization).
After Ham-Ham Heartbreak, PAX stopped working with Nintendo, and the series went to AlphaDream, the Mario & Luigi guys. As good as it might sound, unfortunately, with their first title, Rainbow Rescue (released only in Japan and EU), they took the series into a... dare I say, a "childish" direction, focusing more on minigames and de-emphasizing Ham-Chat and the adventure gameplay. There's still a world to explore and characters to interact with (and the sprites are gorgeous), but everything is a bit more shallow. Their next game, Ham-Ham Games, was simply a collection of Olympic-themed minigames. For DS they then developed a quiz game that didn't leave Japan, and another minigame collection (though that one wasn't produced by Nintendo).
It would be great to see Hams-Hams Unite and Ham-Ham Heartbreak on NSO, though the chances are low. They had a unique gameplay that no modern game has tried to replicate, as far as I know.
While I do agree Rainbow Rescue is weaker then Unite or Heartbreak, I do feel that RR emulates the feeling of watching the show better. I would recommend Unite or Heartbreak to anyone who enjoys adventure/puzzle games, RR is for fans of the Hamtaro show only.A lot of famous Nintendo devs worked on Hamtaro! The first game for GBC, Tomodachi Daisakusen Dechu, was developed by Nintendo R&D1 and Yoshio Sakamoto of Metroid fame, and it was basically Tomodachi Life Episode 0. Sakamoto talked a bit about it here and you can tell the game was very influential for Sakamoto and Nintendo in general (I mean, Miis were created for Tomodachi!). The game was co-developed by PAX Softnica, which at the time had very close ties with Nintendo, developing or co-developing Mother 1, Donkey Kong 94, Mole Mania, Balloon Kid GB, and the Famicom Mukashi Banashi / Famicom Bunko adventure games. Alas, the game didn't leave Japan.
PAX became the lead developer of Ham-Hams Unite for GBC and Ham-Hams Heartbreak for GBA, this time under the supervision of Nintendo EAD. The Tomodachi gameplay was left behind and the games became adventure games, where you have to learn the "Ham-Chat", the secret language of Hamtaro and his friends. These two games are cute and full of little secrets here and there (the second one even has a HUGE reference to Zelda). They were also fully localized into English and various European languages (some months ago, I started playing the German version to re-learn the language, and it's a very charming localization).
After Ham-Ham Heartbreak, PAX stopped working with Nintendo, and the series went to AlphaDream, the Mario & Luigi guys. As good as it might sound, unfortunately, with their first title, Rainbow Rescue (released only in Japan and EU), they took the series into a... dare I say, a "childish" direction, focusing more on minigames and de-emphasizing Ham-Chat and the adventure gameplay. There's still a world to explore and characters to interact with (and the sprites are gorgeous), but everything is a bit more shallow. Their next game, Ham-Ham Games, was simply a collection of Olympic-themed minigames. For DS they then developed a quiz game that didn't leave Japan, and another minigame collection (though that one wasn't produced by Nintendo).
It would be great to see Ham-Hams Unite and Ham-Hams Heartbreak on NSO, though the chances are low. They had a unique gameplay that no modern game has tried to replicate, as far as I know.
Also, the motion controls (at least for Tilt & Tumble, not sure about the GBA side.) have already been implemented.
GBA is very good. There's a few minorly suboptimal aspects, and I do wonder how certain features in the future will be handled, but it's overall very good.With the addition of GBA, I'm finally thinking about signing up for the expansion pass, but I'm out of the loop.
What the GBA and N64 emulation like? I know in the past N64 emulation was terrible on Nintendo consoles. More interested in the GBA than N64, but I would like to play Goldeneye.
I thought the base GB app was great, for what it's worth. Definitely prefer playing with the small resolution size for that authentic, squinting childhood experience.
As long as there's a profile connected to a Japan-region Nintendo Account, Japanese news will appear. If you're just temporarily switching the region of the one Account then any news downloaded while it was in Japan mode will remain until it naturally scrolls out, but it won't have any other lasting effect. If you're using a separate Account permanently set to Japan, you'll just keep getting news in both languages.And unrelated, I'm considering getting the Japanese NSO apps, but is there anything I need to keep in mind?
Will the news section switch to Japanese going forward and it won't have any negative influence on the eShop?
