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News GB/GBC games coming to Nintendo Switch Online, GBA games coming to NSO Expansion Pack (out now!)

Just realized that since the GB emulator doesn't let you set a palette on startup in GBC mode. I guess it makes sense, though I always liked playing stuff with inverted colors.
 
Looked this up, had no idea Nintendo published it and Miyamoto was a producer on it
A lot of famous Nintendo devs worked on Hamtaro! The first game for GBC, Tomodachi Daisakusen Dechu, was developed by Nintendo R&D1 and Yoshio Sakamoto of Metroid fame, and it was basically Tomodachi Life Episode 0. Sakamoto talked a bit about it here and you can tell the game was very influential for Sakamoto and Nintendo in general (I mean, Miis were created for Tomodachi!). The game was co-developed by PAX Softnica, which at the time had very close ties with Nintendo, developing or co-developing Mother 1, Donkey Kong 94, Mole Mania, Balloon Kid GB, and the Famicom Mukashi Banashi / Famicom Bunko adventure games. Alas, the game didn't leave Japan.

PAX became the lead developer of Ham-Hams Unite for GBC and Ham-Hams Heartbreak for GBA, this time under the supervision of Nintendo EAD. The Tomodachi gameplay was left behind and the games became adventure games, where you have to learn the "Ham-Chat", the secret language of Hamtaro and his friends. These two games are cute and full of little secrets here and there (the second one even has a HUGE reference to Zelda). They were also fully localized into English and various European languages (some months ago, I started playing the German version to re-learn the language, and it's a very charming localization).

1127236726285aeda26e5ef42cc097b47bf9c12d.gifv


After Ham-Ham Heartbreak, PAX stopped working with Nintendo, and the series went to AlphaDream, the Mario & Luigi guys. As good as it might sound, unfortunately, with their first title, Rainbow Rescue (released only in Japan and EU), they took the series into a... dare I say, a "childish" direction, focusing more on minigames and de-emphasizing Ham-Chat and the adventure gameplay. There's still a world to explore and characters to interact with (and the sprites are gorgeous), but everything is a bit more shallow. Their next game, Ham-Ham Games, was simply a collection of Olympic-themed minigames. For DS they then developed a quiz game that didn't leave Japan, and another minigame collection (though that one wasn't produced by Nintendo).

It would be great to see Ham-Hams Unite and Ham-Hams Heartbreak on NSO, though the chances are low. They had a unique gameplay that no modern game has tried to replicate, as far as I know.
 
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Honestly, a cash dump on SE would be a good idea too. Not just for the expected stuff (FF, Mana, SaGa, Chrono, Ogre, etc) but the treasure trove of Taito stuff across all Nintendo's systems. And also deeper cuts like Mischief Makers, Lufia 1-2 or the Gaia trilogy that might not see rerelease otherwise.
 
A lot of famous Nintendo devs worked on Hamtaro! The first game for GBC, Tomodachi Daisakusen Dechu, was developed by Nintendo R&D1 and Yoshio Sakamoto of Metroid fame, and it was basically Tomodachi Life Episode 0. Sakamoto talked a bit about it here and you can tell the game was very influential for Sakamoto and Nintendo in general (I mean, Miis were created for Tomodachi!). The game was co-developed by PAX Softnica, which at the time had very close ties with Nintendo, developing or co-developing Mother 1, Donkey Kong 94, Mole Mania, Balloon Kid GB, and the Famicom Mukashi Banashi / Famicom Bunko adventure games. Alas, the game didn't leave Japan.

PAX became the lead developer of Hams-Hams Unite for GBC and Ham-Ham Heartbreak for GBA, this time under the supervision of Nintendo EAD. The Tomodachi gameplay was left behind and the games became adventure games, where you have to learn the "Ham-Chat", the secret language of Hamtaro and his friends. These two games are cute and full of little secrets here and there (the second one even has a HUGE reference to Zelda). They were also fully localized into English and various European languages (some months ago, I started playing the German version to re-learn the language, and it's a very charming localization).

