If you call Star Ocean 6 AA then Star Ocean 2 remake should be A, shouldn't it? What 's gonna exist will be stuff in the Star Ocean 6 caliber, Square is likely to continue to do games cheaper than that, like Dragon Quest Monsters 3, which was a moderate success. I have zero doubt their Nintendo support will continue as it is, and if they feel like they no longer can sustain these, they'll have Nintendo's support financially. They have been publishing (and likely funding) Square titles in west since 2003, I seriously doubt that'll stop anytime soon.SO6 and Valkyrie Elysium are not AAA. Like, at all? If anything they couldn't be further from that. AAA isn't 3D environments with a controllable camera not releasing on Switch. Those two are perfect examples of smaller-budget commercial failures from SE.
Also lol at Visions of Mana having zero audience on the platforms it's releasing on, especially PS and PC. Switch is currently the biggest JRPG platform, no doubt, but this idea that these kinds of games don't sell anymore on PS or are irrelevant on PC is beyond nonsensical.
Square Enix is absolutely going the Capcom way. Doesn't mean they're axing everything smaller than FF/KH/(mainline)DQ. But everything Kiryu has said, and is now doing, points towards that being the case.
Chances are they are simply doing less A/AA and taking fewer business risks, especially with trying new IPs (be them AAA or lower budget). And if it has to be this way what I'm hoping for is serious commitment to everything multi-platform and a more focused nurturing of their existing, established franchises, be them smaller (Octopath/Mana/TriStrat), or bigger (FF/KH).
CT will be a remake project: One hd-2d for you old people, one akin to the Resident Evil 2 remake approach. Don't worry and believe brotherIf it turns out that they were working on a Chrono Trigger re-release or sequel and have quietly canned it, I am gonna flip several tables
If you call Star Ocean 6 AA then Star Ocean 2 remake should be A, shouldn't it? What 's gonna exist will be stuff in the Star Ocean 6 caliber, Square is likely to continue to do games cheaper than that, like Dragon Quest Monsters 3, which was a moderate success. I have zero doubt their Nintendo support will continue as it is, and if they feel like they no longer can sustain these, they'll have Nintendo's support financially. They have been publishing (and likely funding) Square titles in west since 2003, I seriously doubt that'll stop anytime soon.
I hear a lot about this "Capcom way" thing but is it really a thing? Capcom always delivers high quality AAA stuff that has never changed. Only difference between Capcom now and Capcom of the past is that they seem to have taken a break from Nintendo development. Their last new Switch title was from 2021 and nothing since then. Even the remasters and collections are on the cheaper front. But this is nothing but a break. Once they build up a new strategy, they'll be back on track with more AA stuff. Starting with new Megaman and Ace Attorney games, I think. I even predict those Final Fight and Power Stone reboots mentioned in the leak few years ago will be fleshed out as AA games pretty soon.
Nintendo would fund games that they think they'll sell. Maybe not stuff like DioField or Voice of cards, I can see them going even harder on 2DHD and Bravely style.Outside of like Octopath sequels, would Nintendo fund any of these types of games.
SO2R was also sold at a lower price point, so yes it was a smaller budget project, but does that really make much of a difference? We have no way of telling whether DQM3 is a cheaper game to make than SO6. Both are dubbed in JP/EN and localized into multiple languages (DQ more in fact), both are sizable 3D RPGs with open environments, both receive middling marketing spend. The point is none of that is AAA. Big-budget productions are pretty easy to differentiate from the smaller A/AA stuff. And I literally never questioned their Nintendo support? Don't know where that's coming from given that I specifically stated that they'll likely do more multi-platform, not less.If you call Star Ocean 6 AA then Star Ocean 2 remake should be A, shouldn't it? What 's gonna exist will be stuff in the Star Ocean 6 caliber, Square is likely to continue to do games cheaper than that, like Dragon Quest Monsters 3, which was a moderate success. I have zero doubt their Nintendo support will continue as it is, and if they feel like they no longer can sustain these, they'll have Nintendo's support financially. They have been publishing (and likely funding) Square titles in west since 2003, I seriously doubt that'll stop anytime soon.
