More clips, this time of Defender and Healer gameplay. Lookin' good!
The world looks freaking phenomenal..!!
More clips, this time of Defender and Healer gameplay. Lookin' good!
If you are in Germany, there's an email alerting system which can help.Now, if Nintendo Europe hurried up already...
New battle clip, and yeah, now that I think about it, movement is definitely faster, which I like as it makes the battle feel more intense.
I've also been feeling disappointed at the lack of new wildlife. So far the giant yellow kaiju and two sea serpents from the reveal trailer are all we've seen. And those three have really cool designs which made me even more excited to see new monster designs but there's been nothing but returns since the reveal trailer.So far, I'm a bit disappointed about landscapes/monsters being so copied/pasted from the previous episode.
Am I wrong? I understand that the world is a "mix" deriving from the merging of two already known universes, but still I'd prefer a little bit more novelty in terms of landscapes and creatures
hopefully there will be brand new areas and "animals", still not unveiled
Pretty sure we’ve only seen like 1% of the entire game.I've also been feeling disappointed at the lack of new wildlife. So far the giant yellow kaiju and two sea serpents from the reveal trailer are all we've seen. And those three have really cool designs which made me even more excited to see new monster designs but there's been nothing but returns since the reveal trailer.
If we seen so little, that should make it easier to show new stuff in moment to moment gameplay clipsPretty sure we’ve only seen like 1% of the entire game.
Also having a boat means we will probably be able to fight water monsters, so you can guess Monolith will add lots of water monsters to fight.
I disagree. In Pokémon you have a team you bond and fight with for most of the game. Them being recognizable and returning is a must, as people will become attached to them.These creatures should be as iconic as Pokémon. The more repetition the better. Make them iconic and ingrained in the xeno verse before moving on. That’s all I’m going to say. The gorilla is approaching that status at least. Common enemies should stay the same. There’s really no need to make entirely new ones every game. A sense of familiarity is comforting to a lot of people and gives the series an identity.
In fact, do it like Gamefreak. Keep most of old ones but add just a sprinkle of new stuff every new game. Thankfully, monolith is already kinda doing that so we good.
I wouldn't take it that far since they are just normal jrpg enemies and not recruitable and trainable. Dragon Quest's monsters would probably be a better comparison. I don't mind returning monsters, I thought Xenoblade 2 found the perfect balance of new and returning monsters.These creatures should be as iconic as Pokémon. The more repetition the better. Make them iconic and ingrained in the xeno verse before moving on. That’s all I’m going to say. The gorilla is approaching that status at least. Common enemies should stay the same. There’s really no need to make entirely new ones every game. A sense of familiarity is comforting to a lot of people and gives the series an identity. Xenoblade hasn’t reached a point where things are instantly recognizable yet aside from the big (no name) vistas, UI and battle system. In game towns, specific locations, races, and creatures should be more recognizable. I sense monolith is trying to push for that tho. That‘s why we have common races from two games, locations, and even characters. The world building is stronger than ever.
In fact, do it like Gamefreak. Keep most of the old monsters but add just a sprinkle of new ones every new game. Thankfully, monolith is already kinda doing that so we good.
It was an exaggeration for the point I was making. Are goombas a master in interesting monster design? Waddle Dees? Bokoblins?I wouldn't take it that far since they are just normal jrpg enemies and not recruitable and trainable. Dragon Quest's monsters would probably be a better comparison. I don't mind returning monsters, I thought Xenoblade 2 found the perfect balance of new and returning monsters.
My main problem with the idea of making all these monsters iconic and having us stick with them every game forever is that I find most of Xenoblade 1's monster design to be very plain and I think they can do better. Does a volf really need to be iconic? It's just a wolf.
That's awesome dude, thank you.I'm using the Famiboards eShop API I created to check for its availability once per minute.
I'll get a text on my phone the minute it goes live (or, more specifically, the minute that a title with a name that includes "xenoblade", "3", and "edition" gets added to the Nintendo Store).
I plan on updating this thread as soon as I get that text
That's awesome dude, thank you.
That actually sounds very coolI'm using the Famiboards eShop API I created to check for its availability once per minute.
I'll get a text on my phone the minute it goes live (or, more specifically, the minute that a title with a name that includes "xenoblade", "3", and "edition" gets added to the Nintendo Store).
I plan on updating this thread as soon as I get that text
I'd say goombas and waddle dees have a lot of character. Keeping designs simple while still having a ton of personality is what I consider one of Kirby's greatest strengths. I don't see personality when I look at volfs and vangs, I just see wolves and bats. Zelda enemies are redesigned all the time, I'm not sure they quite fit the bill. If volfs are replaced with a more creatively designed wolf monster in Xenoblade 4, would this truly upset people?It was an exaggeration for the point I was making. Are goombas a master in interesting monster design? Waddle Dees? Bokoblins?
Shuffling monsters quickly make them worthless and fodder like when Xenoblade isn’t old enough to have truly recognizable in game culture/identity aside from actual characters. I’m repeating myself here oop. They should strive for that first. I think they know that and they are. Of course, it’s a balance. Unless you’re rebooting the series, there’s no reason to make many completely new monsters. It’s just a waste of resources.
