Marce-chan
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Eh, this doesn't really jive with the fact that many of the most impressive Switch games technically are those that came out in 2017/18, and that many first party games have been struggling big time with performance issues recently. Where's the improvement?
Hmmmmm I don't think that's true at all. It's just that the games released in 2017 were made by Nintendo's biggest teams with the biggest budgets and for the most time. Zelda BotW was at development since early 2013 and SMO since late 2013. Mario Kart 8 DX was already Wii U best looking game and still holds up today.
But even then, those games were in fact surpassed technically. Animal Crossing New Horizons is a real looker, has impressive detail, very high poly, has good lights engine and everything. And that came in 2020.
Let's not forget 2019's Luigi's Mansion 3 that looks as great as animation films and delivers the best lighting and shading you can expect. Crash 4 looks way better and was better optimized than NSane Trilogy. Bayonetta 3 might have looked rough with its city design and NPC's but Bayo's model is clearly higher poly, had a lot of attention to detail and visual features than in 2. Plus the kaiju stuff is probably very demanding. Then again, resolution and framerate stuff might be improved in the DLSS model while these games can still play in the OG.
Metroid Dread came today and it's one of the best looking and technically advanced 2.5D games ever, so you get your comparison point with LA: Dread is 60 FPS and has more visual features.
Games are getting more and more optimized and with more and more next gen visual features. The real points of comparison to the games you mentioned are coming next year, with BotW sequel(the analysis of E3 2019 by GameXplain already shows), Splatoon 3, a new Donkey Kong by EPD, and Xenoblade 3(DE already looked better than 2).