Procheno
I exist sometimes
- Pronouns
- He/Him
You mean BlademarchTo be fair the goal in the beginning of the game is to get to a place called Swordmarch
You mean BlademarchTo be fair the goal in the beginning of the game is to get to a place called Swordmarch
Sounds like Mio's got an AOE break artOuroboros Mio" is the interlinked form of Mio and Noah, in which Mio takes the initiative and becomes Ouroboros. It is not only good at avoiding attacks from enemies, but also has a powerful technique that can break the enemy's entire posture! It can be switched with "Ouroboros Noah" which is good at attacking!
Referring to her talent art that's AOE Pierce + BlowdownOuroboros Senna" is a form in which Senna and Lanz are interlinked and Senna takes the initiative and becomes Ouroboros. It can deliver a powerful blow that ignores the enemy's defenses! You can switch with "Ouroboros Lanz," which is good at defense. We hope Senna will be as active as she can be!
Bit of a lackluster description "He does Taion things but in a bigger form"Ouroboros Tyon" is a form in which Tyon and Yuni are interlinked, and Tyon takes the initiative and becomes Ouroboros. It seems to excel in techniques that put enemies to sleep and inflict disadvantageous effects! It can be switched with "Ouroboros Yuni," which excels in recovery techniques!
The weapons that people with clocks can summon out of thin-air are called Blades. They're sort of like thoughtforms that are unique to people. Then ouroboros can copy others' Blades by looking into their thoughts and memoriesAn interesting thing to note: This is the first game in the series to not attempt to tie into the "blade" part of the name thematically or conceptually. No "Monado", no "Blades" (it's mostly played for lore it seems vs the whole drawing point/main mechanic in the game), no "B.L.A.D.E."
I’m pretty sure their weapons are called BLADES. They all can summon them at will.An interesting thing to note: This is the first game in the series to not attempt to tie into the "blade" part of the name thematically or conceptually. No "Monado", no "Blades" (it's mostly played for lore it seems vs the whole drawing point/main mechanic in the game), no "B.L.A.D.E."
The marketing of this game also displays a lack of focus on or uniqueness in Noah's sword vs the Monado or Aegis sword where they were basically the most important and valuable possessions in their respective games. Intriguing.
What is Takahashi hiding 👁
Where is the blade in Xenoblade 👁
An interesting thing to note: This is the first game in the series to not attempt to tie into the "blade" part of the name thematically or conceptually. No "Monado", no "Blades" (it's mostly played for lore it seems vs the whole drawing point/main mechanic in the game), no "B.L.A.D.E."
The marketing of this game also displays a lack of focus on or uniqueness in Noah's sword vs the Monado or Aegis sword where they were basically the most important and valuable possessions in their respective games. Intriguing.
What is Takahashi hiding 👁
Where is the blade in Xenoblade 👁
No, I actually agree with you here. For starters his guns have orange ether lines that don't match with either nation. The latest character chart doesn't list him with either nation while it lists every other formally intoduced hero. His clothes while black look tattered. A deserter maybe?I know I jumped the gun before with proposing Juniper was from a third faction before her twitter update happened so I'm hesitant to do that again but... does anyone else think Gray might come from the same place Vandahm does?
One of his eyes is covered like Vandahm's although it's a different eye. Could imply Gray was from Keves and Vandahm was from Agnus before they removed their clock eyes. Also, the ether lines on his guns are orange instead of Keves blue or Agnus green implying an actual third faction. He looks a lot older than 20 too. And I know it's been pointed out that all the male characters of lines under their eyes making them look older, but Gray has actual wrinkles and the lines look way deeper more numerous than Cammuravi's or Isurd's.
Ah yes, then I understand it may be a tad hard. Other option is playing on casual/easy, but yeah. I was also thinking of replaying some of them. But I finished DE like a year ago or something. XC2 a long time ago.... maybe I try to go back to that in New Game+That would be great if I could swing it! I’m a victim of circumstance lol. I originally played XC1 on Wii, which I no longer own. Then I bought the DE when it came out and now have a save around Sword Valley…but it’s been so long I should probably start over if I really want to make sense of things.
I played XC2 on a Switch Lite I no longer own, and I didn’t pay for NSO at the time so there’s no cloud save!