All of Xenoblade X new “interesting unique monsters” are all forgotten forgettable outside of the 3 people that played that game.
Naito: I am mainly in charge of artwork for enemies and creatures. Since I was a child, I had many opportunities to come into contact with nature, so I loved insects, animals, dinosaurs, and monsters. I like RPGs in games, and after playing many RPGs, I wanted to become a designer who draws the creatures that appear in the game, so I hit the gate of Monolith Soft
This seems like a rose colored view of goombas and waddle dees. They were undoubtedly worthless fodder. These games were pixels. The design changed and finalized through DECADES of art. They reached icon status through basically what has been said already repetition (reusing assets) and marketing. Since art is subjective, history and success play a big part in warping perspective. Retroactively, now it’s “good design with personality”…I'd say goombas and waddle dees have a lot of character. Keeping designs simple while still having a ton of personality is what I consider one of Kirby's greatest strengths. I don't see personality when I look at volfs and vangs, I just see wolves and bats. Zelda enemies are redesigned all the time, I'm not sure they quite fit the bill. If volfs are replaced with a more creatively designed wolf monster in Xenoblade 4, would this truly upset people?
I'm not sure if resource expenditure should be the driving force behind monster designs. When they start building games for new hardware they'll have to make new models anyway. Dragon Quest always makes new models for returning enemies in new games. And while it could be a waste of resources, it could be argued the alternative is a waste of talent. Monolith posted this interview with new recruits a while back. One of the people was very excited to join Monolith to satisfy his desire to draw creatures (taken from an english translation):
I feel sorry for them if they end up having to sit on his hands.
Waddle dees sell merch. Volfs, skeeters, arachnos, and flamiis don't. I'm not sure nostalgia alone is pushing sales on Kirby merch.This seems like a rose colored view of goombas and waddle dees.
I like the art and design side of games. Monster design a great place for designers to flex their creativity, especially in a JRPG where there's so many great designs everywhere else. A final game is the sum of parts and all the decisions behind the various design elements are part of that and a thing people like me enjoy admiring and critiquing. I care about these things, they mean something to me. To dismiss my posts as ridiculous is honestly a little hurtful. But, I guess it's whatever at the end of the day. So you do you.Anyways, this monster talk is ridiculous lol.
Waddle dees sell merch. Volfs, skeeters, arachnos, and flamiis don't. I'm not sure nostalgia alone is pushing sales on Kirby merch.
I like the art and design side of games. Monster design a great place for designers to flex their creativity, especially in a JRPG where there's so many great designs everywhere else. A final game is the sum of parts and all the decisions behind the various design elements are part of that and a thing people like me enjoy admiring and critiquing. I care about these things, they mean something to me. To dismiss my posts as ridiculous is honestly a little hurtful. But, I guess it's whatever at the end of the day. So you do you.
I do want to end by saying some of Dragon Quest's most memorable enemies didn't come until later entries.
@Crusters Just as being cute makes people want to pet a monster rather than fight it, you can argue looking too much like a real life animal does the same thing. This is what I mean when I say volfs, vangs, and flamiis just look like normal wolves, bats, and herons.
We need to move off the waddle dees. It was a complete whataboutism for that other poster to bring up and I shouldn't have even responded to that point. Having character and personality is not synonymous with being cute. Being cute and charming is one way to do that and how Kirby does it, but I'm not saying it's the only way to do it.
Keep in mind, a lot of these enemies are just supposed to be wild life. In particular, wildlife whose designs are intricately intregal to the story of the series.You can have creative designs with character and personality be threatening or cool as well without it looking like a generic wolf. I've frequently praised the yellow monster in the reveal trailer for looking like an Ultraman kaiju. Japanese film and television is full of kaiju with character to their designs without being overly cutesy. I like most of 2's monsters and thought they were a massive improvement. And I like the monsters from the first game that 2 gave a more notable makeover for: brogs, feris, and ignas. The three new monsters in the reveal trailer are some of the best monster designs out of this series and that's the direction I want to see from monster designs. 2 already showed they were willing to re-design a small handful of returning enemies, so why not more? I think bunnits, tirkin, and armus are really the only designs from the first game that should be treated as sacred.
This looks too intently malicious for me. As if the creature itself knows it is bad and evil.Thie Fangs from FF9 is what I consider a better take on a starting-area wolf enemy that has some unique flair to it without being either generic or overdesigned:
I personally think it's too early to make that kind of judgement.But more than that, I'm not even the first person to express a little disappointment in the lack of new wildlife even on this page, I'm not sure why my post alone was singled out in the first place.
No update today I guess?
Want the art for the other characters besides Ethel!
No update today I guess?
Want the art for the other characters besides Ethel!
I think today is a holiday in japan and golden week until the 5th of may.
Probably shouldn't expect anything until then, but I imagine they'll be right back into the swing of things after that. We probably won't have many news-less weeks left for this game given how it's been going so farI think today is a holiday in japan and golden week until the 5th of may.
Especially considering that once things are back after Golden Week it'll be May 9th, which is only 11.5 weeks out from release, and there's likely to be a Direct with a lot of new info right in the middle of there somewhere.Probably shouldn't expect anything until then, but I imagine they'll be right back into the swing of things after that. We probably won't have many news-less weeks left for this game given how it's been going so far