Does Paper Mario still have that crazy lag on the pause menu? I thought I was losing my mind with how slow it was.N64 NSO is probably the best commercial emulation we've seen for the system at this point , more accurate now than Wii and Wii U VC or Codemystic's Rare Replay emu. It started rough but NERD has been doing a great job on updates.
Does Paper Mario still have that crazy lag on the pause menu? I thought I was losing my mind with how slow it was.
I think they will be bold enough to upload the vanilla version of Link's awakening too, lolSo I went ahead and looked at the list of GB and GBA Nintendo published games that were re-released on the NA Wii U and 3DS eShops
Game Boy:
Alleyway
Tetris
Radar Mission
Super Mario Land
Donkey Kong
Tennis
Kirby's Dream Land
Qix
Baseball
Game & Watch Gallery
Mario's Picross
Golf
Super Mario Land 2: 6 Golden Coins
Double Dragon
Balloon Kid
Metroid II: Return of Samus
Kirby's Block Ball
Kirby's Pinball Land
Kid Icarus: Of Myths and Monsters
Wario Land: Super Mario Land 3
Mole Mania
Dr. Mario
Kirby's Star Stacker
Kirby's Dream Land 2
Revenge of the Gator
Donkey Kong Land
Donkey Kong Land 2
Donkey Kong Land 3
The Legend of Zelda's Link Awakening DX
Game & Watch Gallery 2
Game & Watch Gallery 3
Mario Golf
Wario Land 2
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
Wario Land 3
Mario Tennis
Bionic Commando: Elite Forces
Super Mario Bros. Deluxe
Pokemon Puzzle Challenge
Pokemon Trading Card Game
Pokemon Blue
Pokemon Red
Pokemon Yellow
Pokemon Gold
Pokemon Silver
Pokemon Crystal
Game Boy Advance:
Advance Wars
Mario & Luigi: Superstar Saga
Metroid Fusion
Kirby & the Amazing Mirror
WarioWare, Inc.: Mega Microgames!
F-Zero Maximum Velocity
Golden Sun
Yoshi's Island: Super Mario Advance 3
Wario Land 4
The Legend of Zelda: The Minish Cap
Mario Tennis: Power Tour
Mario Golf: Advance Tour
Kirby: Nightmare in Dream Land
Super Mario Advance
Mario Kart: Super Circuit
DK: King of Swing
Mario Pinball Land
Fire Emblem
Mario Party Advance
Super Mario World: Super Mario Advance 2
Pokemon Pinball: Ruby & Sapphire
F-Zero GP Legend
Fire Emblem: The Sacred Stones
Golden Sun: The Lost Age
Advance Wars 2: Black Hole Rising
Metroid: Zero Mission
Super Mario Advance 4: Super Mario Bros. 3
Polarium Advance
Kuru Kuru Kururin
Game & Watch Gallery 4
Drill Dozer
Pokémon Mystery Dungeon Red Rescue Team
Mario vs. Donkey Kong
Obviously the ones already announced/released have been crossed out. Wonder how many of these will make the jump to NSO.
Speaking purely of the first party games, Kirby Tilt 'n' Tumble is a newcomer as it was not previously released on the 3DS eShop.
Honestly one of the reasons I predicted this for the Direct was because of the eShop closure, as well as the impending launch of the Pokemon Stadium games on NSO (where I hope we get GB Pokemon and transfer functionality - I won't be using it all myself, but it would elevate the service a little more). Hopefully the updates are regular, but while the launch selection is slim, Wario Land 3, Minish Cap and Superstar Saga will keep me busy when I get around to them.I still can’t believe they released these before the eShop closures. This take so much pressure off that.
Yeah, I used to love doing this. The games in the NSO app boot up after the GameBoy start up screen, which (if memory serves) is when you'd be able to set your pallete on the Color.Just realized that since the GB emulator doesn't let you set a palette on startup in GBC mode. I guess it makes sense, though I always liked playing stuff with inverted colors.
I'm sure these will happen in Japan....... :|Let's share our personal Game Boy wishlists! (I need something to do while on the john.)
I've excluded GBA (for another list), those already teased in the Direct, Shantae, and the Mana and the SaGa games as they have their own collections.