1127236726285aeda26e5ef42cc097b47bf9c12d.gifv


After Ham-Ham Heartbreak, PAX stopped working with Nintendo, and the series went to AlphaDream, the Mario & Luigi guys. As good as it might sound, unfortunately, with their first title, Rainbow Rescue (released only in Japan and EU), they took the series into a... dare I say, a "childish" direction, focusing more on minigames and de-emphasizing Ham-Chat and the adventure gameplay. There's still a world to explore and characters to interact with (and the sprites are gorgeous), but everything is a bit more shallow. Their next game, Ham-Ham Games, was simply a collection of Olympic-themed minigames. For DS they then developed a quiz game that didn't leave Japan, and another minigame collection (though that one wasn't produced by Nintendo).

It would be great to see Hams-Hams Unite and Ham-Ham Heartbreak on NSO, though the chances are low. They had a unique gameplay that no modern game has tried to replicate, as far as I know.

I absolutely loved these games as a kid and I'm only now finding out they had top caliber talent behind them. Geniality always comes through!

I will say though that I also loved Ham-ham Games. It was a completely different game but was also very competent, I remember the volleyball game was absolute fire. It was what first got me into volleyball and made me join the school team.
 
A lot of famous Nintendo devs worked on Hamtaro! The first game for GBC, Tomodachi Daisakusen Dechu, was developed by Nintendo R&D1 and Yoshio Sakamoto of Metroid fame, and it was basically Tomodachi Life Episode 0. Sakamoto talked a bit about it here and you can tell the game was very influential for Sakamoto and Nintendo in general (I mean, Miis were created for Tomodachi!). The game was co-developed by PAX Softnica, which at the time had very close ties with Nintendo, developing or co-developing Mother 1, Donkey Kong 94, Mole Mania, Balloon Kid GB, and the Famicom Mukashi Banashi / Famicom Bunko adventure games. Alas, the game didn't leave Japan.

PAX became the lead developer of Ham-Hams Unite for GBC and Ham-Hams Heartbreak for GBA, this time under the supervision of Nintendo EAD. The Tomodachi gameplay was left behind and the games became adventure games, where you have to learn the "Ham-Chat", the secret language of Hamtaro and his friends. These two games are cute and full of little secrets here and there (the second one even has a HUGE reference to Zelda). They were also fully localized into English and various European languages (some months ago, I started playing the German version to re-learn the language, and it's a very charming localization).

1127236726285aeda26e5ef42cc097b47bf9c12d.gifv


After Ham-Ham Heartbreak, PAX stopped working with Nintendo, and the series went to AlphaDream, the Mario & Luigi guys. As good as it might sound, unfortunately, with their first title, Rainbow Rescue (released only in Japan and EU), they took the series into a... dare I say, a "childish" direction, focusing more on minigames and de-emphasizing Ham-Chat and the adventure gameplay. There's still a world to explore and characters to interact with (and the sprites are gorgeous), but everything is a bit more shallow. Their next game, Ham-Ham Games, was simply a collection of Olympic-themed minigames. For DS they then developed a quiz game that didn't leave Japan, and another minigame collection (though that one wasn't produced by Nintendo).

It would be great to see Ham-Hams Unite and Ham-Hams Heartbreak on NSO, though the chances are low. They had a unique gameplay that no modern game has tried to replicate, as far as I know.
While I do agree Rainbow Rescue is weaker then Unite or Heartbreak, I do feel that RR emulates the feeling of watching the show better. I would recommend Unite or Heartbreak to anyone who enjoys adventure/puzzle games, RR is for fans of the Hamtaro show only.
 
With the addition of GBA, I'm finally thinking about signing up for the expansion pass, but I'm out of the loop.

What the GBA and N64 emulation like? I know in the past N64 emulation was terrible on Nintendo consoles. More interested in the GBA than N64, but I would like to play Goldeneye.