I hear a lot about this "Capcom way" thing but is it really a thing? Capcom always delivers high quality AAA stuff that has never changed. Only difference between Capcom now and Capcom of the past is that they seem to have taken a break from Nintendo development. Their last new Switch title was from 2021 and nothing since then. Even the remasters and collections are on the cheaper front. But this is nothing but a break. Once they build up a new strategy, they'll be back on track with more AA stuff. Starting with new Megaman and Ace Attorney games, I think. I even predict those Final Fight and Power Stone reboots mentioned in the leak few years ago will be fleshed out as AA games pretty soon.
Harvestella probably sold OK but nothing above that. If anything all things considered with it being a Switch console exclusive (with Nintendo's help to boot, i.e. Treehouse), and trying to appeal to a very sizable Switch audience (farming lif-sim x RPG) the game under-performed. Harvestella's producer also left SE so its commercial performance and future outlook likely wasn't anything to write home about.Nintendo would fund games that they think they'll sell. Maybe not stuff like DioField or Voice of cards, I can see them going even harder on 2DHD and Bravely style.
Harvestella wasn't a huge bomb though, it hit #3 on eShop, that's quite a feat. Better marketed better sequel would perform much better. Square really needs Nintendo's amazing marketing capabilities on those, though. That was the sole reason why Triangle was a success while Octopath 2 was just ok.
Their AA/A lineup is usually what Nintendo gets, fewer of them means fewer on Nintendo. Granted, we don't know anything about their plans on the successor, honestly Square going 100% on it would be very surprising for me, as they are not big fans of "miracle porting" (we got 2 from Square on Switch). But yes, they seem to be changing, we should hope it's for the better.SO2R was also sold at a lower price point, so yes it was a smaller budget project, but does that really make much of a difference? We have no way of telling whether DQM3 is a cheaper game to make than SO6. Both are dubbed in JP/EN and localized into multiple languages (DQ more in fact), both are sizable 3D RPGs with open environments, both receive middling marketing spend. The point is none of that is AAA. Big-budget productions are pretty easy to differentiate from the smaller A/AA stuff. And I literally never questioned their Nintendo support? Don't know where that's coming from given that I specifically stated that they'll likely do more multi-platform, not less.
This is where you need to have some faith in. They never said they won't do small budget games anymore and constantly doing surveys on dormant franchises. We should have something very soon.What people mean by going the way of Capcom is pretty apparent. Bigger focus on proven franchises, less but bigger games, fewer new IPs. It's that. And good luck on that double A revival from CAP. We're lucky if they put out a new AA (non re-release) game a year.
Surely they can't think big AAA budget games are the answer after how FF16 and FF7R performs, right?
Voice of Cards wasn't a flopI mean, Square published a bunch of low budget bombs recently
Harvestella
Foamstars
Diofield
SaGa Emerald Beyond
DQ Dai
Voice of Cards
Stranger of Paradise
Babylon's Fall
Valkyrie Elysium
Yeah, I do believe SE's future AAA output will include Switch 2. I guess our faiths lie at opposite ends ahahah.Their AA/A lineup is usually what Nintendo gets, fewer of them means fewer on Nintendo. Granted, we don't know anything about their plans on the successor, honestly Square going 100% on it would be very surprising for me, as they are not big fans of "miracle porting" (we got 2 from Square on Switch). But yes, they seem to be changing, we should hope it's for the better.
This is where you need to have some faith in. They never said they won't do small budget games anymore and constantly doing surveys on dormant franchises. We should have something very soon.
It's possible they think the bigger games underperformed due to smaller games pulling staff and resources away from them. It's possible they're thinking if they throw more staff at the next AAA game it'll turn out better and won't underperform. IMO that'd be very flawed logic but it might be the way they're looking at it.Surely they can't think big AAA budget games are the answer after how FF16 and FF7R performs, right?
I mean... I was going to buy both of these... as soon as they hit PC.Surely they can't think big AAA budget games are the answer after how FF16 and FF7R performs, right?
Surely they can't think big AAA budget games are the answer after how FF16 and FF7R performs, right?
Surely they can't think big AAA budget games are the answer after how FF16 and FF7R performs, right?
I'd imagine they didn't get enough from Sony considering they're writing down losses.I hope they got a bunch of cash from Sony to cancel out the loss they made with PS5 exclusivity.
Such a shame, Rebirth is one of the best games I've played.