- Harvest Moon GBC 1-3 (with the ability to link #2 to Legend of the River King 2)
- Legend of the River King 1-2
- Alleyway
- Dynablaster (Atomic Punk); Wario Blast/Bomberman GB 1-3; Pocket Bomberman
- Bomberman Quest
- Game Boy Gallery/Game & Watch Gallery series
- Mario's Pricross
- Mole Mania
- Donkey Kong
- Qix
- Tetris DX
- Super Mario Land
- Wario Land 1-2
- Space Invaders (with SGB functionality)
- Kirby's Pinball Land
- (Mario &) Yoshi
- Great Greed
- Spud's Adventure
- Azure Dreams
- Resident Evil Gaiden
- Mario Golf (but how to handle the Transfer Pak stuff... If they can make it happen for Pokémon...)
- Mario Tennis
- Survival Kids
- Dragon Warrior I & II; III
- Dragon Warrior Monsters
- Revelations: The Demon Slayer
- Wendy: Every Witch Way
Translations of the Game Boy Wars and The Frog For Whom the Bell Tolls would not go amiss either, however unlikely!
I wonder how they will handle real-time-clock functionality...? Hopefully we wouldn't have to go into standby mode while keeping the NSO app running (thinking of those pesky little Harvest Sprites in Harvest Moon).
Yeah, noticed this as well. I’m curious if the palettes they set playing GB as GBC are actually some of the preset ones on real hardware or if they’re uniquely hand-tuned. It would be nice to be able to swap them on the fly since I never wanted to constantly turn my GBC on/off just to see all the options.Just realized that since the GB emulator doesn't let you set a palette on startup in GBC mode. I guess it makes sense, though I always liked playing stuff with inverted colors.
Perfect imoHow is the emulation for these games? Responsive? Good visual quality?
We really need Super Game Boy support for Donkey Kong and Kirby’s Dream Land 2.So we can surely tell these are the definitive emulators. At least GB, as it allows to select between standard, pocket and color. I don't remember 3DS allowing that, and playing Metroid 2 and Mario Land 2 coloured is amazing.
Nope.Oh, I forgot to ask: does the Japanese GB NSO app offer a Game Boy Light filter? Asking more out of curiosity than a desire to actually use it.
It’s been compared a lot to Metroidvanias (which makes sense as it’s developed by R&D1), but this playthrough it honestly reminds me a lot of Mario 64 (and maybe Banjo-Kazooie a bit since that’s a Mario 64-influenced game with move-based progression).Replaying Wario Land 3 and it still holds really well, and it really does a good job expanding each world with every power up or item you find
Played a bit of Metroid II just now to remind that it's such a cool game. It's niche niche because even fans of Metroid, as rare as they are, usually don't like the game, but I love it.
I beat it for the first time in 2021 before Dread, I had the cartridge lying around for ages and one day when I was checking my GB stuff to clean them, I decided to try the game despite hearing it wasn't very good. I just booted it up to check if it was still saving and stuff, but the game ended up grabbing me and before I realized, I was committed to Samus' eradication mission. I ended up beating it in one sit in an afternoon I'll never forget. I could never get into Metroid I, but II is my kind of retro jam.
Give this game a chance, peeps.
Likely that it's the default color pallette GBC use when you start a GB game without inputing button combo.Yeah, noticed this as well. I’m curious if the palettes they set playing GB as GBC are actually some of the preset ones on real hardware or if they’re uniquely hand-tuned. It would be nice to be able to swap them on the fly since I never wanted to constantly turn my GBC on/off just to see all the options.
3DS Game Boy VC only have two screen options. Normal which is resemble Game Boy Pocket (but it's very much grey and not green tint in the slightest) and the Original which replicate the original Game Boy screen, motion blur and all.So we can surely tell these are the definitive emulators. At least GB, as it allows to select between standard, pocket and color. I don't remember 3DS allowing that, and playing Metroid 2 and Mario Land 2 coloured is amazing.
Thats how ir worksI have no clue what I'm doing in Wario Land 3
You are in for a treat! Two of the best games of the system and each series.Man, I can't wait to jump into Minish Cap and Superstar Saga for the first time after my first playthroughs of Prime Remastered and Bayonetta 3. What a time to love Nintendo games lol
Could you imagine if they did and then had the GBC/GBA games (and mega man soccer) as a download code? Would be pandemoniumI just remembered that Mega Man I-V on GB and Mega Man + Bass on GBA could be candidates, as I'm doubtful Capcom will release a collection of these games.