I thought the base GB app was great, for what it's worth. Definitely prefer playing with the small resolution size for that authentic, squinting childhood experience.
GBA is very good. There's a few minorly suboptimal aspects, and I do wonder how certain features in the future will be handled, but it's overall very good.

N64 is significantly improved from launch, but still the worst emulator of the bunch by a pretty significant margin. The issues don't significantly impact playability for the most part, but they're definitely there.
 
N64 NSO is probably the best commercial emulation we've seen for the system at this point , more accurate now than Wii and Wii U VC or Codemystic's Rare Replay emu. It started rough but NERD has been doing a great job on updates.
 
And unrelated, I'm considering getting the Japanese NSO apps, but is there anything I need to keep in mind?
Will the news section switch to Japanese going forward and it won't have any negative influence on the eShop?
As long as there's a profile connected to a Japan-region Nintendo Account, Japanese news will appear. If you're just temporarily switching the region of the one Account then any news downloaded while it was in Japan mode will remain until it naturally scrolls out, but it won't have any other lasting effect. If you're using a separate Account permanently set to Japan, you'll just keep getting news in both languages.
 
N64 NSO is probably the best commercial emulation we've seen for the system at this point , more accurate now than Wii and Wii U VC or Codemystic's Rare Replay emu. It started rough but NERD has been doing a great job on updates.
Does Paper Mario still have that crazy lag on the pause menu? I thought I was losing my mind with how slow it was.
 
Does Paper Mario still have that crazy lag on the pause menu? I thought I was losing my mind with how slow it was.

They intentionally added the artificial lag to the menu (and the Lava Piranha battle; that one is to replicate how it is on original hardware, but apparently they think the pause screen was permanently laggy?) so yes. I don’t expect it to ever change because of that.

A few other games have artificial lag in certain spots like Majora’s Mask, Banjo-Kazooie and Pokémon Snap (all my favourite games on the system…); the former two are fine since they’re trying to keep things in sync in certain cutscenes that did lag on original hardware (the Giants stopping the Moon, and the Stop ‘n’ Swap pictures; the former would have the music cut off on VC so this is an improvement), but Snap is like Paper Mario in that they introduced unnecessary lag to a menu (selecting the pictures for Oak) that definitely didn’t slow down that much on original hardware.

The F-Zero X lag isn’t intentional though so that’s just on an unoptimized emulator.
 
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It feels so random... Why would they allow Pilotwings and Goldeneye to run at higher framerates while intentionally crippling other titles?

On menus, no less. Snappy menus aren't detrimental to the experience in any way.
 
So I went ahead and looked at the list of GB and GBA Nintendo published games that were re-released on the NA Wii U and 3DS eShops

Game Boy:

Alleyway
Tetris
Radar Mission
Super Mario Land
Donkey Kong
Tennis
Kirby's Dream Land
Qix
Baseball
Game & Watch Gallery
Mario's Picross
Golf
Super Mario Land 2: 6 Golden Coins
Double Dragon
Balloon Kid
Metroid II: Return of Samus
Kirby's Block Ball
Kirby's Pinball Land
Kid Icarus: Of Myths and Monsters
Wario Land: Super Mario Land 3
Mole Mania
Dr. Mario
Kirby's Star Stacker
Kirby's Dream Land 2
Revenge of the Gator
Donkey Kong Land
Donkey Kong Land 2
Donkey Kong Land 3
The Legend of Zelda's Link Awakening DX
Game & Watch Gallery 2
Game & Watch Gallery 3
Mario Golf
Wario Land 2
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
Wario Land 3

Mario Tennis
Bionic Commando: Elite Forces
Super Mario Bros. Deluxe
Pokemon Puzzle Challenge
Pokemon Trading Card Game
Pokemon Blue
Pokemon Red
Pokemon Yellow
Pokemon Gold
Pokemon Silver
Pokemon Crystal



Game Boy Advance:

Advance Wars
Mario & Luigi: Superstar Saga
Metroid Fusion
Kirby & the Amazing Mirror
WarioWare, Inc.: Mega Microgames!
F-Zero Maximum Velocity
Golden Sun