I also never played Future Connected…or Torna…maybe I should find the best seven-hour recap of the series I can find and just go that route
I don't think Noah's sword is anything special. unless he himself is supposed to be a reincarnation of the Trinity or some shitThe art for the expansion pass has Noah's sword alongside the Aegis and Monado so maybe it gets a power-up (like Xenoblade swords always do), but they are set enough with Noah's sword design to use it in marketing.
The other games were balanced quite well towards the average/easy side, for normal gameplay, and even advanced challenging gameplay, until broken.The complexity and depth of this battle system is insane. In XB2 you had access to 9 arts and 3 specials. Each character in XB3 has 6 arts, a talent art, and an Ouroboros form that has 3 arts and a talent art. You can freely swap between all 6 characters during a battle, meaning you have access to 66 arts. When you add in fusion arts, passive skills, AOE effects, buffs/debuff, diverging driver combos paths, and the faster movement/dashing/dodging, the builds and options seem limitless.
I'm really curious how Monolith has balanced the game around this complexity. You could break the previous games pretty badly and they were nowhere near this complex.
dad klaus fucked up the real world, one computer cpu made xc1, the other two cpus had a sibling spat. dad klaus fused the worlds together in the endI need a recap on Xeno 1 & 2. Completely forgot lol
dad klaus fucked up the real world, one computer cpu made xc1, the other two cpus had a sibling spat. dad klaus fused the worlds together in the end
On the one hand, the remodel seems a little overdone. On the other hand, the original Alcamoth map was ass, so there's nowhere to go but up for this version.I think that might be Alcamoth that went through a bit of remodeling done by the Queen.
In these shots we see the same blue hologram things that are in Alcamoth in XC1.
And then in XC3.
This the room where the children are grown in pods.
And the main party seems to end up attacking there at some point. Maybe fairly early on? Maybe this is the big halfway point of the game?
Thanks for putting this together! I was not looking forward to doing this myself.About two or so weeks ago, Apopheniac made a list of all arts we've seen. I put together an updated list with what we've seen and learned from the direct and new images on the website. I might've missed something but I tried to be thorough.
* = can be mastered
" " = official translation hasn't been seen yet
ARTS
Swordfighter Arts (Circle)
Edge Thrust – Back attack↑
Sword Strike – Side Break
Air Slash – Cancel attack↑
Ground Beat* – AOE
Shadow Eye* – Aggro halved / Atk up
(T) Overclock Buster* – Dazed↑
(T) Infinity Blade – AOE / Pierce (also gains a Break effect at some point)
Medic Gunner Arts (Circle)
Myopic Screen – Daze
Group Heal – AOE / Heal
Power Ring – Field / Atk up
Ether Cannon – Acc down
(T) Healing Ring – Field / Regenerate
Heavy Guard Arts (Circle)
Bull Rush – Topple
Crash Out* – AOE / High aggro
Uppercut Slash – High aggro
Variable Turret – Block attacks
(T) Mad Taunt – AOE / Taunt
Zephyr Arts (Diamond)
Butterfly Blade – High aggro
Air Fang – Aggroed↑
Wide Slash* – Evade
Glow Ring* – Target Lock
“Speedster” – ? (it’s a buff art)
(T) Gemini Strike – High aggro / Evade
Tactician Arts (Diamond)
Dark Banner* – Sleep
Stormy Skies – AOE / Heal
Hazy Figure – Field / Eva up
Overfall* – Ether Def Down
(T) Tidal Wave – AOE / Heal all on hit
Ogre Arts (Diamond)
Big Impact – Front Blowdown
Hammerhead – Side attack↑
Giant Swing* – Knockback
(T) Pressure Drop – Launch
War Medic Arts (Circle)
Multi Blast* – Area heal on hit
Advanced Cooldown* – ?
Technical Heal* – ?
Guardian Commander Arts (Circle)
Imperial Sword – Awakened Boost
Shield Bash* – Topple
Falcon Swoop – AOE / Awakened Boost
Noble Taunt* – ?
