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(linkedin post)Sad news: Yesterday, our quest came to an end, and we have closed the studio.
For almost 19 years, we have poured our hearts and souls into creating games that make you smile. Starting as a bootstrapped mini studio in 2005, we followed the twists and turns of the game industry and slowly but steadily found our place in it. Over these years, the studio peaked at 55 people. As of this writing we were 45 people, each and every one of them a brilliant mind and kind heart, and together they truly created magic. We also worked with incredible partners such as Nintendo, Apple Arcade, Netflix, Zeptolab, Bandai Namco, and many others. Last but not least, our games are being played by millions of people, earning prestigious awards and bringing smiles to people all over the world. This was a dream come true - in fact, for us, it was THE dream come true.
However, over the past months, we unfortunately failed to land enough work to cover our burn-rate. Yesterday we hit an inflection point for our financial security. Going further with the current outlook would have been an irresponsible decision that would have likely caused insolvency. We have therefore taken this step to ensure a proper winding down, where all employees are given proper severance and the studio remains debt-free.
We want to thank the team, our partners, and our fellow industry colleagues for all the good times. It truly was a wild ride, and we wouldn’t want to have missed it for the world.
this was part of a series of various "indie" titles Nintendo has published for Switch, alongside other notable projects like Snipperclips by SFB Games (currently working on Crow Country) and The Stretchers by Tariser Studios (last released Little Nightmares II in 2021, said IP has been switched over to a different dev thanks to Tariser getting picked up by Embracer in 2019)
would have been nice if Nintendo considered picking the studio up, but that's not something they typically do.