Yoshi's Island: Super Mario Advance 3
Wario Land 4
The Legend of Zelda: The Minish Cap
Mario Tennis: Power Tour
Mario Golf: Advance Tour
Kirby: Nightmare in Dream Land
Super Mario Advance
Mario Kart: Super Circuit
DK: King of Swing
Mario Pinball Land
Fire Emblem
Mario Party Advance
Super Mario World: Super Mario Advance 2
Pokemon Pinball: Ruby & Sapphire
F-Zero GP Legend
Fire Emblem: The Sacred Stones
Golden Sun: The Lost Age
Advance Wars 2: Black Hole Rising
Metroid: Zero Mission
Super Mario Advance 4: Super Mario Bros. 3
Polarium Advance
Kuru Kuru Kururin
Game & Watch Gallery 4
Drill Dozer
Pokémon Mystery Dungeon Red Rescue Team
Mario vs. Donkey Kong

Obviously the ones already announced/released have been crossed out. Wonder how many of these will make the jump to NSO.

Speaking purely of the first party games, Kirby Tilt 'n' Tumble is a newcomer as it was not previously released on the 3DS eShop.
I think they will be bold enough to upload the vanilla version of Link's awakening too, lol
 
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I still can’t believe they released these before the eShop closures. This take so much pressure off that.
Honestly one of the reasons I predicted this for the Direct was because of the eShop closure, as well as the impending launch of the Pokemon Stadium games on NSO (where I hope we get GB Pokemon and transfer functionality - I won't be using it all myself, but it would elevate the service a little more). Hopefully the updates are regular, but while the launch selection is slim, Wario Land 3, Minish Cap and Superstar Saga will keep me busy when I get around to them.
Just realized that since the GB emulator doesn't let you set a palette on startup in GBC mode. I guess it makes sense, though I always liked playing stuff with inverted colors.
Yeah, I used to love doing this. The games in the NSO app boot up after the GameBoy start up screen, which (if memory serves) is when you'd be able to set your pallete on the Color.

It's nice the Color filter is there, but it'd be a lovely touch in the future if you can cycle through the pallete swaps like on the original hardware.
 
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I’m playing Mario & Luigi Superstar Saga for the first time! I’m loooving this game!

I always wanted to play it - just never bought it back in the day and now with it just being on NSO, I clicked and play with ease and it’s just so great!
 
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Tetris local multiplayer is fantastic! Though it's annoying to have a big bar at the top badgering you if you're in the middle of a solo sesh when the other player joins. Rock solid connection but we were sat less than 2ft apart.
 
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just realized we're probably getting a couple of picross games! mario's picross is localized and ready to go, picross 2 is in japanese but they can release it like mario's super picross, and there's also pokemon picross which is unreleased but a finished rom leaked a few years ago.
 
Let's share our personal Game Boy wishlists! (I need something to do while on the john.)

I've excluded GBA (for another list), those already teased in the Direct, Shantae, and the Mana and the SaGa games as they have their own collections.

  • Harvest Moon GBC 1-3 (with the ability to link #2 to Legend of the River King 2)
  • Legend of the River King 1-2
  • Alleyway
  • Dynablaster (Atomic Punk); Wario Blast/Bomberman GB 1-3; Pocket Bomberman
  • Bomberman Quest
  • Game Boy Gallery/Game & Watch Gallery series
  • Mario's Picross
  • Mole Mania
  • Donkey Kong
  • Qix
  • Tetris DX
  • Super Mario Land
  • Wario Land 1-2
  • Space Invaders (with SGB functionality)
  • Kirby's Pinball Land
  • (Mario &) Yoshi
  • Great Greed
  • Spud's Adventure
  • Azure Dreams
  • Resident Evil Gaiden
  • Mario Golf (but how to handle the Transfer Pak stuff... If they can make it happen for Pokémon...)
  • Mario Tennis
  • Survival Kids
  • Dragon Warrior I & II; III
  • Dragon Warrior Monsters
  • Revelations: The Demon Slayer
  • Wendy: Every Witch Way

Translations of the Game Boy Wars and The Frog For Whom the Bell Tolls would not go amiss either, however unlikely!