(T) Deflector Field* – Absorb damage / Awaken
Yumsmith Arts (Circle Arts)
? – Field / Blaze
? – Break
Dual Fan class arts (Diamond)
Way Home – Burst
Unknown class circle arts
Hidden Thorn – Bleed
Unknown class diamond arts
Maximum Voltage – Unblockable / Atk up (I'm almost certain it's an ogre art)
Mighty Beat – AOE / High aggro / Smash
“Sparrow” – Area heal on hit
“Remain Force” – Field / “Arts Pursuit”
“Glitter Stream” – Side Break
Noah’s Ouroboros Arts
Phantom Slash – Interlink Lv3: Break all
Bounding End – AOE / Annul guard (%)
Unison Strike – High Crit Rate
Dragon Tail – AOE / Atk down
(T) Mega Spinning Edge – AOE / Pierce
Mio’s Ouroboros Arts
?
Eunie’s Ouroboros Arts
Ether Collider – Interlink Lv3: Daze all
Typhoon Field – AOE / Area heal on hit
Raptor Raid – AOE / Acc down / Evade
Lightning Arrow – Unblockable (%) / Knockback
(T) Sacred Cannon – AOE / Moebius↑ / Unblockable
Taion’s Ouroboros Arts
Fleeting Form – Regenerate all
Lanz’s Ouroboros Arts
Ray of Punishment – AOE / Aggroed↑
Sudden Impact – Interlink Lv3: Topple all
Burning Rain – AOE / High aggro
(T) Winning Rush – Pierce / Launch combo
Sena’s Ouroboros Arts
Earth Crusher – Interlink Lv3: Launch all
Mortal Bullet – Knockback / Annul reaction
Dino Upper – Blowdown
(T) Hammer Revolution – AOE / Pierce / Blowdown
Theoretical arts
? – Field / Def Up (a Defense Up field is seen in some screenshots)
? – AOE / Eva up (happens at the end of a clip where the party fights an elite tirkin – it’s possible the source was not an art but rather a passive triggering)
? – AOE / Eva down (happens in a clip where the party fights two green brogs – possibly a diamond art that Lanz used as a fusion with Bull Rush)
? – Daze (A purple projectile that inflicts daze has been seen twice but its source is unknown)
SKILLS
Swordfighter Skills
Cypher Edge* - ?
Covert Attack* - ? (my guess: reduces aggro gained from auto attacks)
War Medic Skills
Healing License* - ? (my guess: increases healing power by some percentage)
Antibody System* - ? (my guess: adds resistance to all debuffs)
Guardian Commaner Skills
Protector’s Pride* - ?
Mind for Guarding* - ? (my guess: increases block rate)
Taion’s Ouroboros Skills
Shared Curse – Increases damage dealt for each debuff on all enemies (up to 500%)
I thought about updating my status effect chart but wasn't sure if we've really seen enough stuff to justify it. The lightning bolt with waves icon (not to be confused with the other lightning bolt field effect icon for blaze) I previously thought was paralysis turns out to be called Damage Link. My best guess as to what that would be is it makes the inflicted take damage when they deal damage like the curse status in Xenosaga 3. There's also a buff called power charge which I'm guessing is pretty much the same thing as supercharge from X.
@Phendrift they do!
XC1 could have been interpreted that way after 2's revelation. but with the merger of 1 and 2's worlds, it is more likely some alternate dimension shit. Klaus fucked a hole into reality and the repaired it at the end of XC2. but that repair job fucked another hole into the fabric and caused the fog beasts. how that ties into XC3 is unknownThey are in a computer simulation then? Whaaaaaaaa???
Yea I'm really curious how these colony clocks are going to work mechanically. What's really weird is the Japanese website show a screenshot where the colony's clock is replaced with an affinity meter that looks like 1's town affinity or 2's dev levels:The Direct showed a bit but there are still tons of stuff we don’t know.
Like this clock mechanic. Each colonies has a clock attached to them.
dad klaus fucked up the real world, one computer cpu made xc1, the other two cpus had a sibling spat. dad klaus fused the worlds together in the end
Even if you did manage to stop its raging flow, it would soon burst through.
It's a wild ride, this flow of translationI've talked about this here before but the original "passage of fate" line was in the original Japanese 因果の流れ ("inga no nagare", lit. "flow of causality/fate")
You might have noticed that our villains talk about a mysterious 'flow' a lot, and indeed in the original Japanese they use the same word: 流れ ('nagare', flow). Considering D's line in the second trailer they are probably talking about the same thing.
