For that, I feel like it provides another layer of "what makes a remaster vs a remake". Technically, the Retro Engine games use all new code for their engine, reverse engineering the feel of classic Sonic. But the way they just use the old assets (with some new ones in a few cases where needed, mostly S3&K) makes me feel more comfortable in calling them remasters. Similar to Half-Life Source. It's not actually running in an updated GoldSrc, it's running on Source, Half-Life 2's engine. You could call this a remake, but it still has so much of original version's skeleton in other ways (mainly assets) that I think it fits the term remaster better.are the sonic origins versions of sega genesis sonic games remakes or remasters in your eyes
Remake isn't even a genre term. It doesn't even originate from video games.I feel like much like stuff like the silly arguments people have about the term JRPG or whatever this remake vs remaster stuff really misses the point
like not to sound too harsh but much like genre terms the entire point of these terms is to differentiate things for consumers and no potential consumer is ever going to be helped by your ultra pedantic take that it's a remake not a remaster because technically the games graphical assets got remade or whatever, if anything in practice by muddying the waters from how people actually use these terms colloquially you're just outright confusing people that just want to know how different the game actually is from the original
We really don't know how much of the old GameCube game code is under the hood.These terms are not subjective.
This game is not a HD texture pack with some remodeling.
no potential consumer is ever going to be helped by your ultra pedantic take that it's a remake not a remaster because technically the games graphical assets got remade or whatever
Fair. None of us know the exact specifics of what is going on. I'm sure they didn't start from absolute scratch but here's the thing. They obviously recoded battles to have like a start up section where the stage sets itself up. That's just one example. Other examples are certain overworld actions being slower, newer animations all across the board for the activation of buttons... back sprites.... etc etc. Extensive work has been done to the graphics. Maps have been rearranged.We really don't know how much of the old GameCube game code is under the hood.
How are our takes ultra pedantic? We are just.. explaining it?
No one would call Luigi's Mansion 2 HD or Metroid Prime Remastered a remake. Which gives us our practical answer.because nobody outside of weird internet arguments actually uses those terms in that sort of way
they're colloquial terms, when people say remake what they actually mean is is the game substantially different from the original in a consumer facing way, not from a code perspective or whatever but stuff like are there major gameplay changes? is the art style radically different like turning an old 2D game into say a 2.5D or 3D game? stuff like that
Yeah, I wouldn't be surprised if she was single-handedly like, 10% of the reason for the more conservative designs in Sticker Star onwards lol.Never really thought about it, but she's probably my least favorite too. If I had to guess the reasons:
- All the other partners are based in the existing Mario universe except Vivian, who is directly related to the main antagonists. What even is Flurry?
- Everyone else has a real personal involvement in the story, and Flurry is just some neighbor whose entire involvement is a big sidetrack.
- Why is that character design in a Mario game? Even as a kid I knew it was weird.
- Not very useful in combat, I've heard.
- Diva personality is leaned into just enough to be kind of annoying but not nearly hard enough to be funny.
And that's exactly where the trick is, imho.In comparison it seems like minimal work has been done to Luigi's Mansion 2 HD?
Yes, for you. That's kinda the whole thing though, you can assert what the word means to you, and no one can really argue back, because there's no agreed upon definition. By the same logic, it doesn't make the person you're arguing against incorrect either.For me, remaking entails
Terms without concrete definitions are subjective by default.These terms are not subjective.
And I'd posit that it doesn't matter (though I'd wager the answer is very little; Metroid Prime arguably made more work for itself with how extensively they went to make wrappers for the GameCube stuff to work in a modern engine). What if the answer is 50%? What would that mean?We really don't know how much of the old GameCube game code is under the hood.
People have said MPR isn't a remaster in this very thread and I don't really disagree.No one would call Luigi's Mansion 2 HD or Metroid Prime Remastered a remake.
The funny thing is we're basically already there, except we still argue over the word meanings anyway. No one's really arguing over how changed TTYD on the Switch is - it's largely graphical, but with very extensive work done (and some unknown extra features) - just what we're actually calling that.It sounds like we need to just stop using the remaster word and start saying remake as a blanket term and then say "they changed a lot!" or "they changed...so little booo.."
It is and it isn't. Again, the spectrum of improved re-releases is just so broad and nonlinear that it's not really a surprise trying to use two or three words (that different marketing branches apply differently, no less) hasn't worked as a way of differentiating between different types of re-releases. The reality is much more fluid than that.Sounds like a failure of our language to me.