I wonder how they will handle real-time-clock functionality...? Hopefully we wouldn't have to go into standby mode while keeping the NSO app running (thinking of those pesky little Harvest Sprites in Harvest Moon).
 
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Let's share our personal Game Boy wishlists! (I need something to do while on the john.)

I've excluded GBA (for another list), those already teased in the Direct, Shantae, and the Mana and the SaGa games as they have their own collections.

  • Harvest Moon GBC 1-3 (with the ability to link #2 to Legend of the River King 2)
  • Legend of the River King 1-2
  • Alleyway
  • Dynablaster (Atomic Punk); Wario Blast/Bomberman GB 1-3; Pocket Bomberman
  • Bomberman Quest
  • Game Boy Gallery/Game & Watch Gallery series
  • Mario's Pricross
  • Mole Mania
  • Donkey Kong
  • Qix
  • Tetris DX
  • Super Mario Land
  • Wario Land 1-2
  • Space Invaders (with SGB functionality)
  • Kirby's Pinball Land
  • (Mario &) Yoshi
  • Great Greed
  • Spud's Adventure
  • Azure Dreams
  • Resident Evil Gaiden
  • Mario Golf (but how to handle the Transfer Pak stuff... If they can make it happen for Pokémon...)
  • Mario Tennis
  • Survival Kids
  • Dragon Warrior I & II; III
  • Dragon Warrior Monsters
  • Revelations: The Demon Slayer
  • Wendy: Every Witch Way

Translations of the Game Boy Wars and The Frog For Whom the Bell Tolls would not go amiss either, however unlikely!

I wonder how they will handle real-time-clock functionality...? Hopefully we wouldn't have to go into standby mode while keeping the NSO app running (thinking of those pesky little Harvest Sprites in Harvest Moon).
I'm sure these will happen in Japan....... :|
 
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I won't bother listing 1st/2nd party games that should have no licensing or other issues cause we don't need two dozen DK 94's listed :p

Stuff that is unlikely but could happen in a world where we got Alone in the Dark

GB/C
Bionic Commando Elite Forces
Ninja Gaiden Shadow
Toki Tori
Mole Mania
Ninja Boy 2
Hamtaro Ham Ham's Unite

GBA
Astro Boy Omega Factor
Sonic Battle
Car Battler Joe
Sigma Star Saga
CIMA The Enemy
Rebelstar Tactical Commando
Super Robot Wars OG 1&2
 
Elite Forces was NoA developed and published so I'm really hoping we see it. The Game Boy Bicom is technically impressive but otherwise mediocre imo, Elite Forces is much better.
 
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I'm super happy about GB and GBA getting emulators on Switch - I did not play many GB games and I played zero GBA games because I just was not in to handheld games during these times so most of these games will be new to me.

Went through Super Circuit, and while it was kinda neat it's the worst Mario Kart I've played I think. It was quite hard to, struggled a bit at times.
Highlight though, Kuru Kuru Kururin, holy shit that was great. Extremely challening in the end and I had to take help from Save stated the last few levels because I most certainly would never have been able to beat it otherwise.

Not sure what I'll jump in to next, probably Kirby - super interested to see what comes next
 
So we can surely tell these are the definitive emulators. At least GB, as it allows to select between standard, pocket and color. I don't remember 3DS allowing that, and playing Metroid 2 and Mario Land 2 coloured is amazing.
 
Just realized that since the GB emulator doesn't let you set a palette on startup in GBC mode. I guess it makes sense, though I always liked playing stuff with inverted colors.
Yeah, noticed this as well. I’m curious if the palettes they set playing GB as GBC are actually some of the preset ones on real hardware or if they’re uniquely hand-tuned. It would be nice to be able to swap them on the fly since I never wanted to constantly turn my GBC on/off just to see all the options.
 