I suspect the original translation of 因果の流れ as "passage of fate" has caused now a bit of a headache for the localizers this time. 'Flow' and 'passage' obviously mean different things so you can't always replace one for the other. For example in this mysterious line from the beginning of the trailer you can't just replace flow with passage because the sentence would make no sense otherwise:
This means a significant allusion to Xenoblade 1 is lost in translation whener the flow is mentioned, and they could only keep it in very specific instances (like D's line in the second trailer).
What I'm trying to say is, keep in mind that whenever the villains talk about this flow, they are probably referring to the "passage of fate" concept from Xenoblade 1.
I've talked about this here before but the original "passage of fate" line was in the original Japanese 因果の流れ ("inga no nagare", lit. "flow of causality/fate")
You might have noticed that our villains talk about a mysterious 'flow' a lot, and indeed in the original Japanese they use the same word: 流れ ('nagare', flow). Considering D's line in the second trailer they are probably talking about the same thing.
I suspect the original translation of 因果の流れ as "passage of fate" has caused now a bit of a headache for the localizers this time. 'Flow' and 'passage' obviously mean different things so you can't always replace one for the other. For example in this mysterious line from the beginning of the trailer you can't just replace flow with passage because the sentence would make no sense otherwise:
This means a significant allusion to Xenoblade 1 is lost in translation whener the flow is mentioned, and they could only keep it in very specific instances (like D's line in the second trailer).
What I'm trying to say is, keep in mind that whenever the villains talk about this flow, they are probably referring to the "passage of fate" concept from Xenoblade 1.
My guess is that Alvis is the mastermind behind the scenes in XC3. I don't have any in-depth knowledge on the Xeno-series outside of the main two Xenoblade titles, but here is my thoughts. After Klaus' experiment he became inextricably linked to the Conduit, but since half of him was sent to an alternate universe the Conduit created a space-time transition event to transport Ontos where the other half of Klaus was to act as a liaison. However after so many millennia in the XC1 universe Ontos/Alvis desired to return to his primary function in the original universe which couldn't happen unless Zanza agreed to it which he wouldn't since it would require merging with Klaus and losing his sense of self.
So Alvis began a sequence of events that would result in him transferring "Driver"-ship of him from Zanza to Shulk. After that he gave Shulk the choices of either taking Zanza's place as a new god which would keep him trapped in the XC1 universe, letting the XC1 universe fade away with the death of Zanza, or creating a new, unknown future by allowing the XC1 universe to merge with the original and letting the chips fall where they may which was the choice Shulk decided on.
Once that was done Alvis returned to the original universe only to find his fellow cores either destroyed (Logos) or missing (Pneuma) and his connection to the Conduit severed. So once the two universes merged Alvis began the events of XC3 in order to bring the Conduit back and return to his original purpose.
I haven't played Gears or Saga either, which I feel is a prerequisite for theorizing about this game, but my idea is that someone besides Klaus was planning some fucked up shit using the Conduit, but when Klaus beat them to the punch they were flung to another dimension. They somehow managed to return, only to find the Conduit gone and the world ruined. So they somehow collapsed the pocket dimension of XB1 and put the two worlds into conflict as a cover for using some Matrix-esque system to power their experiment using people/clones in the absence of the Conduit.My guess is that Alvis is the mastermind behind the scenes in XC3. I don't have any in-depth knowledge on the Xeno-series outside of the main two Xenoblade titles, but here is my thoughts. After Klaus' experiment he became inextricably linked to the Conduit, but since half of him was sent to an alternate universe the Conduit created a space-time transition event to transport Ontos where the other half of Klaus was to act as a liaison. However after so many millennia in the XC1 universe Ontos/Alvis desired to return to his primary function in the original universe which couldn't happen unless Zanza agreed to it which he wouldn't since it would require merging with Klaus and losing his sense of self.
So Alvis began a sequence of events that would result in him transferring "Driver"-ship of him from Zanza to Shulk. After that he gave Shulk the choices of either taking Zanza's place as a new god which would keep him trapped in the XC1 universe, letting the XC1 universe fade away with the death of Zanza, or creating a new, unknown future by allowing the XC1 universe to merge with the original and letting the chips fall where they may which was the choice Shulk decided on.
Once that was done Alvis returned to the original universe only to find his fellow cores either destroyed (Logos) or missing (Pneuma) and his connection to the Conduit severed. So once the two universes merged Alvis began the events of XC3 in order to bring the Conduit back and return to his original purpose.
