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News Bayonetta Origins: Cereza and the Lost Demon Announced at Game Awards | March 17, 2023

So is this a top-down Zelda clone? I've never seen the teaser despite beating Bayo 3, but it looks neat. Hopefully it's a meaty experience, specially since it's full-priced.
I don't know that we have enough information to necessarily say it's a Zelda-like, though it does look like it'll have exploration, combat, and puzzles.

On that note, though ...

In this tale, Cereza and Cheshire coordinate their efforts to fight faeries and solve puzzles. Use the Left Joy-Con™ controller to move Cereza and bind enemies with her magic. With the Right Joy-Con controller, move Cheshire to slash and chomp foes.

In any case, this feels exactly like something (Switch-era, in particular) Nintendo would invest in.

[...]

Hold onto one Joy-Con™ and hand the other off to a friend, relative, significant other, or random stranger you just met on a plane or at a rooftop party. Share the Joy™.
Platinum is really into this "control two characters at once" concept, huh.

This almost does seem like something that could be translated to a Single-Player--[Instant!]--Two-Player Zelda title starring simultaneously played Link and Zelda.

You know, Nintendo, do it.
 
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Speaking of Okami, I hope it doesn’t sound entitled, but for $60, I expect at least one third of Okami in terms of meat on the bones.
 
Y'know, if P* wants to take it on themselves to provide me another new 2D Zelda-like experience while Nintendo themselves are dragging on such, that's more than fine by me.

Hopefully, but not more.
Okami was bloated
Nah. Okami was three episodes of a story crammed into one game. If you needed to take a break between each part (like I did), that would've been more than fine!
 
I was confused at the reveal during TGAs last night, but after rewatching it that does seem charming. Need to learn more about the game though before even thinking about day one or not.

Also, there's a tease for it in Bayo 3??? Time to boot the game back up.
You will need to buy the old picture book and find 3 keys. If u wanna don't wanna serach for the keys, use a walkthrough. It will takes less than 15 mins with a walkthrough.
 
Scalebound was canceled so Platinum took their revenge by just making Scalebound again three more times

And on Nintendo hardware all three times, in reverence of the original Wii concept!

Really, though, I've long thought Nintendo should commission a Scalebound as a realization of the original idea, but I really don't know what that would look like at this point.
 
The visual style is really cool, but I hate to be a debbie-downer here and say -- full price Nintendo? really?

I can't tell if that price means:

1. The game has a LOT more to it than the trailer suggests
2. Nintendo is just milking the series' fans knowing the mainstream gamers won't buy it anyways
or
3. Nintendo is just that woefully out of touch with the western market trends

I'm not trying to knock the game's quality or the hard work that went into it, but it just seems asinine to me that it's the same price as Bayonetta 3 proper. This really does present itself as an indie-developer-level game. So if there is a hidden depth, towns, deep mechanics -- great! But the trailer did not give me any sign or confidence in that happening.

It just pains me a bit because at 30-40$ it becomes a very interesting spinoff that's on my radar. At 60$ (which is actually 79.99 Canadian, so 90$ after tax), it becomes a 'this needs to prove its worth'. With inflation and the economy I have to be very selective next year -- especially given the amount of other games coming at similar price.

I just don't know. I need a hug.
 
Y'know, if P* wants to take it on themselves to provide me another new 2D Zelda-like experience while Nintendo themselves are dragging on such, that's more than fine by me
Wouldn't be any complaints there, in addition to some unique gameplay.

Maybe Nintendo will see the possibilities of controlling Link and Zelda and ask if Platinum would also want to make that. Because a -- certainly not the next? -- 2D Zelda title coming from Platinum of all studios would break some brains.

Probably taking cues from Okami, which some on the dev team worked on, which was in and of itself a(n excellent) Zelda clone.
Taking cues from the 2D branch now as opposed to the 3D branch.


The visual style is really cool, but I hate to be a debbie-downer here and say -- full price Nintendo? really?

I can't tell if that price means:

1. The game has a LOT more to it than the trailer suggests
2. Nintendo is just milking the series' fans knowing the mainstream gamers won't buy it anyways
or
3. Nintendo is just that woefully out of touch with the western market trends

I generally get the feeling a spinoff title like this might be something Nintendo would be willing to price just a bit lower of they weren't convinced it would command full price, especially given the main series isn't the largest thing ever as is.