Pie-in-the-Sky 3rd party wishlists. Excluding stuff already available via collections on Switch or stuff that needs external licensing outside gaming properties:

Game Boy
  • A-Mazing Tater (Atlus)
  • Adventures of Lolo (HAL) EU import
  • Avenging Spirit (City Connection)
  • Bionic Commando (Capcom)
  • Blaster Master Boy (Sunsoft)
  • Catrap (Asmik Ace)
  • Chikyuu Kaihou Gun ZAS (D4) JP import
  • Contra: The Alien Wars (Konami)
  • Daedalian Opus (Tokai)
  • Dexterity (SNK)
  • Double Dragon II (Arc System Works)
  • Fortified Zone (City Connection)
  • Gargoyle's Quest II: The Demon Darkness (Capcom) unreleased localized rom
  • Gradius: The Interstellar Assault (Konami)
  • Hammerin' Harry: Ghost Building Company (Irem) EU import
  • Heiankyo Alien (Hamster)
  • Hudson's Adventure Island II: Aliens in Paradise (Konami)
  • Kid Dracula (Konami)
  • Kwirk (Atlus)
  • Lock 'n Chase (City Connection)
  • Mega Man III (Capcom)
  • Mega Man IV (Capcom)
  • Mega Man V (Capcom)
  • Money Idol Exchanger (Hamster) JP import
  • Mr. Do! (Hamster)
  • Nemesis (Konami)
  • Ninja Gaiden Shadow (Koei Tecmo)
  • Palamedes (Natsume) EU import
  • Parodius (Konami) EU import
  • Phillip & Marlow in Bloomland (Arc System Works) unreleased finished localization
  • Pinball: Revenge of the 'Gator (HAL)
  • Pop'n Twinbee (Konami) EU import
  • Quarth (Konami)
  • Rodland (City Connection)
  • Rolan's Curse (Sega)
  • Rolan's Curse II (Sega)
  • Sagaia (Taito)
  • Solomon's Club (Koei Tecmo)
  • Spanky's Quest (Natsume)
  • Spud's Adventure (Atlus)
  • Tamagotchi (Bandai Namco)
  • Tetris Plus (City Connection)
  • The Sword of Hope II (Kemco)
  • Trax (HAL)
  • Trip World (Sunsoft) EU import
  • Tumble Pop (G-mode)
Game Boy Color
  • Azure Dreams (Konami)
  • Ballistic (Mitchell)
  • Bomberman Quest (Konami)
  • Daikatana (Kemco)
  • Deja Vu I & II: The Casebooks of Ace Harding (Kemco)
  • Elevator Action EX (Taito) EU import
  • Konami GB Collection Vol. 1 (Konami) EU import
  • Konami GB Collection Vol. 1 (Konami) EU import
  • Konami GB Collection Vol. 2 (Konami) EU import
  • Konami GB Collection Vol. 4 (Konami) EU import
  • Lufia: The Legend Returns (Natsume)
  • Magical Chase GB (Square Enix) JP import
  • Magical Drop (G-mode)
  • Mega Man Xtreme (Capcom)
  • Mega Man Xtreme 2 (Capcom)
  • Metal Gear Solid (Konami)
  • Monkey Puncher (Taito) EU import
  • Monster Rancher Explorer (Koei Tecmo)
  • Mr. Driller (Bandai Namco)
  • Puchi Carat (Taito) EU import
  • Qix Adventure (Taito) EU import
  • R-Type DX (Irem)
  • Return of the Ninja (Natsume)
  • Revelations: The Demon Slayer (Atlus)
  • Shadowgate Classic (Kemco)
  • Space Marauder (Kaga)
  • Survival Kids (Konami)
  • Wizardry I: Proving Grounds of the Mad Overlord (Kadokawa) JP import
  • Wizardry II: The Knight of Diamonds (Kadokawa) JP import
  • Wizardry III: Legacy of Llylgamyn (Kadokawa) JP import
Game Boy Advance
  • Advance Guardian Heroes (Sega)
  • Alien Hominid (The Behemoth) EU import
  • Boktai: The Sun is in Your Hand (Konami) solar patch?
  • Boktai 2: Solar Boy Django (Konami) solar patch?
  • Bomberman Tournament (Konami)
  • Bubble Bobble: Old & New (Taito)
  • Car Battler Joe (Natsume)
  • ChuChu Rocket! (Sega)
  • CIMA: The Enemy (Natsume)
  • Columns Crown (Sega)
  • Contra Advance: The Alien Wars EX (Konami)
  • Darius R (Taito) JP import
  • Double Dragon Advance (Arc System Works)
  • Elevator Action: Old & New (Taito) JP import
  • Final Fantasy Tactics Advance (Square Enix)
  • Final Fight One (Capcom)
  • Gradius Galaxies (Konami)
  • Gunstar Super Heroes (Sega)
  • Guru Logi Champ (D4) JP import
  • King of Fighters EX2: Howling Blood (Marvelous)
  • Klonoa: Empire of Dreams (Bandai Namco)
  • Klonoa 2: Dream Champ Tournament (Bandai Namco)
  • Konami Krazy Racers (Konami)
  • Mega Man & Bass (Capcom)
  • Metal Slug Advance (SNK)
  • Mr. Driller 2 (Bandai Namco)
  • Ninja Five-O (Konami)
  • Phalanx (Kemco)
  • Puyo Pop (Sega)
  • Puyo Pop Fever (Sega) EU import
  • River City Ransom EX (Arc System Works)
  • Riviera: The Promised Land (Sting)
  • Shining Force: Resurrection of the Dark Dragon (Sega)
  • Shining Soul (Sega)
  • Shining Soul II (Sega)
  • Sonic Pinball Party (Sega)
  • Steel Empire (mebius) JP import
  • Street Fighter Alpha 3 Upper (Capcom)
  • Summon Night: Swordcraft Story (Bandai Namco)
  • Summon Night: Swordcraft Story 2 (Bandai Namco)
  • Super Bust-A-Move (Taito)
  • Super Dodge Ball Advance (Arc System Works)
  • Super Robot Taisen: Original Generation (Bandai Namco)
  • Super Robot Taisen: Original Generation 2 (Bandai Namco)
  • Super Street Fighter II Turbo Revival (Capcom)
  • Sword of Mana (Square Enix)
  • Tactics Ogre: The Knight of Lodis (Square Enix)
  • Tales of Phantasia (Bandai Namco)
  • The Pinball of the Dead (Sega)
  • Top Gear Rally (Kemco)
  • The Tower SP (Vivarium)
  • Yddgra Union: We'll Never Fight Alone (Sting)
  • Zone of the Enders: The Fist of Mars (Konami)
  • Zooo (Success)
 