I haven't played Gears or Saga either, which I feel is a prerequisite for theorizing about this game, but my idea is that someone besides Klaus was planning some fucked up shit using the Conduit, but when Klaus beat them to the punch they were flung to another dimension. They somehow managed to return, only to find the Conduit gone and the world ruined. So they somehow collapsed the pocket dimension of XB1 and put the two worlds into conflict as a cover for using some Matrix-esque system to power their experiment using people/clones in the absence of the Conduit.
What's interesting is that the censored character's class seems to be locked on the class change screen. If they're optional, the hero select clip should have been able to exclude them without having to censor them. It may be that at least some classes have to be unlocked by doing a quest, either story-related or an optional one tied to the hero.When they show the hero menu, Fiona comes after Alexandria but in the class select menu there's a silhouette of a character in between these two. Assuming these menus show the order the heroes join, this pretty much confirms some heroes will come from optional quests which is pretty cool.
On one cutscene they mention “blade” as the weapon/class they’re using…An interesting thing to note: This is the first game in the series to not attempt to tie into the "blade" part of the name thematically or conceptually. No "Monado", no "Blades" (it's mostly played for lore it seems vs the whole drawing point/main mechanic in the game), no "B.L.A.D.E."
The marketing of this game also displays a lack of focus on or uniqueness in Noah's sword vs the Monado or Aegis sword where they were basically the most important and valuable possessions in their respective games. Intriguing.
What is Takahashi hiding 👁
Where is the blade in Xenoblade 👁
On one cutscene they mention “blade” as the weapon/class they’re using…
Yeah but it's clearly not a theme or core idea like any of the other games. It's just a thing that exists compared to XBC1 + 2 where you knew exactly how and why the game is called "Xenoblade". The Monado, the Aegis sword/blade concept that makes up the entirety of the world of XBC2, then here there's nothing communicated. I'm curious what it's going to be because we all know Takahashi is going to make the "Blade" (however its represented in this game) in Xenoblade 3 very critical.I’m pretty sure their weapons are called BLADES. They all can summon them at will.
Maybe we'll have to wait until the game comes out. Xenoblade has never ben this truly vague about what the central "Blade" element is. They barely acknowledge that "blade" concept as anything more important than anything else in the world. The marketing certainly doesn't convey the connection as the special "thing" that ties into the "Blade" name in "Xenoblade"The weapons that people with clocks can summon out of thin-air are called Blades. They're sort of like thoughtforms that are unique to people. Then ouroboros can copy others' Blades by looking into their thoughts and memories
What I think is happening is that the class menu only shows heroes you've already got and the lock just means you haven't built up the affinity to use that class yet. So the clip of the class menu would be taken from a file with the character in between Fiona and Alexandria is in the party but Noah hasn't built affinity with them yet while the clip of the hero select menu was taken from a different file where they didn't have that character at all.What's interesting is that the censored character's class seems to be locked on the class change screen. If they're optional, the hero select clip should have been able to exclude them without having to censor them. It may be that at least some classes have to be unlocked by doing a quest, either story-related or an optional one tied to the hero.
That would actually tie in really well with that mechanic where you see Keves and Agnus soldiers fighting out in the world with a crossed swords icon.The clock mechanic kinda reminds me of that thing you see in Ubisoft-y open worlds (AC Odyssey comes to mind) where different factions vie for control over an area and you can help one or the other.
Then again if the clock runs out apparently everyone in the colony just dies so you're probably trying to keep it balanced instead.
Just wanted to say you shouldn't feel that way. Takahashi likes recycling story ideas and it's useful for speculation but don't let anyone try and gatekeep you with this kind of stuff. Gears and saga are great and I'd recommend them but it's perfectly valid to view and discuss Xenoblade as its own thing.I haven't played Gears or Saga either, which I feel is a prerequisite for theorizing about this game,
I suspect "liberation" is just doing some quest that detaches people from their limited life span and allow the colonies to run without needing to recycle people juiceThe clock mechanic kinda reminds me of that thing you see in Ubisoft-y open worlds (AC Odyssey comes to mind) where different factions vie for control over an area and you can help one or the other.
Then again if the clock runs out apparently everyone in the colony just dies so you're probably trying to keep it balanced instead.