We'll find out more as the release nears, and I could be wrong, but it's the assumption I'm going off currently. Does anything in particular stand out to you as suggesting it won't be the case?

But, yeah, there's so much, and so much of it so expensive, and also just not enough time. I don't have a hug reaction available, but maybe one in written form will mean something.
 
I'm not trying to knock the game's quality or the hard work that went into it, but it just seems asinine to me that it's the same price as Bayonetta 3 proper. This really does present itself as an indie-developer-level game. So if there is a hidden depth, towns, deep mechanics -- great! But the trailer did not give me any sign or confidence in that happening.
If you're not already convinced, I don't think there's anything wrong with just biding your time and letting more information get out. With it coming in March, I don't think we'll be waiting too long for that much. Maybe at the next Direct...

I honestly think people will be pleasantly surprised. And frankly, I'm already happy that this shows there's more in the tank for P*'s "higher end" besides more iterations of Bayonetta's battle system with a different skin. Much as I love those, there should be room for the likes of Viewtiful Joe and Okami in the mix, let alone anything else they may have planned.
 
Something very fascinating to note:

For the Japanese announcement, the trailer has full furigana in it, including the release date information (suggesting this is targeting not only just general audiences, but even younger kids), and even the game has full furigana in the dialogue and stuff. They're definitely trying to make this game as accessible as possible for everyone and that's really fascinating to me.
 
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I’m just so curious about the structure of the game.

Like do puzzles mean we could get dungeons? This will be more action adventure than pure action I’m assuming, so verses and rankings are probably out.
 
given it's a full-price game with a physical release, I expect it to have much more meaty gameplay than what was shown in that trailer (and in that secret level).
 
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I’m just so curious about the structure of the game.

Like do puzzles mean we could get dungeons? This will be more action adventure than pure action I’m assuming, so verses and rankings are probably out.
On its Nintendo page, it's described as an Action Adventure game.
 
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I've just played through the secret chapter. Really like the visual style and OST. Don't know why, but part of me wishes that this was a new IP instead a Bayo spin-off.
As for the gameplay, it was basically walking through a hallway with some rhythm game sections. I definitely have to see more of the full-game before I can say that I'm excited.
 
I've just played through the secret chapter. Really like the visual style and OST. Don't know why, but part of me wishes that this was a new IP instead a Bayo spin-off.
In the case of Cereza and the Lost Demon, I think it's a case of "having your cake". Bayonetta, on the whole, has a lot of interesting lore that it doesn't take full advantage of, with the third game only adding on even more layers to that. However, a stylish action/character action/whatever-you-choose-to-call-it action game is often not the place to really delve into any of that. Which is how and why a number of things, including even important plot details, end up occupying logbook entries instead of playing out on screen.

So, for a game like this, that may lean more towards "Okami" than "Devil May Cry"? Perhaps that will allow the story/lore to take more of a starring role, and in doing so, truly help establish itself as something unique. In effect, you get the benefit of being attached to something familiar, but you offer a decidedly different "worldview" that's all-new. It's the best kind of "spinoff" in my eyes!
 
Ah, right. Cereza: The Young Witch and the Lost Demon would have sufficed.
Would have, but then they would loose marketability. people have at least heard of bayonetta.
Cereza is not known outside the games, and even if you played it, there is a chance if its a while ago that you forgot the name.
Without the lead up to B3 i would have forgot the name to be honest, its a while that i played B1/B2.
 
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Full price? It better be like 30 hours long or something. This is clearly a low budget title, needs to make it up by having packed with content.
This raises an interesting question: what makes a game valuable? Is it something that we can really quantify?

To make a more or less relevant comparison, should the price of a cinema ticket vary according to the duration of the films? Or according to their budget?

I don't have a definitive opinion on the subject, but it seems that this discussion has gained importance in recent years.

Of course, not all situations are the same, we can imagine that Bayonetta Origins was originally intended to be Bayonetta 3 content before becoming an entire game.

However, the creative intentions seem so different that it might have been weird to make it a DLC. Especially if the idea is perhaps to seek out a new audience, who might like the franchise but be put off by the game genre.
 
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So far, everything is shaping up with my initial guesses about BayOrigins being something more akin to a classic Zelda than everything else.