I feel like the Boktai games need some kind of remaster rebalanced around not having a solar patch (and ideally translating the third game into English officially). It's playable with solar hacks, but it always feels funky like playing gyro games with a gyro removed patch.
 
Been alternating between Metroid and the GBA titles the last couple days! WarioWare was up first. My report: it's still very good

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Replaying Wario Land 3 and it still holds really well, and it really does a good job expanding each world with every power up or item you find
 
Not gonna lie, I wrote off ever being able to play stuff like Kirby Tilt and Tumble or WarioWare Twisted, simply because of how expensive retro Nintendo games are along with the pains of emulating gyro. Nintendo implementing them here is so damn cool.

Anyway, been playing Wario Land 3 and Kuru Kuru Kururin, as I’ve heard so much positivity around both of them and they’re the two biggest games on the service that I haven’t played yet besides Metroid II. Liking both of them quite a bit, although they certainly aren’t flawless. The terrible localization of Kururin is incredibly endearing.
 
Man, I can't wait to jump into Minish Cap and Superstar Saga for the first time after my first playthroughs of Prime Remastered and Bayonetta 3. What a time to love Nintendo games lol
 
So we can surely tell these are the definitive emulators. At least GB, as it allows to select between standard, pocket and color. I don't remember 3DS allowing that, and playing Metroid 2 and Mario Land 2 coloured is amazing.
We really need Super Game Boy support for Donkey Kong and Kirby’s Dream Land 2.