Wait, there's a hard more?
Twenty years after the original game on the Nintendo GameCube™ system, this version for the Nintendo Switch™ system has revamped graphics, and a suite of additional changes that make the game easier than ever to enjoy.
The Pit of 100 Trials I guess? That's more a test of endurance than anything else though.… TTYD is not a hard game to begin with. The Final Boss was really the only fight that gave me trouble, and only when I was under leveled or had an nonoptimal badge loadout.
All of them all just uprezzed ports! They're essentially the same game.I mean if we used the criteria we generally use to qualify Nintendo games as remasters/remakes/ports, then The Last of Us Remastered would be a port and The Last of Us Part I would be a remaster.
Exactly. And then you have something like Black Mesa (Source), which would initially be considered a remaster of Half-Life 1 (at least that's how it started), but the project balooned into overhauling a bunch of different things, and then you get to Xen..."Yeah, I don't recall the original Half-Life 1's Xen being this, uh, invested..."For that, I feel like it provides another layer of "what makes a remaster vs a remake". Technically, the Retro Engine games use all new code for their engine, reverse engineering the feel of classic Sonic. But the way they just use the old assets (with some new ones in a few cases where needed, mostly S3&K) makes me feel more comfortable in calling them remasters. Similar to Half-Life Source. It's not actually running in an updated GoldSrc, it's running on Source, Half-Life 2's engine. You could call this a remake, but it still has so much of original version's skeleton in other ways (mainly assets) that I think it fits the term remaster better.
People would play it just because of the music. Not to mention x30 more side-quests.Paper Mario: The Thousand-Year Door Remake
(30 hours of Rogueport)
YES! This times a million!Real talk: they should have called it Paper Mario Reprinted
You just can't find an answer to this conversation. And that's why it never ends.
SMRPG got an easy mode so at this point I assume Nintendo just wants their Mario games to be beatable by even the smallest of children.… TTYD is not a hard game to begin with. The Final Boss was really the only fight that gave me trouble, and only when I was under leveled or had an nonoptimal badge loadout.
SMRPG got an easy mode so at this point I assume Nintendo just wants their Mario games to be beatable by even the smallest of children.
I guess Amazon underestimate TTYD demand.I can still preorder Paper Mario on Amazon Japan. Guess it's a NoA issue!
I guess Amazon underestimate TTYD demand.
"Oh, it's just a remaster of a cult-classic GameCube game, a system that everyone igno-"
stock sells out
"-I guess I was wrong!"
I doubt this is what happened, especially since most sees it as a remake anyway.I guess Amazon underestimate TTYD demand.
"Oh, it's just a remaster of a cult-classic GameCube game, a system that everyone igno-"
stock sells out
"-I guess I was wrong!"
When I was a kid I got stuck at the end of the game because I didn't really understand how to use the badge system effectively. You can break Paper Mario with badges, but I doubt a little kid is going to know how.Not that I couldn't see it, but it strikes me that the game kind of already has that on offer in a way. Beyond simply leveling up and buying items -- as one is wont to do when trying to make an RPG less difficult -- the badge system adds an additional layer to proceedings. I suppose, though, it's not quite as easy as selecting an easy difficulty.
Late July/Early AugustThe game being sold out on Amazon doesn't mean much for potential sales numbers.
When will we know official numbers? In July?
This was the second game in the series, "Paper Mario RPG" ain't gonna work as a title, since overseas there already was a game with the name "Paper Mario" on it.Although it is quite strange this time that, unlike Super Mario RPG's subtitle, "Legend of the Seven Stars", The Thousand Year Door's subtitle isn't dropped, nor did they force to standardize the game as "Paper Mario RPG". I do wonder if they're keeping the "Super Mario RPG 2" moniker for a proper Square-Enix collaborated sequel.
Been wanting that overview trailer lolI want a full new trailer so badly, but the reality is we will probably be waiting until late April for that!
The game not receiving a proper marketing campaign makes me think we’ll def get an April General Direct, which may happen in the last weeks of April to match up with the game’s release in a month.
Or they could go the Twitter drop route
It’s not just you. An unique Toad was seen in the Glitz Pit outside area. Of course there’s stuff we haven’t seen. Everything has been a preview trailer.maybe it's wishful thinking, but I think there's stuff they've deliberately not shown yet.
I’m not expecting a side story. It’ll be a remake with some extras and that’s that.A side story, Bowser's-Fury-type.