I think people are going to be pleasantly surprised, once we next see this game.
 
One of the games I'm most curious to see in a potential Direct this week, interested to see what more there is here

They might end up being fairly different games but Hi Fi Rush releasing with critical acclaim at a $30 price point won't make it easy for Bayo here as far as general perception goes
 
Honestly a really solid showing, the game looks like it could end up being pretty meaty

Plus damn it's gorgeous
 
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The feeling I'm getting is that this'll be a fun and charming game ultimately sunk by a price tag people aren't willing to pay for it

The previews have been pretty positive and the game looks charming as hell, but I think the primary narrative has already been set at "why is this $60". Not justifiably, in my opinion, but that's the prevalent opinion I'm seeing
 
The feeling I'm getting is that this'll be a fun and charming game ultimately sunk by a price tag people aren't willing to pay for it

The previews have been pretty positive and the game looks charming as hell, but I think the primary narrative has already been set at "why is this $60". Not justifiably, in my opinion, but that's the prevalent opinion I'm seeing
Spinoff of an already niche IP, fixed camera, cartoony graphics... feels like the game is DOA at this price point, sadly.
 
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The game isn't going to sell well, but I'm absolutely here for it based on everything I've seen of it so far. I wonder what Nintendo & Platinum's expectations for this game actually are though.

It's a drastically different spinoff of a franchise that already sells in the low millions, with completely different gameplay, art style & tone from the main franchise, also with the full $60 price tag (not that I see any issue with that last part).

I feel there's no way they even have expectations of this cracking a million surely? I'd be surprised if it reached that much, but considering they've pretty much made it the big Switch release for March, and have given it a lot of marketing - even going as far to premier it at the game awards - I wonder if Nintendo's expectations of this game are higher than that?

Interested to see what would be deemed a success or failure for this game.
 
The game isn't going to sell well, but I'm absolutely here for it based on everything I've seen of it so far. I wonder what Nintendo & Platinum's expectations for this game actually are though.

It's a drastically different spinoff of a franchise that already sells in the low millions, with completely different gameplay, art style & tone from the main franchise, also with the full $60 price tag (not that I see any issue with that last part).

I feel there's no way they even have expectations of this cracking a million surely? I'd be surprised if it reached that much, but considering they've pretty much made it the big Switch release for March, and have given it a lot of marketing - even going as far to premier it at the game awards - I wonder if Nintendo's expectations of this game are higher than that?

Interested to see what would be deemed a success or failure for this game.
I really hope it does well enough to be considered a success, because this is the sort of thing I love to see AAA publishers push. Nintendo already does it more than others, of course, but it's just nice to see a smaller, unique idea be pushed like this. Hi-Fi Rush was another great example of this. Speaking of, this game would be an excellent "GamePass" game if something of the sort existed for Nintendo (I guess vouchers are kinda close?)
 
From what we have seen thus far, I'll more likely than not will be picking this up, but potentially not at launch due to the amount of other titles I've got to tackle still.
Being able to purchase it via vouchers is a great thing, though I'd have liked to see it coming in at the 40€ price point. 60 is going to be too much of a barrier of entrance for many folks.

I love and appreciate it greatly that Nintendo & Platinum are making a game like this at all.
 
The puzzle part sounds good. Can you say if the game is 60fps or how it runs?
We didn't see any framedrops we think it is locked don't dare to say if it is 30fps or 60fps. As we don't have the right eyes for that :p
 
I find it mostly curious that they have something that looks and plays extremely different from Bayonetta yet they still made a full-priced spinoff when neither Nintendo nor Platinum owns the IP. This feels like it could have been a new IP and probably would have been better received as well but who knows.
 
I'm wondering if Nintendo is relying on vouchers to carry this game
Seems likely to me, and it has the benefit of releasing between several major games that are voucher eligible. Somehow we're in a situation where TOTK's $70 price tag might help the game out, if marginally.
 
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I'm curious about this game, as it is Bayonetta. But I fell Nintendo is not doing a great work with the information about this game.
 
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I find it mostly curious that they have something that looks and plays extremely different from Bayonetta yet they still made a full-priced spinoff when neither Nintendo nor Platinum owns the IP. This feels like it could have been a new IP and probably would have been better received as well but who knows.

At this point, Nintendo really should find a way to just buy the IP from Sega outright, but what can you do.
 


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