Please do not call Harvestella Direct filler it hurts my soulthis feels it's more about Direct filler like Diofield, Harestvella and Various Daylife, plus failed GAAS like Chocobo Racing and Foamstars
this feels it's more about Direct filler like Diofield, Harestvella and Various Daylife, plus failed GAAS like Chocobo Racing and Foamstars
I'm sure it's a bit of everything. They've had several failed AAA efforts that were poorly managed, and/or just poor concepts from the outset. They released a deluge of A/AA games that were all competing with each other. Meanwhile they sold off Eidos, so their AAA portfolio is now quite small for a publisher of their size. To top off they wasted a bunch of money and resources on failed mobile games too.this feels it's more about Direct filler like Diofield, Harestvella and Various Daylife, plus failed GAAS like Chocobo Racing and Foamstars
Steam is not the only platform it released on and Kawazu did say in a previous interview that the SaGa games sold best on the Switch.SaGa peaked at 1700 players on Steam.
Sony paying more wouldn't have prevented the write down. the games were getting cancelled regardlessI'd imagine they didn't get enough from Sony considering they're writing down losses.
Well it’s pretty much the main thing keeping them afloat these days, which is never a healthy state for any company to be in.Even with their cash cow FFXIV online?
I don't think I agree with this. If Square Enix wants to have better revenue for their video game projects, I don't think abandoning a really popular platform would be the answer. Unless Square Enix saw that multiplatform games underperformed on Switch, if anything, I imagine the direction given would be, "Hey, AAA teams? You need to start planning Switch 2 versions now if you weren't already."Bad news for Nintendo. PR statements like ''we will focus on AAA games and abandon low budget games'' is just market speak for ''We will make games that only comes out on PS, Xbox and PC and abandon Nintendo platforms''.
Visions of Mana snubbing Nintendo could just be a logical result of this new policy. SE abandoning games like Octopath Traveler, the only kind of games they made for Nintendo will mean the relationship will now naturally decline in the future.
SaGa peaked at 1700 players on Steam.
Even with their cash cow FFXIV online?
Hope tactics and 9 remaster are safe.
They probably shouldn't have released so many smaller but still hefty titles with the final fantasy font and non- descript boxes and no actual reference to final fantasy IP so close to each other like Harvestella, Various Daylife or Diofield . Or maybe it was some GaaS stuff that got canned after Chocobo Racing and Foamstar bombed and I guess they helped fund Babylon's fall too. Or both. Lots of weird decisions at once from Squeenix. not to mention the crypto and AI thing.
Several securities analysts who attended the call said the new structure is planned to go into effect in April. This reportedly includes a new system of checks to judge the quality of games at earlier stages of development.
I think its possible FF16/7R2 are still their best ROI and the smaller titles genuinely bombed hard. So I can see why they'd want to move back to bigger core titles if that was the case. That said, they'll need to reign expenses in too as single player current gen games don't have great attach rates and square is not managing most multiplayer experiences all too well either.
The new CEO literally just wanted the job so he could cancel that game. First on the chopping block!goodbye final fantasy IX remake and my hopes and dreams
Mochizuki burying the lede here
rip Creative Business Units, long live Creative Studios
The head of Creative Studio 1 is not Kitase but Hamaguchi now.
https://www.linkedin.com/in/直樹-浜口-340b71225/
Final Fantasy 17 has to be multiplatform, no more exclusivity. As well as no more fracturing the fan base. Release the Final Fantasy VII Remake trilogy to all platforms and PC. Embrace your AA titles, hopefully a Triangle Strategy sequel comes.
I would love to see those numbers because I get the sense that Kawazu just wants his games out there regardless of how profitable they are. And good for him!Steam is not the only platform it released on and Kawazu did say in a previous interview that the SaGa games sold best on the Switch.
his games are even on mobile. he wants his games everywhere. it's not a surprised if Saga sold best on Switch, but I doubt it would matter since these gamese don't sell much anywayI would love to see those numbers because I get the sense that Kawazu just wants his games out there regardless of how profitable they are. And good for him!
The dude is in love with the smell of his own shit. As a person with crippling impostor syndrome, I am jealous of that.his games are even on mobile. he wants his games everywhere. it's not a surprised if Saga sold best on Switch, but I doubt it would matter since these gamese don't sell much anyway
I'd be jealous too if I thought I was good enough to even have imposter syndrome.The dude is in love with the smell of his own shit. As a person with crippling impostor syndrome, I am jealous of that.
Hey! You're a great guy.I'd be jealous too if I thought I was good enough to even have imposter syndrome.