Well the Censored Hero is definitely not optional, they're the first Hero we get. The only possible thing going against that idea is the fact that Riku and Manana are listed below them when we know they're with the party from the start, but I believe that can be explained away by them not being Heroes from the startWhat's interesting is that the censored character's class seems to be locked on the class change screen. If they're optional, the hero select clip should have been able to exclude them without having to censor them. It may be that at least some classes have to be unlocked by doing a quest, either story-related or an optional one tied to the hero.
Well the Censored Hero is definitely not optional, they're the first Hero we get. The only possible thing going against that idea is the fact that Riku and Manana are listed below them when we know they're with the party from the start, but I believe that can be explained away by them not being Heroes from the start
Which brings me back to the Vandham theory, where I just noticed something else. Vandham is the only character, I believe, that we've seen with two names. What if "Guernica" isn't his first name at all but rather a title like "Peerless", "Ashenpelt", etc. ?
Yeah, I'm aware, which admittedly would make it a weird title, unless the word has been adapted in Aionios to mean "anti-war person" (since that's Vandham's shtick here it seems)Guernica is a famous anti war painting by Picasso.
One of the prominent features, aside from the agony of death and the screaming...... is the Broken sword in the dead center bottom of the painting.....
Huh.
Yeah, I'm aware, which admittedly would make it a weird title, unless the word has been adapted in Aionios to mean "anti-war person" (since that's Vandham's shtick here it seems)
Your answer will depend on which Xenoblade fan you ask, probably. I'd personally say XCDE is nowhere near as good as this looks, but I'd be in a pretty small minority there. Most fans of the series are of the opinion that it's a great game or a masterpiece, and even I'll concede that it's a very good game (just inferior in almost every way to its sequel)My son and I might want to play this, it looks amazing. Should we try Xenoblade Definitive first? I’m not bothered about catching up with the story, but is it anywhere near as good as this looks?
It depends on what particularly is catching your eye about 3, but I'd highly recommend it. It's my personal favorite game so I'm a little biased. The world isn't quite as expansive or open as what 3 is looking to be. The environments are broken up into smaller open zones a little more like Final Fantasy 12 (though not THAT restrictive). The story is well-loved and it has an endearing cast of characters.My son and I might want to play this, it looks amazing. Should we try Xenoblade Definitive first? I’m not bothered about catching up with the story, but is it anywhere near as good as this looks?
Your answer will depend on which Xenoblade fan you ask, probably. I'd personally say XCDE is nowhere near as good as this looks, but I'd be in a pretty small minority there. Most fans of the series are of the opinion that it's a great game or a masterpiece, and even I'll concede that it's a very good game (just inferior in almost every way to its sequel)
Yeah but it's clearly not a theme or core idea like any of the other games. It's just a thing that exists compared to XBC1 + 2 where you knew exactly how and why the game is called "Xenoblade". The Monado, the Aegis sword/blade concept that makes up the entirety of the world of XBC2, then here there's nothing communicated. I'm curious what it's going to be because we all know Takahashi is going to make the "Blade" (however its represented in this game) in Xenoblade 3 very critical.
Most obvious one I feel. They showed the art on Twitter and then those that follow were confirmed in the direct lol.So the NA site's Heroes section confirmed another one that I think a lot of people won't be surprised at, but I'll spoiler tag it all the same.
And people thought that character was going to die early. I'm wondering if that may actually be the first hero you get instead of Vandahm like a lot of people are thinking. It just doesn't make sense to hide Vandahm but I can understand blurring out that one.So the NA site's Heroes section confirmed another one that I think a lot of people won't be surprised at, but I'll spoiler tag it all the same.
I'm not saying it's not important to the story. I know there's going to be some big crucial thing or idea tied to "blade". I'm just saying I'm surprised that the marketing for this game hasn't really mentioned it at all which is surprising compared to 1 and 2 since that was the central focus of those games + advertising.It’s too soon to conclude this time the “Blade” concept is not important to the whole story.
Well shit… there it is lolSo the NA site's Heroes section confirmed another one that I think a lot of people won't be surprised at, but I'll spoiler tag it all the same.
And people thought that character was going to die early. I'm wondering if that may actually be the first hero you get instead of Vandahm like a lot of people are thinking. It just doesn't make sense to hide Vandahm but I can understand blurring out that one.
I like how NoA keeps leaking stuff. First the with the close captioning and now this lol