I also want them to bring back the OG Link’s Awakening release. There’s some interesting tweaks and if we can have Super Mario All Stars co-existing with the originals why not do the same with Zelda games?
 
Kuru Kuru Kururin is really fun.

But also really stressful for someone like me that panics in games like this when I need to make mil-second decisions lol

🫠
 
Replaying Wario Land 3 and it still holds really well, and it really does a good job expanding each world with every power up or item you find
It’s been compared a lot to Metroidvanias (which makes sense as it’s developed by R&D1), but this playthrough it honestly reminds me a lot of Mario 64 (and maybe Banjo-Kazooie a bit since that’s a Mario 64-influenced game with move-based progression).

My one complaint as I near the end of this replay is it feels like a lot of the later levels rely on “you’ve hit what looks like a dead end, try smashing everything around you until you find something breakable” but it’s still a fantastic game and I think the best in the series.
 
Played a bit of Metroid II just now to remind that it's such a cool game. It's niche niche because even fans of Metroid, as rare as they are, usually don't like the game, but I love it.

I beat it for the first time in 2021 before Dread, I had the cartridge lying around for ages and one day when I was checking my GB stuff to clean them, I decided to try the game despite hearing it wasn't very good. I just booted it up to check if it was still saving and stuff, but the game ended up grabbing me and before I realized, I was committed to Samus' eradication mission. I ended up beating it in one sit in an afternoon I'll never forget. I could never get into Metroid I, but II is my kind of retro jam.

Give this game a chance, peeps.
 
Played a bit of Metroid II just now to remind that it's such a cool game. It's niche niche because even fans of Metroid, as rare as they are, usually don't like the game, but I love it.

I beat it for the first time in 2021 before Dread, I had the cartridge lying around for ages and one day when I was checking my GB stuff to clean them, I decided to try the game despite hearing it wasn't very good. I just booted it up to check if it was still saving and stuff, but the game ended up grabbing me and before I realized, I was committed to Samus' eradication mission. I ended up beating it in one sit in an afternoon I'll never forget. I could never get into Metroid I, but II is my kind of retro jam.

Give this game a chance, peeps.

I think it has a great gameplay for a GB game.
 
Yeah, noticed this as well. I’m curious if the palettes they set playing GB as GBC are actually some of the preset ones on real hardware or if they’re uniquely hand-tuned. It would be nice to be able to swap them on the fly since I never wanted to constantly turn my GBC on/off just to see all the options.
Likely that it's the default color pallette GBC use when you start a GB game without inputing button combo.

However, Metroid 2 use a custom color pallette that was programmed for GBC.

So we can surely tell these are the definitive emulators. At least GB, as it allows to select between standard, pocket and color. I don't remember 3DS allowing that, and playing Metroid 2 and Mario Land 2 coloured is amazing.
3DS Game Boy VC only have two screen options. Normal which is resemble Game Boy Pocket (but it's very much grey and not green tint in the slightest) and the Original which replicate the original Game Boy screen, motion blur and all.
 
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Man, I can't wait to jump into Minish Cap and Superstar Saga for the first time after my first playthroughs of Prime Remastered and Bayonetta 3. What a time to love Nintendo games lol
You are in for a treat! Two of the best games of the system and each series.
 
Man the GBA has so much goodness in it's library. If Nintendo goes after third party games we could have a good influx of additions for many years to come.
 
I just remembered that Mega Man I-V on GB and Mega Man + Bass on GBA could be candidates, as I'm doubtful Capcom will release a collection of these games.
 
I just remembered that Mega Man I-V on GB and Mega Man + Bass on GBA could be candidates, as I'm doubtful Capcom will release a collection of these games.
Could you imagine if they did and then had the GBC/GBA games (and mega man soccer) as a download code? Would be pandemonium
 
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